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Mato Projects (mostly FF4/6 stuff)

Started by Tomato, April 21, 2020, 05:51:06 PM

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Ballz

#240
Man, this is bringing back some childhood memories of playing FF3US in the mid-1990s and purposely trying to create the Relm Sketch glitch. The result would usually be thousands of Dirks in my inventory that I could sell so I'd pretty much have infinite $$$ but then also have all kinds of random relics and other goodies given to me as well. Funny how 25 years later the glitch is still there, but now nobody wants infinite weenie knives in their inventory. >:D

Quote from: Kain Stryder on December 04, 2021, 03:53:05 AM
Edit: Quick follow up on MSU-1 and anyone using SD2SNES. For some reason and we're unsure the cause (it doesn't happen for everyone), if you use MSU-1, when you save your game, make sure you go back to the SD2 menu after, then turn the console off. If you just save the game and turn it off, it doesn't save the .srm for some reason. Again this only happened so far for one guy, but not another.


The "must return to the main menu for an MSU-1 game to save" is a known issue for all MSU-1 games played on an sd2snes and isn't just limited to your patch. I'm not sure if it's an issue for the Pro, however.

Since I'm lazy and don't feel like getting up to hit the reset button any time I'm quitting, I turned on the sd2snes' in-game hooks and have a controller shortcut to reboot to the main menu. Once you get in the habit of doing that (especially if you play a lot of MSU-1 hacks like me), it becomes second nature to do so.
Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

Kain Stryder

Ok, updated the patch again

https://www.mediafire.com/file/o807hfolw3yuh82/ff6_t_edition_mato_nosketchv4.ips/file

I'll be adding this to the next patch (with Ballz's stuff and anything Mato fixes on his end).

Thanks again, assassin

Ballz

#242
Sooo... here's something I'm curious to hear people's thoughts on in regards to the original GBA translation. If you revisit Crescent Mountain on the Veldt and decide to take another ride through the Serpent Trench, you're asked if you want to "Dive into the falls?"

Except it's not really a waterfall, is it? It's because the same line of dialogue is being used both here and for if you want to jump into Baren Falls.

From Mato's old LoL comparison livestream:



I kind of like the fan translation's simple "Will you jump in?" option for it.


Thoughts on changing it to the more neutral "Will you jump in?" or something similar? (I also like Woolsey's more colorful yes/no choices tbh but I get that we wouldn't want to use it in the main branch of this hack)

Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

Kain Stryder

#243
It's probably just pulling from the same dialogue used there to save space. I'm not really adamant on nitpicking small dialogue things like that, because if you start there, it just snowballs.

Edit: We've found a few more issues we're gonna look into fixing. Just documenting them here:

Bushido #2's help text is wrong (it actually deals high damage via counterattack (700+ when you first get Cyan))

The status screen has the bleed text mentioned before with the short window and the Moogle picture (a streamer was browsing and saw Bushido's o bleed into the Ghost's box).

Setzer's desperation is called Bloody Guard, should be Card/Cards, easy mistake :P



Sorry but you are not allowed to view spoiler contents.


A handful of weapons/armor/relics are missing notes on special properties they add. This isn't Mato's fault, as Tsushiy forgot to list them (and we found out via data mining everything and double checking). Here's the list so far (from memory):

Genji Shield: Sleep Immune
Safety Bit: Petrify Immune
Rune Bell: Petrify Immune
Last Resort: Magic Up
Mjolnir: +12.5% MP
Maiden's Prayer: Auto-Regen
Florah's Frill: Blade Grasp
God Hand: Confuse/Zombie Immune
Magical Brush: Add: Teleport
Rainbow Brush: Critical: Protect
Zeus Mace: MP+25%
Lamia Brush: Add: HP Drain
Orichalcum: Steal success count=attack power (255 cap)

Sorry but you are not allowed to view spoiler contents.


Ballz

Quote from: Kain Stryder on December 05, 2021, 11:39:52 AM
It's probably just pulling from the same dialogue used there to save space. I'm not really adamant on nitpicking small dialogue things like that, because if you start there, it just snowballs.

While I agree I wouldn't want to do an overhaul of the GBA translation, there are probably a handful of instances where you'll get something weird like the above example where we have an opportunity to improve on it, as minor as it may be. I found another instance a couple of weeks ago where the same issue happened, but it was with an Imperial soldier guarding outside of South Figaro saying "This town's under imperial occupation." The problem was another soldier blocking Mt. Kolts used the same dialogue as well. It's since been changed to "This location is under imperial occupation" so to me it'd be fine tweaking it again here.

It's definitely not a huge issue in the grand scheme of things, but I thought it could be knocked out real quick and included in a future update.
Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

Kain Stryder

Then it's up to Mato since it's his translation and I'm just maintaining it. I'll fix bugs or errors but editing the text and stuff enters into editing his work. I know he said people can do what they want with it freely, (personal use etc) but since this is his base file, and what the majority would download, I'm not comfortable editing things without him saying so.

