News: 11 March 2016 - Forum Rules

Author Topic: Mato Projects (mostly FF4/6 stuff)  (Read 92716 times)

Swordmaster

  • Jr. Member
  • **
  • Posts: 28
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #320 on: December 29, 2021, 08:15:28 pm »


Mild as it is, it yet persists unto the current r4.  With this, if it was not already, it shall now be known.

Kain Stryder

  • Jr. Member
  • **
  • Posts: 80
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #321 on: December 29, 2021, 09:25:42 pm »
Thanks for the report, fixed and updated, along with the other following:

Fixed up a few text errors - Mythril Axe, and a couple of the FF11 painting descriptions (elven to elvaan and Yuhtungah to Yuhtunga) and one of Arvis's dialogues about the Sealed Gate was missing a word "the empire is keeping a close on the place..." etc, added "eye" after close. Also fixed Setzer's chocobo riding sprite that was a small error on Tsushiy's part, he simply forgot to update it to his new sprite's back graphics.

Edit: Confirmed that the 4 player multitap patch we offer does work on Mato's patch but the text is going to be garbled in the option for it. Barring this, it DOES work, but we're working to fix the display. The numbers also should say 1 2 3 4 (they change when selected, ignore it) and the text "Players", selecting the slot works otherwise and is again just a display thing. Until then, if you want, have a go with your friends, just sorry it looks like trash for the time being.
Spoiler:

Edit again: Threw up r6, just a few text fixes, again nothing major or worth updating (no dialogue change or anything).
« Last Edit: January 01, 2022, 04:26:45 am by Kain Stryder »

Swordmaster

  • Jr. Member
  • **
  • Posts: 28
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #322 on: January 04, 2022, 02:12:14 am »

Either the second "you" should be dropped, or "Think you" should be dropped, depending on one's taste.  (This is present in r6.)


Specter Rage casts Fire, not Fira.  (r6)

Found a couple more extremely mild ones that almost no one would notice, and indeed might not even technically be errors.  Hence, I have omitted those from this report.

Kain Stryder

  • Jr. Member
  • **
  • Posts: 80
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #323 on: January 04, 2022, 02:56:54 am »
Oh, by all means, post them. I'll fix those two up also, thanks, and wait on your reply to do any additional ones.

Also, no updates on the Sketch patch, EX fix, long spell names, etc. Our coders are busy/looking into it or tweaking/testing it, due to alot of the code was shuffled around. I looked into the EX costume stuff myself, comparing our work to Mato's and EX has a lot moved around. I'll give updates as I hear back.

Swordmaster

  • Jr. Member
  • **
  • Posts: 28
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #324 on: January 07, 2022, 12:38:52 am »
So be it...  These are the ones I hesitated to report.


I lack the qualifications to know this for certain, but I'm reasonably sure that "I better" should be "I'd better".  To be grammatically correct, that is.


This kind of thing may be unavoidable.  Or it could just be Shadow, I don't know.  Didn't think to test it with other characters.

And that's it, other than item descriptions using the word "esper" (i.e. Gold Armor, Zephyr Cape), while the rest of the game uses "eidolon".


Edit:  Forgot to mention that these screen shots were from either r4 or r5, I think.

Kain Stryder

  • Jr. Member
  • **
  • Posts: 80
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #325 on: January 07, 2022, 02:28:13 am »
I better is correct, as is I'd better, though more formal.

The thief gloves should be "Thief Gloves" and not "A Thief Gloves", that's fixable.

Eidolon? There's no where in Mato's work using that, unless you're using our html files/lua translation, then it will call them eidolons.

Thanks, we'll fix it up and I'll push an update out shortly.

Edit: r7 is up http://ff6t.net

Just a handful of text fixes reported here or on discord. Added the pause menu lua now to the download, preview of it below. It allows you to see buffs/debuffs by pausing in battle. I put float/haste on the enemies as an example:

Spoiler:

You do not need to update your save files to use the lua, but you need snes9x-rr to use it (files will transfer over from normal snes9x). Load 9x-rr, load the game, file->load lua script and run it. Enjoy!
« Last Edit: January 07, 2022, 02:55:59 am by Kain Stryder »

Swordmaster

  • Jr. Member
  • **
  • Posts: 28
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #326 on: January 07, 2022, 06:13:00 am »
Eidolon? There's no where in Mato's work using that, unless you're using our html files/lua translation, then it will call them eidolons.
Yeah, sorry about that.  A bit of sleep deprivation, along with watching a play-through on YouTube that predated Mato's translation, somehow corrupted my memory.  Realized my error a bit too late.

Kain Stryder

  • Jr. Member
  • **
  • Posts: 80
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #327 on: January 09, 2022, 07:35:13 pm »
Did another update, we fixed the EX costume stuff. Had to cross-check 4 different files of code/lines, but got it working!

