To my knowledge, from what was reported originally, you can tab around the menu via listening to the sound (like count down 2, hit (A), etc) to change outfits if you know the menus well enough, as someone was able to change Terra's costumes, just the text is missing. It shouldn't break your save or anything.
And a small update on the long spell name progress, we got it working but have to bug test it (and the top left is garbled, needs to say MP Cost), but hey, it's coming along! Note if we get this working it'll be a separate patch just in the event it breaks anything. As for the Sketch patch (and the EX thing above), nothing to report still, our coder is looking into it but is busy with work. I will update when we have more info. We're also going to for safety leave the Sketch patch separate so the player can fix it if it breaks anything else or we can determine after more testing, it's just easier to give patches and let you decide to apply them or not.

We were able to confirm the Sketch bug still persisted in the Japanese patch and our work with the lua, but it's rather hard to reproduce unless you try (from what we tested, it's only happening in busy fights with large enemy sprites). Prior to this, the only time I had seen the glitch in 4 years was from 2 streamers, one soft locked the game on an EX boss but wasn't able to reproduce it (no inventory mess either, just the game froze), the other was in dino forest but had no idea what he did and couldn't replicate it (he did have a messed inventory, but it was mostly garbled items, I think it was just one or so, his vod has since been deleted and I can't check). We at the time chalked it up to the item 255 bug where you'd sometimes get garbled data as an item and we warned players to sell it asap due to it could corrupt memory/the save file. This item 255 bug was fixed in 2.9.4 by a combination of Mato, us, and a Japanese poster on Tsushiy's forums (via another streamer figuring out by sheer luck what was going on and us troubleshooting it live). And due to the EX softlock, we just assumed it was the coding, since T-Edition has a lot going on in the background.
Note: The item 255 bug is unique to T-Edition as it's something that's persisted before this mod was even made. T-Edition is built off of a patch called Omega, one of the things being the inventory expansion. However, bugs plagued it to the point no one on the Japanese end could solve it nor Tsushiy, so he had an entire section in the html files showing off the bugs with it and how to trigger/avoid it. This has since been removed from the html files in 2.9.4 by Tsushiy, so the English files no longer have it either. Basically if you had an item that had an id above 255 (Black Belt, Brave Ring for examples) and had it next to some medicine (Echo Drops, Dried Meat) in the battle menu, and used Dried Meat, it'd cast Ultima or something. I believe Mato in his 2014 playthrough actually found this if you check out his old videos. The other part of this, that caused memory corruption with items, was if you got an item with an id above 255, (from a battle or chest) and then never opened the status menu, went into another fight and won an item, you'd win a garbage item, hence the bug. Opening the menu would fix this issue and was the reason alot of people never saw nor found it. Mato fixed this and we sent the report to Tsushiy, but he's been MIA sadly. Just some background on it for anyone wondering.
In any case, nothing else to report for now, enjoy EX though
