I am trying to change the pillar images in Super Mario Kart. When I go to recompile in Lunar Compress, it completely overwrites the game and creates a 1 kb file. As noted here: https://epicedit.stifu.fr/smk_doc/pack1.htm
the address of these images is 0 with a size of 333. The issue is that an address of 0 in Lunar Compress creates a new file instead of inserting. How can I get around this?