Alright, that's totally fine. I appreciate the interest regardless.
If the first message didn't send, I'll recap something I forgot to say in the second message.
Through the Hex Editor, once I load up the palette_chomp_idle_kid_form01 and change the colour to active, it shows a palette strikingly similar to Chomp's actual colours.
Shown here: https://imgur.com/CQetKyZ
Once I checked the palette, I decided to load up the object_chomp_idle_kid_form01 and for some reason, it has the same colours.
Shown here: https://imgur.com/o60xhSY
I've looked through many of the different form objects, and they're all extremely similar.. I felt I hit a wall because of that, but I just decided to look through the palettes instead, and thankfully I am to believe that the palettes match up with the according forms. Some forms are red, some are green, some are blue. different palettes show different amounts of those colours, meaning they are representing each form's legitimate palette.
I believe the objects are all the same base colours to basically map out where the palette colours go. It's like a re-skin over the basic colours the base object has.
Now I feel I've figured out the gateway into palette swapping, and that's ****ing exciting honestly. It's further than I thought I would've gotten in like 3-4 days. I'm ecstatic with these developments without a doubt, but my main goal has yet to be conquered yet..
I wish to actually change
the pixels in models. This may sound very stupid, but this all branched off the idea of wanting to be able to put sunglasses on Ellie and Chomp. Is there any way to actually add another layer onto objects or palettes like that, and effectively adding pixels onto what didn't have them before?