Is it possible for me to look at the source code of a game, such as SMB Disassembly, and by looking at the source code, identify the rom offset after it is compiled?
I would like to do this without need to refer to extra documents or having to recompile it multiple times to keep checking.
For example, on line 13474:
.byte $76, $77, $78, $79 ;regular mushroom
Is there anything that would indicate to me on the source where it's offset would be after it's compiled? Or do I have to compile, hunt for that particular string, and just write it down then?