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Author Topic: Mato Projects (mostly FF4/6 stuff)  (Read 91834 times)

Raijinken

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #160 on: November 13, 2021, 12:38:43 am »
I'm glad I was able to help. I had no idea Dragon's Den was part of the hack (started playing it in 2018), my guess as to why he removed Kaiser is with you needing to fight Bahamut for his Magicite and there being FFV's Shinryu, Kaiser was probably redundant.

A small correction about new content in the latest version; I think the Growth egg was added back into the game.

This is one of my favorite hacks of all time and looking forward to playing it in English.

Ok Impala!

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #161 on: November 13, 2021, 01:14:58 am »
I'm getting closer to releasing the patch

Amazing! Really looking forward to this one! Do you have a place where you share screenshots of translated screens?  :)

Tomato

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #162 on: November 13, 2021, 03:27:38 pm »
Amazing! Really looking forward to this one! Do you have a place where you share screenshots of translated screens?  :)

Not really, but I did stream me testing the patch a ton here: https://www.youtube.com/c/ClydeMandelin/videos?view=0&sort=dd&shelf_id=0

I stopped around the time we got the airship in WoR due to time constraints, only now am I realizing that was probably for the best because there was still so much to test that it'd have pushed the patch to sometime next year instead.


EDIT: Does anyone know how to encounter the Ironclad enemies? I recall seeing them in the Soul Shrine and possibly Kefka's Tower but I spent a bunch of time looking for them and now I can't find them  :( For some reason it has an attack called "Magic Hammer" that seems to be mislabeled for reasons currently unknown.
« Last Edit: November 13, 2021, 08:22:31 pm by Tomato »

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #163 on: November 13, 2021, 08:35:47 pm »
Ironclad's a boss fight in Kefka's Tower, replaces one of the dragons since they've been moved elsewhere. Weird on the Magic Hammer thing, here's his script:

Spoiler:
[script #463]  ; orig idx=463, "Ironclad", offset 0x5F93BC
FC 0B 14 00    | If... Personal timer above 20
FB 00 00       | > Misc.: Reset personal timer
FC 12 06 00    | > If... Monsters <1, 2> are dead
FA 09 F1 30    | >> Use Animation
F3 44 00       | >> Display message 68: An alarm sounds!
F5 03 00 06    | >> Adjust enemies: Monsters <1, 2> => Unhide, refill HP
FE             | >> End of if statement, reset target and wait
F0 EE EF EF    | Random spell: [Fight] or [Special] or [Special]
FD             | Wait for next turn, reset target
F0 EE 88 EF    | Random spell: [Fight] or [Confuser] or [Special]
FD             | Wait for next turn, reset target
F0 B6 AE ED    | Random spell: [Diffusion Laser] or [Reflect????] or [Landslide]
FE             | End of if statement, reset target and wait
FF             @ End of action script, begin counter-attack script
FC 12 00 00    | If... Monsters <Self> are dead
F1 43          | > Set target: All party members
B7             | > Wave Cannon
F5 0C 01 FF    | > Adjust enemies: Monsters <All> => Boss Death
FE             | > End of if statement, reset target and wait
FC 05 00 00    | If... HP is decreased
F0 EE C9 FE    | > Random spell: [Fight] or [Reverse Polarity] or [Nothing]
F1 36          | > Set target: Self
F0 FE 87 91    | > Random spell: [Nothing] or [Heal Force] or [Mighty Guard]
FF             - End of script

If you need to actually encounter one, I can tell you how to force the encounter with editing (his id is 463), with lua scripting you can just walk into one (we used this feature for testing purposes). If not I can send like a save state or some such.

Or if you'd rather just rush Soul Shrine, he's in group 13 (can select groups after clearing once)

Spoiler:
=== Group #13 ===
! <BGM: Chrono Trigger/CT - Battle with Magus>
* #197: 2x LifeTrap
* #198: Adamanti
* #199: GstTrain
* #200: 2x Erebus, Hidon, 2x Nyx       [100% Drop: Dead Spirit]
* #201: Sandy, Mindy, Cindy
* #202: Ketu, Rahu, Inferno
* #203: Colossus, Ironclad, Vanguard
* #204: Guardian
* #205: UltiBust                       [100% Drop: Ultima Weapon]
« Last Edit: November 13, 2021, 08:41:26 pm by Kain Stryder »

Tomato

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #164 on: November 14, 2021, 04:11:10 pm »
Thanks, I discovered I had simply misspelled "Magic Jammer" as "Magic Hammer", glad I caught it!

Anyway, when I did the Omega Sword quest, the guy says he'll make the Ragnarok sword even stronger for you, but I had the Ragnarok equipped at the time, so I can't tell if Tsushiy intended for the item to be removed from your inventory upon receiving the Omega Weapon. The Japanese wording suggests that the Omega Sword IS meant to replace the Ragnarok sword, so I'm a little confused about the situation. Have you guys dealt with the Omega Sword/Ragnarok confusion before I wonder?

