I managed to find and fix the lava thing - it was a problem with the original Japanese patch. The Japanese patch actually has a bunch of little issues here and there, and I try to fix them when I can but I don't intend to fix them all (mostly because I don't know how).
Anyway, now to figure out these monster graphic problems
July 09, 2020, 01:37:39 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I'm now fixing up some problems with battle groups that exist in the Japanese graphics enhancement patch - lots of enemies overlapping, appearing too far down or too far high, stuff like that. I've noticed that when I change the formation ID that a battle group uses, it can sometimes get tricky to select a specific enemy with the cursor.
It's hard to explain but I assume this is something that other FF4 hackers have encountered before. Is there a way to change the "enemy selecting method" to match any given formation? I guess if I can't figure it out, I'll just change the formations and leave a note in the readme that says "the enhanced graphics version will make it hard to select specific enemies sometimes".
July 09, 2020, 07:38:59 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I couldn't find this cursor stuff documented anywhere, but I saw it was an option on FF6Tools, so after some work I figured it out and managed to fix the cursor weirdness in the original Japanese gfx patch, hooray!
Now I need to figure out how to fix the gfx enhancement issues when summoning the two new summons. After that, I think my work with the gfx enhancement stuff will finally be over and I can get back to finalizing stuff in the main translation patch.