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Author Topic: Unpacking WDFF files from Houkago Shounen (NDS)  (Read 1634 times)

cartridge_hermit

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Unpacking WDFF files from Houkago Shounen (NDS)
« on: May 13, 2020, 11:30:40 pm »
I'm working on an English translation for the DS game Houkago Shounen. I can unpack dialog *_lz.bin files with just fine using Tinke, but all the other files unpack as "WDFF" files.

Inspecting with a hex editor doesn't reveal much. Any tips on how I can extract the graphics from this game?


FAST6191

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Re: Unpacking WDFF files from Houkago Shounen (NDS)
« Reply #1 on: May 14, 2020, 02:32:46 pm »
If I see _lz at the end of a file name I usually assume compression, however tinke might have as well so I don't know that if was auto decompressed.

That hex does not look compressed (several repeating sections, run of 00, none of the indicators in a start value and this is an old game but not that old so I would not expect anything too custom at that poitn) so there is that.
I do wonder if what I see there is some pointers (several of those values as it goes on seem to be counting upwards in about the sort of jumps I would expect).

Have you gone through the files with a tile viewer like crystaltile2 or tiledggd?

cartridge_hermit

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Re: Unpacking WDFF files from Houkago Shounen (NDS)
« Reply #2 on: May 15, 2020, 01:24:31 am »
I've tried opening them with Crystaltile2, but they're they look like random noise.