I see you mentioned me in the github page. Thanks. But I think you've been hacking Vagrant Story for longer than myself; what is it, 10 years or so? You're a beast, dude.
Today I was checking your work on the MPD enemy string. Great job there. I have some suggestions.
For byte 0F (Direction): in the explanation box, instead of "can be north/south/east/west", maybe add the meaning of each number, like this:
A slight change to the labels of bytes 07, 0A and 0B: "Locale" to "Local", if you don't mind.
It's great that you added drop-down lists for the bytes responsible for item drops. Saves a lot of time looking stuff up at Datacrystal. It's all pretty easy to understand.
On the topic of saving time, maybe add the room names to the MPDs. Like "Room of Rotten Grapes", "The Gallows" and so on. Would make them more recognizable IMO.
So yah, good job with the enemy string overall. I appreciate it man.
Also if you release DiskTool separately, do keep it as part of Godhands as well. I want my all-in-one Vagrant Story editor plz.
Later today I'm going to expand Iron Maiden B2 (ZONE056.ZND), and also some of the .ZUDs there. If you look at my patch I already got 10 free sectors between LBA 25255 and LBA 25265. Gonna use those for my changes; I'll try using DiskTool to move and resize the files. I'll let you know how that goes.