11 March 2016 - Forum Rules
Started by ActionGamer, May 17, 2020, 02:29:43 PM
Quote from: lexluthermiester on September 07, 2020, 09:48:23 AM@ActionGamerOk been playing through the 1st quest and is been a lot of fun! Found the fist glitch. In LVL2, LVL3, LVL5, LVL6, LVL7, LVL8 & LVL9 when you pick up the map it appears over the heart meter(upper left corner) instead of under the name of the level(upper right corner). This does not happen in LVL1 & LVL4.EDIT1;Additionally, whenever Link comes out of a dungeon he comes out facing backwards.EDIT2;On the screen for the short-cut paths, the one near the graveyard has the stairs in the wrong position. It should be inbetween the rocks but it's up and to the right.EDIT3;On the overworld, screen "K6"(alpha horizontal, numeric vertical), there is both a burn bush and a push rock, each opening to a different spot and neither leading anywhere(enter either and it just warps you back to the same screen in the overworld).EDIT4;On the overworld screen "P3"(LVL8 entrance) there is a fairy placed but there is also a tree which blocks the refill "trigger" spot.EDIT5;In LVL5, there is a screen with stairs that have 3 Blue Skull Bubbles. When entering those stairs is hard-locks the game. There is another set of stairs near the entrance that also hard-lock the game. I'm betting that they were intended to be connected. I looked at the room with an editor and discovered that each set of stairs are not linked to go anywhere, thus the hard-lock.EDIT6;In the 1st quest where you find the letter, it is also flagged to be in the 2nd quest, but there is a another location in which a player can also get the letter, effectively having 2 places to get the letter in the 2nd quest.EDIT7;In LVL6 Zelda asks "Did you get the sword from the man above the waterfall?", but that location gives the Potion/Heart Container choice in both quests. Also, many rooms were filled with Red Skull Bubbles, but not one Blue Bubble was found anywhere in the level. This needs correction.EDIT8;In LVL7 there is a room with a "Grumble, Grumble", yet the room is easily exited with a bomb to the left. Was this intentional? As is, it's a bit pointless.EDIT9;In LVL9, in the room where the player is asked "Did you find the Red Tunic?" there is a single block glitch in the wall after the text finishes typing out.
Quote from: ActionGamer on September 08, 2020, 04:44:41 PMUPDATE 9/8/20:I've updated the things that the bug-testers have told me about in the last reply (except for the maps in dungeons, and the link backwards out of dungeon thing I do not know how to fix that 2nd glitch). I also changed around level 9, and added something extra to get the skull key, so you might wanna play it again to see if it works.LoZ: FoH Version 16 IPS Patch Download: https://www.dropbox.com/s/a0ltvhw05dep3iz/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V16%29.ips?dl=0PS: I'll update the lost woods when I release the next prototype patch.September 09, 2020, 09:20:55 AM - (Auto Merged - Double Posts are not allowed before 7 days.)UPDATE 9/9/20:I've updated and fixed the other things that the bug-testers have told me about that I missed in Zelda Fall of Hyrule v16. The Lost Woods design has been changed, and Link doesn't exit the levels backwards anymore. The only thing I have not fixed is the maps to the First Quest dungeons but thats because if I move the maps to the right like it's supposed to be in this hack, the maps don't show up in the dungeon editor. So until i know everything is fixed in the dungeons, I wont update the maps because I need to edit them.LoZ: FoH Version 17 IPS Patch Download: https://www.dropbox.com/s/y4sgwhonl8qmat6/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V17%29.ips?dl=0
Quote from: ActionGamer on September 10, 2020, 04:16:49 PMI cant I dont know how to do that. It's only like that because of the zelda 1 redux patch
Quote from: ShadowOne333 on September 10, 2020, 04:32:36 PMWhat's the current issue with the dungeons, precisely?
Quote from: ShadowOne333 on September 10, 2020, 06:09:07 PMThe dungeon maps and HUD changes so the hearts and map are flipped are all done and handled by this ASM code:https://github.com/ShadowOne333/The-Legend-of-Zelda-Redux/blob/master/code/move_maps.asmAre you compiling your ROM? Or applying the Redux hacks as IPS patches?If you are compiling, I suggest doing the following:1) Compile the hack without the move_maps.asm file. Simply open up the main.asm and comment out the line that includes that file.2) Do your changes with the compiled ROM, including your dungeon changes and such.3) After all your changes are done, make a main.asm file that ONLY applies the move_maps.asm file over it, and nothing else, with the base ROM being your modified ROM.4) You might need to modify the code that starts at Line 166 in the move_maps.asm, as that's the part of the code that draws the actual dungeon maps. You need to put your custom dungeon layout maps in place of these.With that, it should be able to work.
Quote from: ActionGamer on September 22, 2020, 08:59:50 AMOki I'll fix them, btw did you get the letter for the potion lady before you went to her?
Quote from: ActionGamer on September 26, 2020, 11:17:37 AMI haven't tested to see if these things are fixed yet, due to the fact that I don't have time to, due to other things in my life. So please if these glitches are still here, let me know.Download the Zelda: Fall of Hyrule (prototype V24) ips patch here: https://www.dropbox.com/s/3cy6b795qwtpb5p/Zelda%20Fall%20of%20Hyrule%20%28prototype%20V24%29.ips?dl=0
Quote from: ultimaweapon on September 26, 2020, 05:21:16 PMI will check it out at some point this weekend.
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