Spoiler:

Just leaves the Sketch bug (no update from our coder, hasn't gotten back to me), then the QoL stuff (long spell names and fixing the 4 player multitap text). As always, I'll keep everyone posted. http://ff6t.net

Edit: Pushed a r9 update, just cleaned/fixed up a few monster/item names/small errors (ChaosDragn to Chaos Drgn for example to look nicer/consistent). A couple of attacks were wrong (Mirror Ball is now Electrode for example). Small things/not worth updating unless you're dead set on wanting the latest patch always. Nothing else to report for now  :beer:

Edit 2: Not 20 mins later, I get a DM from one of our coders with this. An update on the long spell names. This part is done, still need to fix Blue Magic and a few other things, but the mojibake text is gone/fixed. Blue Magic example of what's being worked on (this isn't released yet, just showing progress):

Spoiler:
« Last Edit: January 11, 2022, 05:50:08 am by Kain Stryder »

Ballz

  • Jr. Member
  • **
  • Posts: 78
  • party time excellent
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #328 on: January 11, 2022, 10:01:38 am »
Funny you mention Mirror Ball, I saw that attack being used just a day or so ago and remember thinking, "Huh, that's strange to give a lightning bolt attack that name." I never thought to check and see if the name was wrong.  :laugh:

The expanded magic names look fantastic, btw. Looking forward to seeing those implemented.
Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

Kain Stryder

  • Jr. Member
  • **
  • Posts: 80
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #329 on: January 11, 2022, 07:09:28 pm »
The previously mentioned 4-player multitap patch has been fully fixed and put in the main download. It's also included in our work as a back up. Enjoy 4 player T-Edition! http://ff6t.net


Special

  • Sr. Member
  • ****
  • Posts: 398
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #330 on: January 11, 2022, 07:43:02 pm »
I downloaded A3r9 this morning and how you updated to this 4 player thing, but it's still A3r9?... What am I missing here.

Oh, you mean put in the other download as in the ~27MB one, gotcha.
« Last Edit: January 11, 2022, 07:50:05 pm by Special »

Kain Stryder

  • Jr. Member
  • **
  • Posts: 80
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #331 on: January 11, 2022, 08:29:27 pm »
I had just updated Mato's download when I posted. It's still r9 as there's no changes to the mod itself, just a new folder with the multitap patch. I should've specified it was put in Mato's also, my bad.

clownsaw

  • Jr. Member
  • **
  • Posts: 2
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #332 on: January 12, 2022, 04:18:50 pm »
Having trouble getting the Narshe Citizens Returned quest to finalize. It doesn't recognize one of the Returners.

I've talked to Banon, and talked to all of the far-flung Narshe citizens. One of the "Returners" isn't showing up (The one a the front Gates of Narshe is there, the other one, inside the town to the right, is not). Not sure which one it is, but both Thamasa and Dragon's Neck Coliseum are empty of Returners.

Cleared out all of the normal FF6 quests. Ancient Castle, Ebot's Rock, Kefka's Tower, Mt. Zozo, etc. Tried town with different combos: Terra/Lock/Setzer/Cyan. Last guy won't show up, Ragnarok won't unlock from town elder. I can get the Four Crystals/Legendary Weapons quest opened, etc., after the Ancient Castle, so Banon seems to be open, but not that last guy from Thamasa/Dragon's neck.

Kain Stryder

  • Jr. Member
  • **
  • Posts: 80
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #333 on: January 13, 2022, 03:26:32 am »
Having trouble getting the Narshe Citizens Returned quest to finalize. It doesn't recognize one of the Returners.

I've talked to Banon, and talked to all of the far-flung Narshe citizens. One of the "Returners" isn't showing up (The one a the front Gates of Narshe is there, the other one, inside the town to the right, is not). Not sure which one it is, but both Thamasa and Dragon's Neck Coliseum are empty of Returners.

Cleared out all of the normal FF6 quests. Ancient Castle, Ebot's Rock, Kefka's Tower, Mt. Zozo, etc. Tried town with different combos: Terra/Lock/Setzer/Cyan. Last guy won't show up, Ragnarok won't unlock from town elder. I can get the Four Crystals/Legendary Weapons quest opened, etc., after the Ancient Castle, so Banon seems to be open, but not that last guy from Thamasa/Dragon's neck.

Spoiler:
    Thamasa: Returner (Unlocks Weapon Shop).
    Dragon's Neck Coliseum: Returner (unlocks normal NPCs).
    Kohlingen: Narshe Guard (unlocks Guards and Armor Shop).
    Tzen: NPC inside the Inn (unlocks normal NPCs).
    Tower of Fanatics: NPC at the entrance (unlocks normal NPCs and Inn).
    Inside of Zone Eater: NPC in the area reached upon being knocked off a bridge (unlocks normal NPCs and Item Shop).
    South Figaro: Old man NPC at the "Cider" area (unlocks normal NPCs and Relic Shop).

clownsaw

  • Jr. Member
  • **
  • Posts: 2
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #334 on: January 13, 2022, 09:49:47 am »
Hey Kain--

They've all been found, one of the two Returners just didn't "get" to Narshe, for whatever reason (I think the Thamasa/Weapon Shop guy)

Something even MORE unusual happened though. So I never got the Ragnarok Magicite, obvs. But after beating Adamantoise and getting the Adamantite, the Weapons shop owner in the back room offered to "upgrade" my (non-existant) Ragnarok magicite into the Ragnarok sword, which did work. So I was able to get the sword, without getting the Magicite.

