I'm trying to learn how to implement "squishy tiles" (that is, a tile with two letters drawn, instead of one). A major problem I've had thus far with rom translation is the lack of screen space to fit all the letters. Since VWF is too complicated for me, I thought I'd give this method a try. So, for example, I have a table like this:
I'm using Windhex for this. If I input hex code 82E5, I get the correct tile, "B, in-game. However, if I try to input "B in text, I instead get hex code 82DD 82A7. And thus, I get two tiles in-game, instead of one.
Is there any way to convert text to hex using the combinations from the table? Or do I need to input it directly in hex, whenever I want to use a squishy tile?