News: 11 March 2016 - Forum Rules

Author Topic: Mato Projects (mostly FF4/6 stuff)  (Read 91757 times)

stragusmagus

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #260 on: December 11, 2021, 05:33:03 am »
I'm having a hard time moving forward due to some of the new encounters in the ruined world, ​but the challenge is refreshing.

Thank you Mato and Kain for the translation and maintenance of this amazing mod.

Spoiler:
Are there other pieces of the genji set available in the game aside from the genji shield and gloves or are we stuck choosing just one between the shield/helm/armor through betting in the Coliseum?
« Last Edit: December 11, 2021, 06:07:20 am by stragusmagus »
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Raijinken

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #261 on: December 11, 2021, 03:11:37 pm »
Yeah, you can get all the Genji equipment separately, plus som even better gear later on

Special

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #262 on: December 11, 2021, 11:36:06 pm »
EDIT2: Oh, also, if you could remove my name from any in-game credits, in-game text etc. I'd prefer that. I don't like to put my name in my projects if I can help it.

Just want to give a shout out to you and some mad respect for being such a class act about this kind of stuff in your work, and wish more followed this behavior, nothing's more off-putting then seeing some URL www.mysite.com, etc. in hacks/translations - seeing these always just make me do the biggest eye-roll.

stragusmagus

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #263 on: December 12, 2021, 10:45:17 am »
Yeah, you can get all the Genji equipment separately, plus som even better gear later on
Thank you.

For the thread, I have ran into an issue, this time about the Rages. The rage menu displays a different ability compared to what the Rage actually uses in battle. I have only tried Black Lizard which says that its special ability is Break however it uses Long Tongue in battle.

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Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #264 on: December 12, 2021, 12:48:32 pm »
Found a text overflow introduced in version A3:





Here's how it was displayed in A2:

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Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #265 on: December 12, 2021, 02:44:04 pm »
Thanks for the reports, I went ahead and fixed both errors and reuploaded the files. Seems the Black Lizard text said Break even in the Japanese version, (JP notes says Long Tongue from my translating) so we'll need to also correct it in my work. It now says Long Tongue in Mato's however, all good.  :beer:

stragusmagus

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #266 on: December 14, 2021, 04:08:29 am »
Thanks for the reports, I went ahead and fixed both errors and reuploaded the files. Seems the Black Lizard text said Break even in the Japanese version, (JP notes says Long Tongue from my translating) so we'll need to also correct it in my work. It now says Long Tongue in Mato's however, all good.  :beer:
Thanks for the quick fix!
I've ran into another thing as I was training my characters to learn magic and and swapping espers around. I believe this is similar to an issue found in the previous pages but this time it's the esper Seraphim that shows up as Catoblepas in the Status Menu.
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Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #267 on: December 14, 2021, 08:06:42 am »
Weird, I did apply Mato's new asm, unless there's more to the process than just replacing it and making a new patch. I went and checked the espers and here's the complete list of errors:

Kirin->Ifrit
Unicorn->Leviathan
Phantom->Titan
Carbuncle->Siren
Golem->Maduin
Pupu->Shiva
Seraph->Catoblepas
Fenrir->Cait Sith
Asura->Mist Dragon
Phoenix-> Valigarmanda
Ragnarok-> Ramuh

We're gonna look into it and the EX invisible costume stuff (the only two known glaring issues right now), just give us some time. Thanks for the report!

Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #268 on: December 14, 2021, 11:05:10 am »
I've run into a couple of instances of names being changed inconsistently between A2 and A3. 


This got changed to Cachusha elsewhere.

No screenshots for this one (because I died almost right away) but I noticed the enemy UndeadChrb is still called "Undead Princess" when the long name is displayed with Libra.  You may want to just double check any enemy names that you changed to be sure it was done with both the shortened and lengthened names.

Speaking of Libra, here is video of a weird instance where the "Weak against lightning" text scrolls instead of appearing all at once. I haven't encountered this anywhere else at this time, and I have no idea what might be causing it (it could be an issue in the original FFVI-T). I dunno if it's because the enemy is casting Libra on itself or if it's something else.
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Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #269 on: December 14, 2021, 11:45:55 am »
Yeah as noted in the read me we cleaned up some of the names (that item is known as Cachusha https://finalfantasy.fandom.com/wiki/Cachusha). I didn't realize to check the translation dialogue banks for the changes, but I've swept through and fixed any errors now. I'll recheck the Libra info, that was my bad. I forgot there's short/medium/long name files for a lot of things. Expect the files to be updated within 20 mins of this post, thanks Ballz  :beer:

Note: No idea on the Libra weak text speed, minor if anything.

Edit: Updated, also changed Aim, Blade Grasp, and Omega Weapon to detail what they do (every streamer/feedback was confused and had to be told). 100% Fight and Extra Evade (Blade Grasp just gives another chance at dodging, like shield, parry, cape, Interceptor, Golem, those are all dodge chances and separate). Omega Weapon's tooltip text is SLIGHTLY cutting off an "a" at the end so I apologize for that -12/15/21 updated.
« Last Edit: December 15, 2021, 11:15:30 am by Kain Stryder »

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #270 on: December 14, 2021, 02:13:01 pm »
A quick question to Kain about the "Music Fix Patch" do you just patch this over-top both T-Edition and T-Edition EX? So..

