News: 11 March 2016 - Forum Rules

Author Topic: Mato Projects (mostly FF4/6 stuff)  (Read 92010 times)

Special

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #180 on: November 16, 2021, 02:12:12 am »
Is this an easy mode of the original hack? I played some of the original hack many years ago when it wasn't translated at all, and I don't remember ever getting 255 MP per battle like I am getting now, a really bad change if this is supposed to happening.

Tomato

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #181 on: November 16, 2021, 03:38:16 am »
I mentioned it on Twitter but I accidentally uploaded a version with a cheat code still enabled. I quickly fixed it and uploaded the new version, so it sounds like you still have the original one.

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #182 on: November 16, 2021, 03:51:51 am »
Ah, good to know, I'll have to re-patch the game later then. I didn't see any mention about this change in the readme, and couldn't figure if there was a way to turn it off from in the game, but with it on, I lost all motivation to play, good to know it was a "bug" of sorts. Awesome work btw! :thumbsup:

Noll

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #183 on: November 16, 2021, 05:02:47 am »
Hello Tomato,
Thank you for your hard work.

I had some issues with ZSNES but it is now working on SNES9X! Thank you SO MUCH for this!
« Last Edit: November 16, 2021, 05:14:50 am by Noll »

Tomato

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #184 on: November 16, 2021, 01:55:47 pm »
Oh yeah, I always wondered: to post my translation hack on RHDN do I need to make the entry myself? I'm lazy and don't feel like it  :laugh:

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #185 on: November 16, 2021, 02:21:23 pm »
I'm sure someone will do it for you for that sweet sweet "internet karma" or whatever, just knowing that there are no objections from you is probably enough for someone to jump at the task.

On a more related note, what are the chances someone could or even attempt at translating those fine looking HTML files that are all in Japaneses? I'd love to throw those into a PDF and make some sort of mini-manual/strategy guide for this, something of this caliber deserves a bit of fanfare/TLC IMO.

Vershinin

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #186 on: November 16, 2021, 02:28:36 pm »
Mato,

Saotome_Ranma from sm.net here! Been a bit, ha. I've been tracking this project for a while now, thank you and the whole team for the immense amount of effort you've put into this. I've got the game loaded on an Old 3DS, runs like butter and looks fantastic. Thank you all for giving me something to play during holiday travel ahead! <3 <3 <3

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #187 on: November 16, 2021, 04:24:36 pm »
I'm sure someone will do it for you for that sweet sweet "internet karma" or whatever, just knowing that there are no objections from you is probably enough for someone to jump at the task.

On a more related note, what are the chances someone could or even attempt at translating those fine looking HTML files that are all in Japaneses? I'd love to throw those into a PDF and make some sort of mini-manual/strategy guide for this, something of this caliber deserves a bit of fanfare/TLC IMO.

Already done :) we offer that on our end, so feel free to do so. Sadly please note my translations will not line up with Mato's perfectly, but for the most part they are the same or close enough, but all of Tsushiy's notes are in English now. Here's the link: https://www.mediafire.com/file/u1o65w6f6zva0be/FF6_T-Edition_English.rar/file
« Last Edit: January 16, 2022, 09:56:35 am by Kain Stryder »

Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #188 on: November 16, 2021, 05:18:09 pm »
Whoever does decide to post the patch to RHDN please make sure you've downloaded the latest version so you're not accidentally putting up the one with the cheat enabled. There was also a short period of time where the patch had a hard lock at the intro that Mato quickly fixed. If you're not sure, grab the patch directly from Mato's site right before uploading it to RHDN.

Found some unrecognized characters (the Blitz arrows) in the fight with Vargas:



I was wondering how it got missed in the livestream so I went and rewatched this part and Mato immediately blitzed Vargas and ended the battle lol
Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

Special

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #189 on: November 16, 2021, 06:04:15 pm »
Already done :) we offer that on our end, so feel free to do so. Sadly please note my translations will not line up with Mato's perfectly, but for the most part they are the same or close enough, but all of Tsushiy's notes are in English now. Here's the link: https://www.mediafire.com/file/ch86u57rkbp0izr/FF6+T-Edition+English+files.rar/file

Oh man, those are all great! I was thinking this might take me just the weekend to accomplish if I had them, but now, after combing over what's there in that archive... Oof.

This might take me a few more then anticipated weekends if I want things all coherent and nicely linked up.

Tomato

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #190 on: November 16, 2021, 06:28:50 pm »
Thanks for the issue reports, I've fixed most of them when possible. The arrow glyphs not showing up is pretty embarrassing but is an easy fix, I just changed it to say Left/Right instead.

