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Author Topic: [NDS] Nora and the Time Studio - Translation Project (v0.3a) December 2021  (Read 6267 times)

Darukeru

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NOTES


Hello,

This is a personal translation project for the Nora to Toki no Koubou: Kiri no Mori no Majo game, I've been working on it for a few weeks and I wanted to share a demo (alpha) version with you. The project has reached a fully playable beta. If things go right, it will be released in early 2022.




READ THE UPDATES SECTION BELOW FOR A MORE IN-DEPTH DESCRIPTION.



As a disclaimer I have to mention that this is my first attempt to translate a game, I'm not a romhacker and I'm not a graphic artist. And also you should know that my level of Japanese is very basic, for that reason your feedback is more than welcome.
Also I should mention that none of the terminology is final and changes may be made in future releases.
If you want to know more about what has been translated you can visit the link in the changelog section. Keep in mind that this is an alpha release.




GAME DESCRIPTION

Quote from: Gamespot
The title's aesthetics are filled to the brim with saccharine cuteness and bright colors, thanks to the character art direction of Yuji Himukai, who last contributed to Etrian Odyssey. The heroine herself is a cute googly-eyed blond girl who displays a wide variety of sugar-filled expressions when she speaks. We really wouldn't be surprised if Atlus were to bundle the game with either a plush doll or Nendoroid figurine of Nora, seeing as the publisher loves to add enticing incentives to its retail products.

Even the story is filled with all sorts of good-natured cliches: Nora has to prove her innocence to a village by helping it out with different sorts of tasks while time not giving away her identity as a time-bending artisan. It's a clear case of misunderstanding, as she's mistaken for the legendary witch Vierra, who lives in a misty forest nearby the village. Helping her on her quest to clear her name are weaponsmith Elsie Quin, bipolar mercenary Karuna Astarra, hot-blooded adventurer Lutz Alenius, and gentle-hearted girl Mellow whose character design may be inspired by Sega's vocaloid idol Hatsune Miku. [2011]


Quote from: RPGFan
Nora, the main character who's mistaken for a witch, has a knack for time manipulation. By turning time backwards or forwards, she can change an item, for example, a flower to a seed, or to a dead, dried flower. She can also combine materials to make new items, and decompose them into multiple items. She uses four different types of Chrono Solution to control time. [2011]


STATUS

Updated: December 4, 2021

Graphics: 95%~
Text: 100%



NEW SCREENSHOTS, DECEMBER 2021
















OLD 2020 SCREENSHOTS

Spoiler:




MORE OLD SCREENSHOTS
Spoiler:





UPDATES

December 4, 2021: Fixes and modifications to common scripts (chara_book, item_book, monster_book) and some event script files. More on this post update.

June 4, 2021: Text translations reached 100% thanks to user gerb, a lot more graphical translations by me (around 90-95% in total). More on this post update.

February 5, 2021: Buttons translated and inserted. A few event scripts translated and many common scripts inserted (not all). More on this post update.



DOWNLOAD



HOW TO PATCH



CHANGELOG




Enjoy~
« Last Edit: December 05, 2021, 11:25:27 am by Darukeru »

mikeprado30

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #1 on: March 28, 2020, 01:19:30 pm »
This game looks PRECIOUS!  Well, it has help from someone involved on Etrian, that's a real gain ;)

Hope you will end this project, dude :thumbsup:

Vanya

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #2 on: March 31, 2020, 04:10:40 pm »
I always look forward to new translations.
Looks good so far.
Good luck!

MandatoryPixel

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #3 on: April 01, 2020, 04:10:12 pm »
Wow, this game looks nice! The story sounds fun too.

Good luck with the project! Your progress so far is looking good!

Darukeru

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #4 on: April 07, 2020, 08:05:08 am »
This game looks PRECIOUS!  Well, it has help from someone involved on Etrian, that's a real gain ;)

Hope you will end this project, dude :thumbsup:

Thanks. Yes that's my idea, right now I only need to focus on the translation itself, inserting is not a problem in 95% of the text scripts.

Darukeru

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #5 on: April 07, 2020, 08:12:59 am »
Wow, this game looks nice! The story sounds fun too.

Good luck with the project! Your progress so far is looking good!


Thanks, I hope to make some more progress in the near future. I want to focus on the items and enemies names and descriptions for now.

Darukeru

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #6 on: February 05, 2021, 08:06:07 pm »
Hi everyone, this is a quick update to announce the state of the project. I must mention that through the past year the project didn't progress very much, due to several circumstances I wasn't actively working in the project, IRL matters. But my translator partner translated a lot of the project files, mostly all of the non-story event scripts have been translated and inserted.
Regarding the story scripts, the bad thing is that not much progress had been made in terms of quantity, the good thing is that all of the story scripts are inserted following the same process, this means that these can be inserted into the game right after they're translated.
Also, I managed to translate/edit many more of the graphic assets, including a few problematic ones; the rest of the yet untranslated assets had been identified in their majority, except a couple sign board images. I should also mention that among those untranslated images there are several graphics heavily artistic (?), most of them contain places names and board signs, like this. I'd try to get some help to edit these images and try to mimic the font used, as this goes beyond my images editor amateurish level.

