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The Legend of Zelda: A New Light

Started by gzip, May 10, 2020, 12:21:18 AM

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gzip

This thread is for the discussion of The Legend of Zelda: A New Light. Thanks to everyone who's played it so far and to those that who have provided feedback! Please leave a positive review on the hack page if you liked it. :beer:

pleasejust

Looks pretty good. Is there a way you could provide a separate patch for select to change b button item? Actually, what would be awesome is hold select and press left or right to go through the items forward/backward as if when in the items screen.

gzip

#2
Quote from: pleasejust on May 10, 2020, 01:08:35 AMIs there a way you could provide a separate patch for select to change b button item?

You can PM me for a separate patch of the select item feature. The caveat is that it will not cycle if you have the letter and no boomerang.

Quote from: pleasejust on May 10, 2020, 01:08:35 AMwhat would be awesome is hold select and press left or right to go through the items forward/backward as if when in the items screen.

I've been considering something like this as well. It would be nice to be able to go in both directions. The problem is that it might interfere with gameplay too much since left and right are also controlling link.

pleasejust

What am I saying... I just realized if you were to hold select and press left or right, you can't move anyways, so select might as well pause the game. While paused you can select a B button weapon with left right. That works much better.

gzip

#4
I've updated the beta above. Is anyone willing to help with testing?

May 20, 2020, 01:27:14 AM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: gzip on May 10, 2020, 12:21:18 AMThe palette is incorrect in some screens after coming back up from a stairway in a dungeon. Entering a dark room corrects the palette. It seems to be related to the Automap patch.

Finally tracked this down. I suspect it could be a problem with any hack using Automap. If others run into the same problem, the fix was to RTS early at $19D97 (caused a hang) NOP 3 bytes starting at $19D99 to avoid a write to $6C00, which is where the palette is read from. (In the Automap source the lines are under ClearAndReturn.)

Quote from: gzipThere's some screen corruption in the bottom right corner after opening and closing the subscreen.

This turned out to be the problem that Zelda Tech warns about for screen 0.

Quote from: gzipThere's some weird artifacting in a few dungeon rooms where the Lanmola tile flashes across the screen quickly. One example is the entrance room to level 4.

Haven't had any luck with this one.

erpster2

Quote from: gzip on May 10, 2020, 12:21:18 AM
The latest beta is here

aww, too little too late for me to download the beta now as this link no longer works and says the bin had expired  :(

edit - I hope in the upcoming version or (v1.5 release), the next two dungeons (like levels 3 and 4) would be different from the original zelda 1 game.

gzip

Quote from: erpster2 on May 24, 2020, 01:46:06 AM
aww, too little too late for me to download the beta now as this link no longer works and says the bin had expired  :(

I've been testing quite a bit myself and have fixed several issues. The link is now updated with the latest - I'll be releasing it shortly unless anything else pops up.

Quoteedit - I hope in the upcoming version or (v1.5 release), the next two dungeons (like levels 3 and 4) would be different from the original zelda 1 game.

Dungeons 1-6 are all new and in new locations. There are enough changes that I'm thinking it will be v2.0. Thanks for you interest!

erpster2

thanks

hopefully you can also make new dungeons for the final 3 levels (aka. levels 7, 8 & 9)

this is a minor issue but the graphics for the "Zols" in levels 4 & 6 (and maybe 9) are different than the ones for levels 3 & 5 [and maybe others like 7 & 8 ].  maybe try to make the graphics for the Zols the same for all possible levels as I think they're stored in different rom locations of the game

blipform

So far I'm having a great time playing this hack. But I could use a clue where to find the meat district? I'm starting to think it's some underground shop but haven't come across it.

erpster2

Quote from: blipform on September 11, 2020, 12:01:16 PM
So far I'm having a great time playing this hack. But I could use a clue where to find the meat district? I'm starting to think it's some underground shop but haven't come across it.