Special

Agree with Kain here, keep this thread about the hack and bugs/issues containing about said hack, it should be for ironing out glitches and garbled text, broken lines, etc. Nitpicking over simple dialogue things here and there as Kain says, "it just snowballs". You're obviously free to make your own "Ballz Edition" Ballz.

Ballz

Quote from: Kain Stryder on December 05, 2021, 11:54:05 AM
Then it's up to Mato since it's his translation and I'm just maintaining it. I'll fix bugs or errors but editing the text and stuff enters into editing his work. I know he said people can do what they want with it freely, (personal use etc) but since this is his base file, and what the majority would download, I'm not comfortable editing things without him saying so.

Agree 100% which is why I brought it up here for discussion, since this is the main branch of the hack and ultimately it'd be Mato's call whether or not to change it.

Maybe some time down the road I will make a "Ballz Edition" fork, but I assure you it's not going to be over this one line of text. :P
Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

stragusmagus

#248
I've been having a blast playing this mod in the past week. I've noticed a few items containing faulty description:

Atma Weapon says [Higher damage at lower HP] but it does the opposite Higher damage at higher HP.

Genji Armor calls it a shield.
All we have to decide is what to do with the time that is given us

Kain Stryder

Ah nice catches, we actually had caught both of those last week I wanna say and made a fix for the next patch. I flat forgot to document and write it here, thank you  :beer:

Tomato

I genuinely don't mind if you guys change any of my translations, just let it be clear in the readme or whatever that anything you've done beyond my A2 version is your guys' work and not mine. Again, I'm basically done with the hack myself so I don't need to/want to/care about what happens to it from here on out.

Vanya

Besides that, I don't think adjusting text to fix inconsistencies counts as nit picking.
It isn't a subjective debate about what the best wording should be, it's an objective correction that a hideout is not a town, and an ocean current is not a waterfall. Just my two cents.

Kain Stryder

Ok, in that case I'll do what we can to correct some things but all I ask is don't get too wild with it guys lol. I don't want to turn this into "this line in x translation by y is better and conveys the feeling more" or anything. I just want to fix anything wrong or if Relm decides to destroy reality for the nth time lol. I'll see what we can do with the suggestions so far. And I don't have a time frame on the next patch update since alot of us are playing FF14 Endwalker right now, but rest assured it'll be out soonish.

Ballz

Totally, and I'm not looking at revamping or "improving" the localization, just anything that can be considered a mistake. Fortunately the GBA translation is pretty darn good from the get-go so any potential instances have been few and far between.  If I see anything else that I think should be changed, I'll continue to bring it up here for discussion and we can decide on a case-by-case basis.  :thumbsup:

And anyways, take your time putting together the update. I'm only at the end of the World of Balance so I've still got PLENTY of game left to play lol

Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

assassin

Quote from: Kain Stryder on December 04, 2021, 10:27:04 PM
Ok, updated the patch again

https://www.mediafire.com/file/o807hfolw3yuh82/ff6_t_edition_mato_nosketchv4.ips/file

I'll be adding this to the next patch (with Ballz's stuff and anything Mato fixes on his end).

Thanks again, assassin

i'm not quite following what's going on here, and/or it seems incomplete:

1) FF3us v1.1 changes multiple functions in Bank C1, but this patch only changes one ... unless it's building upon a previous patch that edits more?
2) patch changes at C1/24D2 begin mid-instruction, as opposed to the full instruction one would expect.  this leads me to believe that contrary to vanilla FF6j, there was already a far call at C1/24D1.  but what put it there?  Tsushiy's patch?  Tomato's translation?
3) the end of C3/EF19 does a "JML $C0DA10".  i take it this is a preexisting (i.e. Tsushiy or Tomato) custom function?  what does it do?

Kain Stryder

#255
I'll get back to you on that, assassin, asked our coder about it.

Ballz I went ahead and did the "jump in the falls" change and the "this location is under imperial occupation" edits as per requested.

I'll keep everyone updated, right now the remaining issues to tackle are:

- Blood Sword painting text imploding (checking the script file I don't see an issue immediately, so need to investigate further), but this doesn't crash the game, just text garbage displayed while examining as shown in a previous post.

- Status screen showing wrong equipped esper (example: Asura on, status screen says Mist Dragon)

- Selecting the option to change costumes in EX just opens a blank page. Checking the EX script there's nothing there for it, so we'll check into it.

Cyan's Bushido "o" in the Status menu doesn't seem to be a thing unless Ghost is there, as he has no 2nd ability anymore. I'm guessing the blank space is the issue, and really, this is such a minor thing, I don't really care to fix it, especially with all the work Mato did on the short menu etc to begin with. It doesn't break anything, either. If it can be fixed/Mato want to do it (please just focus on other things lol) go for it, but really, not an issue.

And all other reports have been fixed/ready to go, thank you for reporting stuff those who did (and Ballz for the suggetions/x letter fix before we could get to it  :beer:)

Edit: assassin she said the patch is based on Tsushiy's mod and not FF6J, if you apply and check the mod it'll make more sense. Applying it to FF6J would probably crash it massively.

