11 March 2016 - Forum Rules
Started by gzip, May 10, 2020, 12:21:18 AM
Quote from: Brianashton80 on April 05, 2021, 08:43:24 PMCan't find dungeon 9 tho. I figured it's in the top left corner as something seems weird up there.
Quote from: gzip on January 24, 2022, 08:24:18 PMHere are some teasers for work in progress.
Quote from: lexluthermiester on January 26, 2022, 08:52:01 PMThis looks like great progress! Are you doing a whole new project or is this going to be an update to the existing patch?
Quote from: gzip on January 26, 2022, 11:56:34 PMThanks! It'll be the same patch.
Quote from: gzip on January 26, 2022, 11:56:34 PMI've been focusing more on my map utility and expansion hack, adding dungeon support to both, but A New Light is always my test bed.
Quote from: erpster2 on January 26, 2022, 06:57:01 PMhope that dungeon 9 (the very last dungeon) will get remade in an upcoming version
Quote from: gzip on March 28, 2022, 08:36:44 PMHere it is folks, the long awaited dungeon 9. Enjoy this sneak peak as I continue working on a few things.Feel free to PM me if you run into any problems in dungeon 9 or elsewhere.
Quote from: lexluthermiester on April 09, 2022, 07:33:41 AMBeen playing through. Not finding any issues. Is there a second quest?
Quote from: gzip on April 09, 2022, 01:41:29 PMThanks lex! The second quest is basically the same as the original with a few minor tweaks for compatibility. I'm pretty sure you played through it before and helped find a few bugs.Here's the latest. Changes include an optional patch to show burnable bushes and bombable walls (very subtle 1 px change, and a brick pattern difference in dungeons), graphical refinement for the dungeon doors, a new skull block on dungeon entrance screens, and a fix for the walkability of new blocks.
Quote from: gzip on April 24, 2022, 05:03:52 PMHere's the latest, thanks to lexluthermiester for continuing to test and find glitches!Changes include a fix for the overworld secret passage, rounded corners in dungeon item and passage screens as well as overworld caves, a new clue from the old lady, graphic tweaks to triforce in HUD and dungeons, a title screen corruption fix related to automap, and various fixes and refinements to dungeons and overworld.
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