1. Clean ROM - > T-Edtion.ips = Patched ROM
2. Patched ROM -> Music-Fix-Patch.ips =  ???? (Done correctly?)

And we do this for both the regular and EX version correct?

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #271 on: December 14, 2021, 02:28:43 pm »
Yes, once you patch Mato's translation to a clean rom you can apply any optional patches we offer (applies to EX as well unless noted in the readme/file names). Music fix is not a 100% fix but allows for play on anything not SNES9x/SNES9x-rr at least.

Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #272 on: December 14, 2021, 04:09:02 pm »
Here's an updated menus.asm file that fixes the Asura->Mist Dragon status screen issue: http://tomato.fobby.net/ff6-t-edition/menus.asm

I think you mistakenly uploaded the old menus.asm again, Mato. The file date on this is 9/5/2021 4:08PM, which is identical to what came included in your original source zip.
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SCO

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #273 on: December 15, 2021, 01:58:52 am »
The music converter/download tool breaks in wine (and maybe in windows too since the nature of the bug suggests it) if your path has in any way a '-' in it (i think it was the reason).

Results in a dir with a single pcm file named "Edition-.pcm" or something like that.

I didn't fix the bug, just renamed one of my files to 'a.sfc', placed them on my home and worked there, which worked.


Then i used bash wizardry to rename one of the 'set' with:

Code: [Select]
for f in $(find . -type f); do mv -v "$f" "Final Fantasy VI - T-Edition${f##*/a}"; done
This turned them all into the 'right names' for one of the roms (a.sfc).

Then i moved the patched rom out, made another empty directory - named 'a' in this example -, opened the command line in the directory with all the pcms and did this


(for directly didn't work because the argument kept being divided into spaces when passed to the parameter substitution for some reason - it probably didn't happen above because i had put the files in a path without spaces and named them a.ext - so i'm basically never using a for to process files again if i can help it. I'm sure changing the IFS would work but that would be actual script not a one liner in bash)
Code: [Select]
find . -type f -exec  bash -c 'ln -T "$0" "../a/Final Fantasy VI - T-Edition EX${0##*/Final Fantasy VI - T-Edition}"' "{}"  \;

The ln wastes a lot less space than remaking another 3.1 gb of pcm data just for the EX rom, and it's probably something you should look into.

Windows has user side symbolic links support now, that would work almost as well as hardlinks ('almost' because they break when moved, or if you make them relative, break when you don't move both pointer and pointee, and because if you delete the pointee, the symlink is useless, unlike hardlinks).
« Last Edit: December 15, 2021, 12:00:31 pm by SCO »

Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #274 on: December 15, 2021, 07:18:20 am »
It sounds like you're running an older version of the MSU-1, we've for about a month or so had the - and space thing fixed. Also, why not run the python script directly? The read me files and forum post no longer mention the - and space thing which is what makes me think you're running an older version, but rather, this exe file was only meant to run for Windows users who don't have python installed. So yeah try running that/get a fresh download if you'd like.

SCO

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #275 on: December 15, 2021, 11:22:46 am »
I'm under a limited internet quota so i will not and besides, it seems to be working now. For what's it worth, i downloaded the program yesterday from a link in this thread going to this bk0.ovh/msu/FF6_T-Edition_msu_installer.zip

And while i'm comfortable with python, i was feeling lazy.


That said, i can't help but think and hope for the time this isn't necessary when this bug is actually fixed, because the difference between 6mb and 3.1 gb (6.2 actually, if you don't use a trick like hardlinks or symlinks) is... large.


It also puts into sharp relief where all the space in modern gaming went.
« Last Edit: December 15, 2021, 11:34:53 am by SCO »

Tomato

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #276 on: December 15, 2021, 02:48:08 pm »
Oops, sorry everyone, I indeed uploaded the wrong updated ASM file, here's the correct one: http://tomato.fobby.net/ff6-t-edition/new-code.asm

Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #277 on: December 15, 2021, 03:38:21 pm »
Oops, sorry everyone, I indeed uploaded the wrong updated ASM file, here's the correct one: http://tomato.fobby.net/ff6-t-edition/new-code.asm

I hate to once again be the bearer of bad news but... this file is blank.
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Kain Stryder

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #278 on: December 15, 2021, 03:52:36 pm »
File seems good to me. Went and tested it, esper names are fixed  :thumbsup: Thanks Mato, I'll have a ninja fix up in a few minutes. That just leaves the EX costume menu, I'll report back on that.

Edit: Files updated
« Last Edit: December 15, 2021, 03:58:01 pm by Kain Stryder »

Ballz

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Re: Mato Projects (mostly FF4/6 stuff)
« Reply #279 on: December 15, 2021, 04:10:29 pm »
Oh weird, Firefox seems to be doing something dumb with the link, but I was able to save it in Chrome. 

NEVER MIND!  Thanks as always for your (continuing) hard work!
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