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Author Topic: Changing Sprites at Address 0  (Read 367 times)


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Changing Sprites at Address 0
« on: April 30, 2020, 08:28:23 am »
I am trying to change the pillar images in Super Mario Kart.  When I go to recompile in Lunar Compress, it completely overwrites the game and creates a 1 kb file.  As noted here: the address of these images is 0 with a size of 333. The issue is that an address of 0 in Lunar Compress creates a new file instead of inserting.  How can I get around this?