I didnt know about the commented disassembly... This will help clear up what I am looking for, and also help me find other things

Some of the problem is my ability to concentrate... I need to set up the new enemy abilities, and then test each one, instead of wasting time looking for JSR's.
Thanks for the data crystal link. I didnt know it was updated

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I figured it out, and it ended up being simple.
In Dragon Warrior 2, there are 32 skills in 2 separate sets... Taking all these skills, and writing new spells, is already done, and all 32 pointers match.
What I was trying to find, was actually another routine I overlooked... Healing, revive, run away, and special armor resistance, is all done through a check. I had the armor check already done. There is an LDA which checks the skills, and then a CMP range for which skills. CMP 06-09 and 17-1A for example... I moved all the spells around, so for the armor resist, its now CMP 05-0a and 17-0b... That is what I needed to find, and after readjusting to the project, I was able to figure it out...