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Author Topic: [Translation/Technical] [Switch/PC] Mega Man Zero/ZX Legacy Collection  (Read 1678 times)

Naldrag

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I'm looking to see if there's anyone who can help me with a few endeavors with the recent Mega Man Zero/ZX Legacy Collection.  This might be able to apply to the PS4/XBONE versions as well, but I'm not entirely sure so for the time being I just want to focus on the Switch and PC versions.  As far as any work with the Switch version I would actually need someone with a Switch and the game to help me with this since I don't own a Switch but I'm fairly certain a lot of this work could mostly be ported over to it.  Which info will be provided in more detail below.

#1. Porting over the English script from Mega Man Zero 1-4 to Rockman Zero 1-4 and un-censoring it.
This is probably the hardest one to do, so I'm not sure how much luck I'll have with this, but I would ideally like to be able to port over the script from the Zero series over the JP versions of the game since I figure that might be easier on a technical level than trying to restore all the blood in the English versions but I haven't actually been able to find where the game has the script files.  My best assumption would be "talkz#.bin" but I'm not sure and unlike the ZX games' dialog isn't as easily editable in hex editor since all if the text is there it just comes up as an unrecognizable mess regardless.

#2. Converting existing PC mods over to the Switch version.
A group of people including myself over the past month have been working on multiple mods for the PC version as various quality of life changes such as modifying the soundtracks, and undubbing Mega Man ZX / ZX Advent using Rockman ZX /ZX Advent based on Geo's undub patches here: https://www.romhacking.net/hacks/4790/ // https://www.romhacking.net/hacks/4814/ which they are aware of since someone got in contact with them for assistance in regards to the names in text boxes in Rockman ZX / ZX Advent.  If I'm not mistaken the Switch version uses an OPUS format rather than OGG so I'd need someone to test those out to make sure they copy over properly and in the case of ZX / ZX Advent's undubs it should mostly just be a case of copying over files since if it's like the PC version they're all based on the DS version's files anyway.

#3. Making the title menus English in the Japanese version.
This isn't the biggest priority but since most of this work is based on porting over stuff from the English versions to the JP versions getting them to display English text on the title screens would be appreciated since those use a more generic font now.  Maybe getting a better title font for menus in general would be nice too.

That should cover just about anything, I expect it's a long shot but if I can get someone to help me out with this I'd greatly appreciate it.
« Last Edit: April 10, 2020, 01:26:01 pm by Naldrag »

Naldrag

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Since I decided to do a deep dive into hex editing myself, and seem to be making decent progress with the projects I've been doing for practice this can be considered solved.  I guess aside from Switch porting but I figured pretty much any of this was a long shot any way. :X