FF8 - Man With the Machine Gun and FFT - Antipyretic will have very obvious beeps/scratches.
Ohhh yeah! Definitely noticing a difference there! Yep, the MSU-1 patch confirmed working on my end. Thanks for all the work put into setting that up.
So moving on, I was originally planning on DMing Mato on Twitter with any bugs/issues I encounter, but it might make more sense for me to post them in this thread, so others can see/try to replicate them.
I'm still VERY early in the game, and this first report has only minor issues that would hopefully be easy fixes if Mato eventually decides to do an updated patch. Also, here is my set-up, which could also be the culprit to some of the bugs I encounter along the way:
-SNES 1Chip model (not a Mini)
-An original model sd2snes (not a Pro) with ikari_01's latest official firmware (1.11 Beta 1 as of this post)
-sd2snes Game Hooks are ON because I'm lazy and want to be able to reset my SNES with a push of a few buttons on my controller rather than getting up. All other sd2snes settings are on their default positions.
-Kain Stryder's MSU-1 patch is applied on top of Mato's
-I am renaming my characters, but only so they're not in all caps. I wouldn't expect this to ever cause a line break/overflow issue, but I'm just noting it here.
Without further ado:
In the Beginner's House, all statuses/ailments/spells are described in parentheses, such as (Regen) in the left screenshot. The only exception is for "Disease" which uses quotation marks instead of parentheses.
This might not even be an issue but since there was some earlier conversation about Magic Hammer vs. Magic Jammer I just wanted to point out that "Magic Hammer" is mentioned in the Beginner's House.
Terra doesn't do her custom dialogue opening treasure chests in Figaro Castle. I think Mato occasionally noticed this happening when he was streaming so it might not be a fixable issue.https://youtu.be/qFdVc1I85VA
Lastly, here's a video of the Edgar/Locke scene when they see Terra use magic the first time. There are two different instances where we get a text overflow. FWIW it's possible most people won't see it; when I was beta testing Bahamut Lagoon for Near last year, I learned I had to adjust my Trinitron's display settings to show the maximum amount of viewable area or else part of the expanded dialogue boxes regularly got cut off. So it's possible my TV is showing more than is intended.
Regardless, there's also a separate issue at the very end after they swoon at about 51 seconds in the video, where the "Ahhh..." dialogue flashes for a split second and then closes on its own. I'm not even sure if that was the correct line of dialogue meant to be displayed.
The Magitek Armor then proceeded to murder my party so this is as far as I've gotten tonight.