Raijinken

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #165 on: November 14, 2021, 04:38:35 pm »
I always have the Ragnarok equipped and still get both so maybe that was the intent.
« Last Edit: November 14, 2021, 04:44:04 pm by Raijinken »

Tomato

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #166 on: November 14, 2021, 05:13:36 pm »
Thanks, I'll just try to fudge the wording so it makes sense either way for the player.

Anyway, regarding the MSU-1 packs, is there a URL I can include in the readme to point people to?

November 14, 2021, 10:02:42 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
OK, here we go! http://tomato.fobby.net/ff6-t-edition/
« Last Edit: November 14, 2021, 10:02:42 pm by Tomato »

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #167 on: November 14, 2021, 10:37:36 pm »
Thanks, I discovered I had simply misspelled "Magic Jammer" as "Magic Hammer", glad I caught it!

Anyway, when I did the Omega Sword quest, the guy says he'll make the Ragnarok sword even stronger for you, but I had the Ragnarok equipped at the time, so I can't tell if Tsushiy intended for the item to be removed from your inventory upon receiving the Omega Weapon. The Japanese wording suggests that the Omega Sword IS meant to replace the Ragnarok sword, so I'm a little confused about the situation. Have you guys dealt with the Omega Sword/Ragnarok confusion before I wonder?

I vaguely recall reading through his forums way back about this as it's intended due to he wanted to collect everything personally, hence why he made the sword and Esper both obtainable now. It could just be an error on his part or overlooked, I wouldn't worry about it. Mostly also cause you can new game+ and just get another even if he did change it.

Thanks, I'll just try to fudge the wording so it makes sense either way for the player.

Anyway, regarding the MSU-1 packs, is there a URL I can include in the readme to point people to?

November 14, 2021, 10:02:42 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
OK, here we go! http://tomato.fobby.net/ff6-t-edition/

Yup, however I have NO idea if MSU-1 will work with your patch, but I can test it out/let you know. If it's ok with you, I'll put a link on our stuff pointing to your translation for people wanting to console play/phone etc and not deal with the lua.

Here's the MSU-1 link though - http://ngplus.net/index.php?/forums/topic/1171-msu-1-release-and-setup/ It includes a readme/setup.

Congrats on the patch! Can't wait to try it! :)

Serity

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #168 on: November 14, 2021, 11:10:10 pm »
OK, here we go! http://tomato.fobby.net/ff6-t-edition/
Only comment I have is that the text file both in the zip and on the website point towards /ff6tedition/ when the url is /ff6-t-edition/.

Otherwise, congratulations on the release!

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #169 on: November 14, 2021, 11:24:19 pm »
Ok, tested MSU-1, it works with Mato's patch, so the music is fixed if you want to go that route :)

Please note the MSU-1 patch on our end is just the music how it should sound according to what Tsushiy coded for uosnes, it is NOT remastered/HD remixes of the songs like normal MSU-1 does. It solely fixes the issues of the mod's music when played on anything outside of uosnes.

Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #170 on: November 15, 2021, 12:30:03 am »
Thanks, I'll just try to fudge the wording so it makes sense either way for the player.

Anyway, regarding the MSU-1 packs, is there a URL I can include in the readme to point people to?

November 14, 2021, 10:02:42 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
OK, here we go! http://tomato.fobby.net/ff6-t-edition/

I'm so excited for this, thanks for all your hard work, Mato.

Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

Ok Impala!

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #171 on: November 15, 2021, 04:47:51 am »
Amazing! When will the patch be up here on RHDN?  :)

Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #172 on: November 15, 2021, 12:27:09 pm »
I vaguely recall reading through his forums way back about this as it's intended due to he wanted to collect everything personally, hence why he made the sword and Esper both obtainable now. It could just be an error on his part or overlooked, I wouldn't worry about it. Mostly also cause you can new game+ and just get another even if he did change it.

Yup, however I have NO idea if MSU-1 will work with your patch, but I can test it out/let you know. If it's ok with you, I'll put a link on our stuff pointing to your translation for people wanting to console play/phone etc and not deal with the lua.

Here's the MSU-1 link though - http://ngplus.net/index.php?/forums/topic/1171-msu-1-release-and-setup/ It includes a readme/setup.

Congrats on the patch! Can't wait to try it! :)

Do I need to apply your msu.ips on top of Mato's patch, or is MSU-1 already implemented into it?

Edit: Looks like the auto-installer you made says it patched the rom automatically, although the time stamp for the rom didn't change.

