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The Legend of Zelda: A New Light

Started by gzip, May 10, 2020, 12:21:18 AM

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gzip

A new release is out. Here's the changelog:

2.4

  • Remake levels 7 and 8
  • Update Aquamentus graphics

Brianashton80

#21
Just discovered this amazing hack. I hate calling it a hack, it's actually really good. I love the updated graphics. Can't find dungeon 9 tho. I figured it's in the top left corner as something seems weird up there. Never figured out lost woods, but stumbled upon lost hills by chance. Saw your post about clues, so I'll observe that more closely. Edit: figured out lost woods. Now to find dungeon 9. Burned ever tree and blew up every wall...
Really like this game, can't wait to check out 2nd quest.

erpster2

Quote from: Brianashton80 on April 05, 2021, 08:43:24 PM
Can't find dungeon 9 tho. I figured it's in the top left corner as something seems weird up there.

yes, level 9 of the 1st quest is on the top left hand corner of the overworld - to reach it, see the spoiler below

Spoiler
you have to walk thru some "fake walls" above somewhere in the grave yard area to reach the entrance of dungeon 9
[close]

and speaking of dungeon 9, it would be great if this particular dungeon had completely different background music and not the "original" music from the original zelda 1 game  nor the music used in dungeons 1 thru 8.


btw, v2.8 came out several days ago

gzip

Here are some teasers for work in progress.





Googie

Cool progress, that's what I'm talkin' about.  ;)

erpster2

awesome

hope that dungeon 9 (the very last dungeon) will get remade in an upcoming version

lexluthermiester

Quote from: gzip on January 24, 2022, 08:24:18 PM
Here are some teasers for work in progress.




This looks like great progress! Are you doing a whole new project or is this going to be an update to the existing patch?

gzip

Quote from: lexluthermiester on January 26, 2022, 08:52:01 PM
This looks like great progress! Are you doing a whole new project or is this going to be an update to the existing patch?

Thanks! It'll be the same patch. I've been focusing more on my map utility and expansion hack, adding dungeon support to both, but A New Light is always my test bed. I need to at least get level 9 done before I might consider this finished.

lexluthermiester

Quote from: gzip on January 26, 2022, 11:56:34 PM
Thanks! It'll be the same patch.
Ok, cool.
Quote from: gzip on January 26, 2022, 11:56:34 PM
I've been focusing more on my map utility and expansion hack, adding dungeon support to both, but A New Light is always my test bed.
I've been watching both of those. You've been doing a lot of great work!

gzip

#29
Quote from: erpster2 on January 26, 2022, 06:57:01 PMhope that dungeon 9 (the very last dungeon) will get remade in an upcoming version

Here it is folks, the long awaited dungeon 9. Enjoy this sneak peak as I continue working on a few things.

Feel free to PM me if you run into any problems in dungeon 9 or elsewhere.

netux

Very nice work with this hack. Can't wait to try the finished version !! :thumbsup:

lexluthermiester

Quote from: gzip on March 28, 2022, 08:36:44 PM
Here it is folks, the long awaited dungeon 9. Enjoy this sneak peak as I continue working on a few things.

Feel free to PM me if you run into any problems in dungeon 9 or elsewhere.
Been playing through. Not finding any issues. Is there a second quest?

gzip

#32
Quote from: lexluthermiester on April 09, 2022, 07:33:41 AM
Been playing through. Not finding any issues. Is there a second quest?

Thanks lex! The second quest is basically the same as the original with a few minor tweaks for compatibility. I'm pretty sure you played through it before and helped find a few bugs.

Here's the latest. Changes include an optional patch to show burnable bushes and bombable walls (very subtle 1 px change, and a brick pattern difference in dungeons), graphical refinement for the dungeon doors, a new skull block on dungeon entrance screens, and a fix for the walkability of new blocks.

lexluthermiester

Quote from: gzip on April 09, 2022, 01:41:29 PM
Thanks lex! The second quest is basically the same as the original with a few minor tweaks for compatibility. I'm pretty sure you played through it before and helped find a few bugs.

Here's the latest. Changes include an optional patch to show burnable bushes and bombable walls (very subtle 1 px change, and a brick pattern difference in dungeons), graphical refinement for the dungeon doors, a new skull block on dungeon entrance screens, and a fix for the walkability of new blocks.
Cool, I'll give this a run.

lexluthermiester

Found a cave exit glitch. See PM for screenshot link.

lexluthermiester

Found another one. Another cave exit. Again see PM.

gzip

#36
Here's the latest, thanks to lexluthermiester for continuing to test and find glitches!

Changes include a fix for the overworld secret passage, rounded corners in dungeon item and passage screens as well as overworld caves, a new clue from the old lady, graphic tweaks to triforce in HUD and dungeons, a title screen corruption fix related to automap, and various fixes and refinements to dungeons and overworld.

lexluthermiester

Just finished the first quest and everything is now fixed and perfect! To the second quest I go...

erpster2

Quote from: gzip on April 24, 2022, 05:03:52 PM
Here's the latest, thanks to lexluthermiester for continuing to test and find glitches!

Changes include a fix for the overworld secret passage, rounded corners in dungeon item and passage screens as well as overworld caves, a new clue from the old lady, graphic tweaks to triforce in HUD and dungeons, a title screen corruption fix related to automap, and various fixes and refinements to dungeons and overworld.

it seems the optional reveal_secrets.ips file doesn't work with this recent beta.  applying this specific optional patch after the main patch and then attempting to load a saved game on that screen causes the game to freeze/hang on a black screen and the game never loads - tested this recently in FCEUX 2.6.4 and Nestopia UE 1.51.1.  all other "optional" ips patches seem to work as expected; just not the one that attempts to reveal secrets

gzip

Hi erpster2,

I'm unable to reproduce that issue with the one optional patch or even with all of them applied. I even tried on the exact emulators that you mentioned. Are you sure something else isn't going on? The thing about that patch is that it's only a data change so I'm not sure how it could cause a hang.