what do you mean by "meat district", blipform?
are you trying to look for the meat or bait item?
burn some trees in the OW as a few underground shops have it but after burning some trees

need a hint? PM me

I'm already playing the 2nd quest of gzip's zelda1 hack since I'm done playing the 1st quest

blipform

#10
Quote
are you trying to look for the meat or bait item?

burn some trees in the OW as a few underground shops have it but after burning some trees

Yes, that's what I was thinking. Found so many secret entrances but clearly missed some bushes somewhere. I'm determined to find it; thanks for the hint! :)

September 13, 2020, 12:16:50 AM

Hilariously found Dungeon 6 and 8 first, and basically every other entrance. Then I finally find the secret blowout shop. I was sure I burned that tree before but I must've got sloppy with the hit detection each time.

All's good and I'm finally back on my way. Thanks again for the hint!

September 14, 2020, 11:38:02 PM


A:20 X:00 Y:0A S:FA P:nvUBdIZC      $887E: A4 EB     LDY $EB = #$72
A:20 X:00 Y:72 S:FA P:nvUBdIzC      $8880: B9 7E 69  LDA $697E,Y @ $69F0 = #$53
A:53 X:00 Y:72 S:FA P:nvUBdIzC      $8883: 48        PHA
A:53 X:00 Y:72 S:F9 P:nvUBdIzC       $8884: 29 3F     AND #$3F
A:13 X:00 Y:72 S:F9 P:nvUBdIzC       $8886: 85 02     STA $02 = #$08


So it loads enemy $13 for Dungeon 4, Room 1 (entrance). Which is visually some type of single digdogger?

Went to ROM $18882 and replaced $53 -> $18 (no enemy?). Seems to work for me after exiting and re-entering dungeon.

ROM $18812 = Triforce, Dungeon 4. $13 -> $18 (no enemy?).

ultimaweapon

I've been playing this hack, and I do like some of the level designs and overworld. I beat the 1st 8 levels, but I have yet to find the Magical Shield or any clues to tell you how to get through the Lost Woods or Death Mountain. Going through all these stages w/o the magical Shield has been a bit not fun to say the least.
Trust in the Heart of the Cards

gzip

Hey ultimaweapon, I sent some hints via PM.

erpster2

#13
Quote from: ultimaweapon on September 22, 2020, 07:32:37 PM
I've been playing this hack, and I do like some of the level designs and overworld. I beat the 1st 8 levels, but I have yet to find the Magical Shield or any clues to tell you how to get through the Lost Woods or Death Mountain. Going through all these stages w/o the magical Shield has been a bit not fun to say the least.

Spoiler
path for death mountain - S,W,N,W (in simple terms > down, left, up, left)
[close]

Spoiler
magic shield is hidden underneath one of the Armos statues in the OW - search all of them
[close]

-still waiting for dungeons 7, 8 & 9 of the 1st quest to be remade for a future version of this game

ultimaweapon

I did finish Quest 1 and I did find the Magical Shield. I like the design of the 1st 6 dungeons. I would have like to see what you could have done with dungeons 7-9. You could have even keep the overall maps for those dungeons the same but edit the rooms and how you transverse those dungeons. I was overall pleased with the overworld. You never really feel stuck in one area. Even when I couldn't get through the Lost Woods, I took the long way around and was fine. I would have had an even better experience knowing early on how to navigate the Lost Mountains. I don't believe the directions for the Lost Mountains work for the Lost Woods since South exits out the Woods. Like Likes eating rupies instead of shields was a much needed improvement. The shield becomes much more valuable. I hope other hackers include that feature in their Zelda 1 hacks. You should share with others on how to do that. You should definitely improve the clue for the Lost Mountains as well as include one for the Lost Woods.

