I've updated the beta above. Is anyone willing to help with testing?
May 20, 2020, 01:27:14 am - (Auto Merged - Double Posts are not allowed before 7 days.)
The palette is incorrect in some screens after coming back up from a stairway in a dungeon. Entering a dark room corrects the palette. It seems to be related to the Automap patch.
Finally tracked this down. I suspect it could be a problem with any hack using Automap. If others run into the same problem, the fix was to
RTS early at $19D97 (caused a hang)
NOP 3 bytes starting at $19D99 to avoid a write to $6C00, which is where the palette is read from. (In the Automap source the lines are under ClearAndReturn
There's some screen corruption in the bottom right corner after opening and closing the subscreen.
This turned out to be the problem that Zelda Tech warns about for screen 0.
There's some weird artifacting in a few dungeon rooms where the Lanmola tile flashes across the screen quickly. One example is the entrance room to level 4.
Haven't had any luck with this one.