Edit 2: Ohhh wait I see it made a brand new (presumably patched) rom in the pcm folder. Nevermind! I'm off to my sd2snes, will come back later with a trip report.  :)
« Last Edit: November 15, 2021, 12:40:01 pm by Ballz »
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Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #173 on: November 15, 2021, 01:49:26 pm »
Yeah the patcher applies everything and makes a new rom, placing it in the msu folder :) (make sure to NOT remove the rom from said folder either, just load it from there) should be all set, to just test if MSU-1 is working, simply check the sound menu and select any non-FF6 song and play it. Once it plays, reclick the song and if it doesn't restart, MSU-1 is working.

Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #174 on: November 15, 2021, 04:16:30 pm »
Cool deal, I think it's working as it should, then. Although just to triple check, what are some songs that might sound messed up on accurate emulators/real hardware?
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Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #175 on: November 15, 2021, 04:25:32 pm »
FF8 - Man With the Machine Gun and FFT - Antipyretic will have very obvious beeps/scratches.

Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #176 on: November 15, 2021, 07:46:49 pm »
FF8 - Man With the Machine Gun and FFT - Antipyretic will have very obvious beeps/scratches.

Ohhh yeah! Definitely noticing a difference there!  Yep, the MSU-1 patch confirmed working on my end. Thanks for all the work put into setting that up.  :thumbsup:


So moving on, I was originally planning on DMing Mato on Twitter with any bugs/issues I encounter, but it might make more sense for me to post them in this thread, so others can see/try to replicate them.

I'm still VERY early in the game, and this first report has only minor issues that would hopefully be easy fixes if Mato eventually decides to do an updated patch. Also, here is my set-up, which could also be the culprit to some of the bugs I encounter along the way:

-SNES 1Chip model (not a Mini)
-An original model sd2snes (not a Pro) with ikari_01's latest official firmware (1.11 Beta 1 as of this post)
-sd2snes Game Hooks are ON because I'm lazy and want to be able to reset my SNES with a push of a few buttons on my controller rather than getting up. All other sd2snes settings are on their default positions.
-Kain Stryder's MSU-1 patch is applied on top of Mato's
-I am renaming my characters, but only so they're not in all caps. I wouldn't expect this to ever cause a line break/overflow issue, but I'm just noting it here.

Without further ado:


In the Beginner's House, all statuses/ailments/spells are described in parentheses, such as (Regen) in the left screenshot. The only exception is for "Disease" which uses quotation marks instead of parentheses.


This might not even be an issue but since there was some earlier conversation about Magic Hammer vs. Magic Jammer I just wanted to point out that "Magic Hammer" is mentioned in the Beginner's House.


Terra doesn't do her custom dialogue opening treasure chests in Figaro Castle. I think Mato occasionally noticed this happening when he was streaming so it might not be a fixable issue.

https://youtu.be/qFdVc1I85VA
Lastly, here's a video of the Edgar/Locke scene when they see Terra use magic the first time. There are two different instances where we get a text overflow. FWIW it's possible most people won't see it; when I was beta testing Bahamut Lagoon for Near last year, I learned I had to adjust my Trinitron's display settings to show the maximum amount of viewable area or else part of the expanded dialogue boxes regularly got cut off. So it's possible my TV is showing more than is intended.

Regardless, there's also a separate issue at the very end after they swoon at about 51 seconds in the video, where the "Ahhh..." dialogue flashes for a split second and then closes on its own. I'm not even sure if that was the correct line of dialogue meant to be displayed.

The Magitek Armor then proceeded to murder my party so this is as far as I've gotten tonight.  :angel:

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Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #177 on: November 15, 2021, 08:04:34 pm »
That overflow graphic on the M-m-m-magic thing is similar to Brave New World's one dialogue box, unsure how to fix that as they never did. It's not really a problem, but it's definitely something that popped up even on BSNES, watching a streamer and I rewinded to his fight and it's there also.

As for the Terra Phoenix Down message, that is actually intended. Tsushiy made it where if the top slot of the party is empty, Leo, Ghost, Banon, it will just be the generic "get item" text. You must've had Locke as your leader and when he left it produced it. Working as intended :)

And glad the MSU-1 is working! Enjoy!

Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #178 on: November 15, 2021, 11:09:12 pm »
Even though the lines don't appear to be too long in the text box, I wonder if moving the last word to the next line would resolve the overflow issue.

What... what exactly was that
just now?


Becomes:

What... what exactly was
that just now?



And likewise:

and we can't. That's all there
is to it!


Becomes:

and we can't. That's all
there is to it!

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8.bit.fan

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #179 on: November 15, 2021, 11:10:44 pm »
OK, here we go! http://tomato.fobby.net/ff6-t-edition/
Thank you for your hard work Tomato!
I've been waiting for this one! Time to finally check out the fabled FF6 T-Edition!!

Cheers!! :thumbsup: :beer:

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