Edit Again: Alright, we got the update ready, but we're still working on the issues listed above. In the meanwhile, everything else is updated (Sketch bug fix, etc). We've also included a lua quality of life if you're playing on emulator. Below are some examples (ignore the random Japanese for Locke's name, it was a side effect of transferring saves from our work over to Mato's):





The current update can be found here:

https://www.mediafire.com/file/sd83fzpbggu19vp/FF6+T-Edtion+Mato+Translaton+A3+Revision.rar/file

And for Mato when you get your site control back, just link to here:

http://ngplus.net/index.php?/forums/topic/1249-matos-translation-version-a3-12921/

And for the MSU-1 directly, link here:

http://ngplus.net/index.php?/forums/topic/1171-msu-1-release-and-setup/

Enjoy everyone, back to FF14 for me lol, if there's any more issue/bugs, please report them. If we have updates on the above bugs, I'll keep everyone notified.

Ballz

Thanks for the update!  I'm a bit busy for the next couple of days but will dive back in this weekend.

I hope you remembered to change the opening cut scene's first line of text to say "A3" and not still have it at "A2".  ;)
Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

Kain Stryder

#257
Yup, gave you credit for your additions also in the read me. Splash screen says A3, also added Tsushiy/Mato/my name to a 2nd screen to give credit and link people to the work if they grab it from elsewhere.  :beer:

Edit: Solved the blood sword issue and re-uploaded the files.

Tomato

#258
Here's an updated menus.asm file that fixes the Asura->Mist Dragon status screen issue: http://tomato.fobby.net/ff6-t-edition/menus.asm

I've also updated the page on my site to send people your way. My gut feeling says it's going to really frustrate ordinary non-ROM-knowing people who go to my page expecting the patch for download and then having to go to some weird scary message board and hunt for the patch among a waterfall of text, so I'd suggest putting the links to the patch right at the top of the first post, in bold, separated from everything below. If it were possible to get some sort of easy domain or redirect rather than a message board URL that might clear up some of the frustration and make everything smoother for everyone. (Now that I think about it, I recall that this is why I ended up getting mother12.net some time ago)

(Also, I'd suggest keeping things super simple at the very top of the forum post, then the more ROM-savvy stuff can go further below. Keep in mind that probably most of the players *won't* be ROM-savvy and simply just want to play the game with minimal work, minimal reading, and minimal setup. As an example, I'm sure you've already seen plenty of messages from people trying to run this stuff in ZSNES, which sounds crazy to us, but for regular gamers it's just "this has always worked for me before". If you've ever visited a github site and been like "wtf what do I even do with this, I just want it to work" then it's that same feeling. I always want to avoid that as much as possible in my projects.)

EDIT: Okay, I just got ff6t.net, it sends people your way  :woot!:

EDIT2: Oh, also, if you could remove my name from any in-game credits, in-game text etc. I'd prefer that. I don't like to put my name in my projects if I can help it.

Kain Stryder

Quote from: Tomato on December 10, 2021, 02:40:46 PM
Here's an updated menus.asm file that fixes the Asura->Mist Dragon status screen issue: http://tomato.fobby.net/ff6-t-edition/menus.asm

I've also updated the page on my site to send people your way. My gut feeling says it's going to really frustrate ordinary non-ROM-knowing people who go to my page expecting the patch for download and then having to go to some weird scary message board and hunt for the patch among a waterfall of text, so I'd suggest putting the links to the patch right at the top of the first post, in bold, separated from everything below. If it were possible to get some sort of easy domain or redirect rather than a message board URL that might clear up some of the frustration and make everything smoother for everyone. (Now that I think about it, I recall that this is why I ended up getting mother12.net some time ago)

(Also, I'd suggest keeping things super simple at the very top of the forum post, then the more ROM-savvy stuff can go further below. Keep in mind that probably most of the players *won't* be ROM-savvy and simply just want to play the game with minimal work, minimal reading, and minimal setup. As an example, I'm sure you've already seen plenty of messages from people trying to run this stuff in ZSNES, which sounds crazy to us, but for regular gamers it's just "this has always worked for me before". If you've ever visited a github site and been like "wtf what do I even do with this, I just want it to work" then it's that same feeling. I always want to avoid that as much as possible in my projects.)

EDIT: Okay, I just got ff6t.net, it sends people your way  :woot!:

EDIT2: Oh, also, if you could remove my name from any in-game credits, in-game text etc. I'd prefer that. I don't like to put my name in my projects if I can help it.

You got it, give me a few mins after replying here and I'll update the forum posts as you requested. And yeah very understandable, even writing things out super simple I know people still ask for help, which is more than ok and why I'm around to help.

And sure I'll remove your name, I'm sorry on that. Was wanting to give credit where credit was due. I'll ninja update the files real fast. And thank you for the menu fix also!