(EDIT: I think I just realized it was an issue with importing from the GBA script, I looked to see if it might've happened anywhere else and it looks like I got 'em all)

Mato,

Saotome_Ranma from sm.net here! Been a bit, ha. I've been tracking this project for a while now, thank you and the whole team for the immense amount of effort you've put into this. I've got the game loaded on an Old 3DS, runs like butter and looks fantastic. Thank you all for giving me something to play during holiday travel ahead! <3 <3 <3

Dang, good to hear from you again! I wish you good luck in your T adventures!
« Last Edit: November 16, 2021, 06:47:21 pm by Tomato »

Raijinken

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #191 on: November 16, 2021, 06:49:32 pm »
Thank you so much for this! FFVT is one of my favorite hacks of all time and now I can enjoy it to the fullest.

I know it's not one of the games listed in the title, but would you consider a translation of FFVr?

Serity

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #192 on: November 16, 2021, 06:58:12 pm »
I know it's not one of the games listed in the title, but would you consider a translation of FFVr?
Not Mato quality, but for what it's worth I already put a translation for FF5r out, though it uses all the RPGe stuff where applicable.

https://www.ff6hacking.com/forums/thread-4076.html

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #193 on: November 16, 2021, 07:05:16 pm »
Thanks for the issue reports, I've fixed most of them when possible. The arrow glyphs not showing up is pretty embarrassing but is an easy fix, I just changed it to say Left/Right instead.

Does this mean that you're updating the patch, while also uploading newer ones to your site without changing the versioning number for said patches? You already did it once with the cheat code goof, please do bump the numbering/lettering for them when you update them so people know, no matter how small the change is, a version bump should happen, it avoid confusion, and I really don't want to have to download your patch on the daily to see if the patch file is newer/different from the previous.

ChickenFish

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #194 on: November 16, 2021, 07:45:28 pm »
Does ff6 t edition work on Android emulators? If so I've tried to get it to work and it doesn't load up

Serity

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #195 on: November 16, 2021, 08:49:05 pm »
FlandreScarlet64 noticed this:



Unless you've changed the effect, it doesn't always work even when immune; the enemies in
Spoiler:
the chest in Daryl's Tomb
, for example, explicitly have immunity and can't be dozed with this (...which makes sense since they're using it on you).

Our translation was:
Quote
"Night": Puts all enemies and allies to sleep.
Works as long as they aren't immune.
...with the HTML file (Kain's translation again) saying:
Quote
Casts Sleep on all party members and enemies. Fails if immune.

Tomato

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #196 on: November 16, 2021, 09:20:31 pm »
Thanks! It looks like I read too quickly and mistook 無効 as 効果. I was always curious why Night missed sometimes, this explains it :beer:

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #197 on: November 16, 2021, 11:38:04 pm »
Hey Mato had a quick question; where are the Bushido names located? For the menu display. We were never able to locate it and had to just leave it a mess on our end.

Tomato

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #198 on: November 17, 2021, 01:40:37 pm »
Does this mean that you're updating the patch, while also uploading newer ones to your site without changing the versioning number for said patches? You already did it once with the cheat code goof, please do bump the numbering/lettering for them when you update them so people know, no matter how small the change is, a version bump should happen, it avoid confusion, and I really don't want to have to download your patch on the daily to see if the patch file is newer/different from the previous.

Because of my frantic schedule my priority has just been getting through the initial release salvo (other translation patch creators probably know what I mean?), but I intend to do proper versioned releases very soon.

Hey Mato had a quick question; where are the Bushido names located? For the menu display. We were never able to locate it and had to just leave it a mess on our end.

I don't recall the details, just vaguely that Tsushiy stored the text without the kanji bank number or something like that, which is why all of the associated kanji are in the 1E bank. I actually had to rip out the original ASM code and replace it with standard window code. I think I had to use the same menu ASM code that Sabin's blitzes and Mog's dances use.

If it helps, it looks like the c3ae09 area is where the swordtech menu code roughly begins.

Serity

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #199 on: November 17, 2021, 02:18:31 pm »
I don't recall the details, just vaguely that Tsushiy stored the text without the kanji bank number or something like that, which is why all of the associated kanji are in the 1E bank.
Yeah, this is what I noticed too, exactly that, and all that graphics menu code is way over my head so I just had the Lua overwrite the written VWF with the 8x8 names because I'm a lazy amateur.