News: 11 March 2016 - Forum Rules

Author Topic: Mato Projects (mostly FF4/6 stuff)  (Read 92675 times)

Raijinken

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #280 on: December 15, 2021, 05:59:57 pm »
Shouldn't this be an 'a' instead of an 'an'?


Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #281 on: December 15, 2021, 06:12:43 pm »
It should, I can't find in the files where that is because the character text just says like "Oh, this is [ITEM]" and not "a [ITEM]" or "an [ITEM]". That use to be Atlas Armlet, though. If I can locate it I'll adjust it, thanks for pointing it out.

Edit: Nevermind, solved it. Gimme a few.

Edit: Ok fixed/uploaded. Also had a report where the ending was black screening right as the book flips pages. We determined it's due to the sketch patch, so for now, with the above update, I've removed our Sketch patch from the ips until we can fix it. In the meanwhile, try not to have Relm go crazy in any big or busy formation fights lol. Sorry for the inconvenience everyone.
« Last Edit: December 15, 2021, 06:33:31 pm by Kain Stryder »

SCO

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #282 on: December 16, 2021, 02:26:24 am »
I hope you eventually make a romhacking page for this, even if you don't host it here, because romhacking.net is a convenient place to check for updates after the subscribe button got available (though i use other means).

stragusmagus

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #283 on: December 16, 2021, 04:51:17 am »
Thank you for all the quick fixes!
All we have to decide is what to do with the time that is given us

Special

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #284 on: December 16, 2021, 05:12:01 am »
Thank you for all the quick fixes!

Seriously, much appreciated. Don't you go burning out Kain!

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #285 on: December 16, 2021, 10:07:49 am »
 :beer: Thanks everyone, the large amount of the work is done, so alot of these fixes are easy, don't worry about it. I just want to go a day without a report so I can really focus on FF14 right now, haha. I'll report when we have the other issues fixed, but really, if anything is needing attention, don't hesitate to post about it. More importantly, enjoy the mod  :thumbsup:

Tomato

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #286 on: December 16, 2021, 05:19:37 pm »
I just want to go a day without a report so I can really focus on FF14 right now, haha.

Welcome to maintenance hell mwahaha

I still get Mother 3 help requests on occasion to this day

Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #287 on: December 16, 2021, 09:56:12 pm »
:beer: Thanks everyone, the large amount of the work is done, so alot of these fixes are easy, don't worry about it. I just want to go a day without a report so I can really focus on FF14 right now, haha. I'll report when we have the other issues fixed, but really, if anything is needing attention, don't hesitate to post about it. More importantly, enjoy the mod  :thumbsup:

I'll be nice and hold off a day or so on telling you about this text overflow I just found, then.  :angel:  Enjoy FF14.
Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #288 on: December 17, 2021, 08:08:08 am »
Welcome to maintenance hell mwahaha

I still get Mother 3 help requests on occasion to this day

Haha yeahhhh, I get reports or false ones (vanilla bugs) from some of my work too. This is easy enough, I'll live :P

Oh Ballz you can report it, text stuff is very easy to fix, I just hate having to tell you guys update every day lol. My concern is Relm breaking the universe really.

Edit: Also a follow up, Ballz, on the Lil Murderer thing. So when he Libra's himself, the information is accurate... except for the "weak to lightning" part, which is shown in the battle text info, here (line above the weak against lightning is a different battle and unrelated/omitted:

--------------------
Weak against lightning.[PAUSE]
--------------------
Haha![PAUSE] You fell for it![PAUSE]
Now it's your turn…[PAUSE]
…to taste twice the thunder![PAUSE]

So it's a hint to not do lightning on him or make you go "wait why did that scroll like that" and is a reference to the same enemy from FF4.
« Last Edit: December 17, 2021, 11:17:42 am by Kain Stryder »

Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #289 on: December 17, 2021, 08:42:22 pm »
Oh yeah, that makes a lot of sense now. Being a veteran of FFIV I knew better than to cast lightning on the Lil' Murderer so I totally forgot there'd be that extra dialogue.

Anyways, here's the text overflow I promised. It might be another A2 > A3 change, I didn't notice anything off with it in the A2 source code.

Ballzysoft Industries: Making rom hacks about once every 20 years. This decade's release: EarthBound MSU-1 Hip Hop Journey

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #290 on: December 17, 2021, 09:27:39 pm »
Aha, thank you. Yeah I added some help text there, /48 to let the player know the damage formula for the attack. I'll shorten it a bit and upload a fix in a moment.

Edit: Patch updated, also changed Assassin's Dagger in long names to Assassin Dagger due to the chest message calling it Assassin's Dagge (limitation).
« Last Edit: December 18, 2021, 04:08:28 am by Kain Stryder »

Raijinken

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #291 on: December 18, 2021, 12:57:16 am »
it was probably done for spacing,  but in the description for Cachusha, it says 'Mute' instead of 'Silence' like everywhere else

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #292 on: December 18, 2021, 02:22:07 am »
Correct, I could make it Sile but truncation. Mute/Silence are the same thing really.

Edit: Changed it so there's no confusion lol. If we can get long spell names to work on Mato's patch for battle, this won't be an issue in the future. Our guy who made the patch on our translation is busy but looking into getting it running.

How it'll look (different font on ours):

« Last Edit: December 18, 2021, 04:27:08 am by Kain Stryder »

Swordmaster

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #293 on: December 18, 2021, 05:45:23 pm »


What sort of wizardry (shader/filter/etc.) is being used in this electronic photograph, Kain Stryder-sama?  It is quite aesthetically pleasing to the ocular orbs.

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #294 on: December 18, 2021, 06:29:44 pm »
Oh, snes9x-rr, video->display config and here's my settings. I think it's just the TV mode filter:


kaine23

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #295 on: December 18, 2021, 11:59:04 pm »
Will these updates work on this version I currently have?

Also finally beat final fantasy c2 the other day.

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #296 on: December 19, 2021, 12:12:04 am »
Yup! All you need to do to update is the following:

For safety, back up your .srm file somewhere before doing the following below

- Download the files again
- Patch the .ips file ff6t-english-a3 to a clean aka unpatched Japanese 1.0 file (do NOT patch to an already patched version/A2, it MUST be clean)
- Name the new file whatever your old .sfc or .smc file use to be and replace it with the new one
- Load the game from a hard save and you're good to go

If you are patching any additional files from my work's download or the MSU-1, you can patch those files on after, the order doesn't matter for those.

kaine23

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #297 on: December 19, 2021, 12:14:52 am »
Yay when will these be up

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #298 on: December 19, 2021, 12:16:40 am »
They're already up, head to http://ff6t.net for the download(s).

kaine23

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #299 on: December 19, 2021, 12:21:14 am »
When's it going on rhdn?