Makes sense that the programming looks for just Adamantite=1, I suppose.

Spoiler:
    Thamasa: Returner (Unlocks Weapon Shop).
    Dragon's Neck Coliseum: Returner (unlocks normal NPCs).
    Kohlingen: Narshe Guard (unlocks Guards and Armor Shop).
    Tzen: NPC inside the Inn (unlocks normal NPCs).
    Tower of Fanatics: NPC at the entrance (unlocks normal NPCs and Inn).
    Inside of Zone Eater: NPC in the area reached upon being knocked off a bridge (unlocks normal NPCs and Item Shop).
    South Figaro: Old man NPC at the "Cider" area (unlocks normal NPCs and Relic Shop).

Kain Stryder

  • Jr. Member
  • **
  • Posts: 80
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #335 on: January 13, 2022, 03:56:41 pm »
I've no idea then if your quest hasn't updated. All I can say is double check the locations and confirm, as multiple people have been able to finish the quest no issues. Possibly a bad patch job or if you edited anything in anyway it could've affected it, but the game is working. If you're missing the weapon shop, then it's the Returner at Leo's grave. Also just in case, it's not simply Returner NPCs you have to find, only a couple are that model. The others are basic man/woman/elder NPCs wandering around, one is a Narshe Guard even (again confirm each location in the spoiler to double check).

As for Ragnarok, you don't need the magicite for the sword or have to make a choice anymore. The weapon shop owner makes the sword out of the Adamantite, where the Narshe mayor gives you the magicite (at Arvis's house) once all the citizens have been found.

Edit: Pushed an update for r10. Fixed an error where Rage Ring had a bracelet icon instead of a ring, cleaned a few item names up (nothing renamed), and changed Red Dragon's battle dialogue at the beginning to be more helpful (a lot of people and streamers were confused/stumped, so I made it a bit more direct).

Edit 2: A streamer found 2 OOB spots that need to have an invisible wall placed to avoid a soft lock (this is in a late-game new content dungeon as a heads up/spoiler warning). You can still teleport out, but in the meanwhile, don't do what he did until we can try and fix it. I updated our bug report in the lua download/on the NG+ forums, but here's a video of it in action. Note the opposite side of the staircase also allows you to walk OOB as well:

https://clips.twitch.tv/OutstandingSmilingTapirPanicVis-1didTqvW0W24CiQx

Edit 3: Pushed up r11. Nothing worth updating for, just text fixes to get them out so no one else reports them. Nothing else to report still on our QoL or Sketch fixes; people have been busy.
« Last Edit: February 11, 2022, 09:44:20 am by Kain Stryder »

Kain Stryder

  • Jr. Member
  • **
  • Posts: 80
    • View Profile
Re: Mato Projects (mostly FF4/6 stuff)
« Reply #336 on: May 26, 2022, 08:18:31 am »
Been a while, but some good news: Tsushiy popped back and pumped out 2.9.5 and 2.9.6! Download link can be found below:

http://ff6t.net

I've gone ahead and updated Mato's translation with the updates, though sadly the compiler doesn't 100% work for it now, but there's work arounds. I play tested briefly and saw why, and did some rigging to get it to work. Further testing will be necessary, but with both English translations updated, it's gonna be alot of work, especially with some people on my team busy or having no drive currently to do much. For now, stuff should work, but if any errors are found, please report them here or on the forums/discord, found on the NGPlus site (I've left the older versions available in the download still in the event 2.9.6 is unstable or something major breaks, so at least players are left with a build that's rock solid). Enjoy everyone! Below are the update notes, and include spoilers as a warning:

Spoiler:

Edit: Already found a few issues, including something on the JP version that needs to be addressed. The Kefka battle seems to be busted where he can't cast Double Spell on himself after the first time, and then proceeds to just stab himself to death. You can keep playing, as long as you're ok with a cheap win on Kefka for now :P I've reported it to Tsushiy and I'll have an update hopefully soon. I've fixed the text issues, so if you've downloaded the translation before 8:11 PM on 5/26, redownload and patch to fix it. However, there is an issue late game that due to event coding I can't fix and someone else will have to. Spoiler on it below:

Spoiler:
During the FC in the WoR, Tsushiy did some new eventing where on Mato's version, stepping onto 1 of 2 spots soft locks the game. You can completely avoid these 2 spots and never have to use the teleporters. Here are the spots in the pictures:



I'll update as we find more out.

Edit #2: So 2.9.6 is completely busted for the time being. Mato's, the lua, and JP all hard crash when beating Ifrit and Shiva. I've reported it to Tsushiy, in the meanwhile, play 2.9.4 (still included in the download), I'll try and see if 2.9.5 is stable (update, it's busted too), as I feel whatever he did with a script in 2.9.6 did this. I'll report back when I have more information.
« Last Edit: Today at 12:16:59 am by Kain Stryder »