I will attempt Quest 2 at some point this weekend.
Trust in the Heart of the Cards

gzip

A new release is out. Here's the changelog:

2.3

  • Change LEVEL to DUNGEON, thanks to abw and ShadowOne333 (see discussion if interested)
  • Shuffle items in Q2 levels 4 + 5, thanks to younes
  • Fixed artifacting in level 4, thanks to blipform
  • Subtle improvement to clues for lost hills and lost woods (they're still difficult), thanks to ultimaweapon

No new levels yet but I'd still like to get to that. I've been working on another Zelda related project.

October 05, 2020, 10:45:16 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

Quote from: ultimaweapon on September 26, 2020, 05:15:54 PM
I did finish Quest 1 and I did find the Magical Shield. I like the design of the 1st 6 dungeons... I was overall pleased with the overworld. You never really feel stuck in one area.

Thanks! I'd like to get back to the other dungeons too.

QuoteEven when I couldn't get through the Lost Woods, I took the long way around and was fine. I would have had an even better experience knowing early on how to navigate the Lost Mountains. I don't believe the directions for the Lost Mountains work for the Lost Woods since South exits out the Woods. You should definitely improve the clue for the Lost Mountains as well as include one for the Lost Woods.

The clue for the lost woods is found in the screen to the north of the lost woods. The clues for both paths are still cryptic but the old lady now tells you to pay close attention to the next clue since it reveals the path. That was a surprisingly large amount of code to change so I hope it helps!


QuoteLike Likes eating rupies instead of shields was a much needed improvement. The shield becomes much more valuable. I hope other hackers include that feature in their Zelda 1 hacks. You should share with others on how to do that.

This is a simple 2 byte change:

-011d40  c9 60 90 0a a9 00 8d 76 06 a9 c0 9d 2c 04 20 93
+011d40  c9 60 90 0a a9 01 8d 7e 06 a9 c0 9d 2c 04 20 93


ultimaweapon

#16
Quote from: gzip on October 05, 2020, 10:44:41 PM


The clue for the lost woods is found in the screen to the north of the lost woods. The clues for both paths are still cryptic but the old lady now tells you to pay close attention to the next clue since it reveals the path. That was a surprisingly large amount of code to change so I hope it helps!


This is a simple 2 byte change:

-011d40  c9 60 90 0a a9 00 8d 76 06 a9 c0 9d 2c 04 20 93
+011d40  c9 60 90 0a a9 01 8d 7e 06 a9 c0 9d 2c 04 20 93


I totally missed that location for that clue. I haven't gotten around to playing Quest 2 yet, but I will start it tonight after I get the new update.

I was beta testing a hack for someone that had 1 shield for you to buy and no shops, so there was no way of replacing it if a Like Like gets to you. With your change, that would have made getting 1 shield just fine.

Even without changing the level designs of 7, 8, and 9, if you would have created new paths for traveling through each of those dungeons, that would work as well. But we definitely would love to see your creativity, because you have created something good.
Trust in the Heart of the Cards

gzip

I finally got around to updating levels 7 and 8. Please PM me if anyone is willing to playtest it before release!

GTM604

I've heard good things about this hack but have to be honest was a bit put off by some levels not being changed. can't wait for the update hope you find some play testers, glad you went back to this.

ShadowOne333

#19
Hey gzip!
Sorry to intrude into your thread :P

I was wondering, remember the Automap fix you implemented months ago?
The one from this post:
http://www.romhacking.net/forum/index.php?topic=30626.msg394459#msg394459

It seems that if you start a ROM that has no previous SRAM/SAV created with this fix, causes a lot of graphical issues when first booting up the game. You can easily replicate it by renaming/copying your ROM to another name, and starting the newly named ROM in FCEUX. You will notice the issues right away.

My solution for it also causes similar drawbacks (changing the STA $6C00 to STA $6CB4). It's less noticeable, but it still has issues in the overworld with some odd tiles being loaded on a fresh start.
I have only managed to make the issue disappear by using the original $6C00 address for the STA, nothing else has worked so far.

Interestingly enough, it seems the issue goes away as soon as you reset the game (for some reason).