This list includes most of the new advancements:

Graphics

  • All the main menu buttons
  • Save/Load screen
  • Shopkeeper menus and windows
  • 51/67 character name labels
  • Item icons have been modified
  • Extras section labels and windows
  • Some of the Requests windows and labels have been modified
  • Garden harvest/reap floating buttons
  • Forest touch buttons (Go Home, Collect more, To Hinterlands)

Spoiler:


Text scripts

Common:
  • Monsters file (enemies list)
  • Monster BA (Enemies descriptions)
  • Skill  (names of the skills and their affects in battle)
  • Skills BA (Skills descriptions)
  • Chara (characters names)
  • Chara book (characters descriptions)
  • Collect (names of the places where you can collect items)
  • Feature (messages used when collecting items)
  • Item (list of items)
  • Item book (descriptions of the items)
  • List BGM (Playable BGM list)
  • List Ending (Playable Endings)
  • List BG (Background list)
  • Map Link I (Places/nodes you can visit in town 1)
  • Map Link T (Places/nodes you can visit in town 2)
  • Map Link W (Places/nodes you can visit in the overworld map)
  • Request event (Messages used when completing requests)
  • NPC Messages (well...)
  • Text Data Screen Shop (Shops strings and dialogues)
  • Doukoku (Alchemy strings and dialogues)
  • Text Data Screen Request (dialogues used when doing requests)
  • Text Data Screen R Map (collecting items messages)
  • Text Data Screen Sai (messages used when collecting items in the forest)
  • Text Data Screen W Map (collecting items in the world map)

Event dialogues:
  • 3-20
  • 849-851
  • 860-870
  • 875, 888, 890
  • 1173
  • 1253-1256

Spoiler:


« Last Edit: February 06, 2021, 06:44:41 am by Darukeru »

Ok Impala!

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #7 on: February 08, 2021, 04:19:49 am »
I've never heard of this game before, but it looks fantastic! Seeing it was created by Index, I now understand why all the menu's look like Radiant Historia! Really interested to try this game out, I hope you can keep making progress. What you've done so far looks really good!  :)

Darukeru

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #8 on: February 08, 2021, 09:01:21 pm »
I've never heard of this game before, but it looks fantastic! Seeing it was created by Index, I now understand why all the menu's look like Radiant Historia! Really interested to try this game out, I hope you can keep making progress. What you've done so far looks really good!  :)
I know, when I discovered this game reading some "hidden gems" tops, it also surprised me to know that a game project of this nature never saw an official translation or a re-release in the 3ds at the very least.
I also must say that this game wasn't the game that made me to be seriously interested in romhacking, but it was the first one that didn't seem like a crazy hacking ride (no compression, no weird files naming conventions, nice tools out there for the platform).
Btw, never finished Radiant Historia, got lost in time... should get back to it now that I think about it.

Sure, I'll try to continue making progress, for me is really important to know that more people are interested in the project, it motivates me!

Darukeru

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #9 on: June 04, 2021, 04:32:31 pm »
A quick update before the upcoming release. Some more screenshots of the latest build.

Screenshots
Spoiler:






mikeprado30

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #10 on: June 05, 2021, 12:40:49 pm »
GREAT!  That's another promising project I'm eagerly awaiting, dudes :) Good luck on finishing that amazing task.

JKPhage

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #11 on: June 05, 2021, 05:16:21 pm »
Super excited to see an update on this! The DS and 3DS are a treasure trove of amazing games, and I've been looking forward to seeing this completed since you announced it! It's always fantastic news to know that another game is nearing completion for the English-speaking world.

I'm tickled to see the phrase "upcoming release" from you, and can't wait to give it a whirl when it finally drops!

WhiteredOrchid

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #12 on: August 08, 2021, 12:37:10 pm »
Made an account just to show my enthusiasm for this project! This and the other two atelier entries on DS (Lise and Lina) have always been the games I always wanted an English translation the most. And this one in particular has some of the most beautiful and clean 2D art I've ever seen. I've been following the other attempt at a translation on here and GBAtemp for years, but only now found out about your attempt.

Much luck with this project, and my eternal thanks for even taking a shot at it!

Darukeru

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Re: [NDS] Nora and the Time Studio - Translation Project
« Reply #13 on: December 05, 2021, 10:18:16 am »
This is the same update I've posted on GBATemp:

Project has reached version v0.3a. Latest build seems to be fully playable, at least on flashcarts and emulators (some persons had reported issues when using TwilightMenu++).

Several changes had been made mainly on the text scripts.


  • Character descriptions had been shortend to prevent game freezes.
  • A few typos and inconsistencies on the event script texts had been fixed.
  • Several item descriptions in item_book.dat had been corrected.
  • Several monster descriptions in monster_book.dat had been corrected and/or shortened.

Known issues:


  • The location descriptions shown at the bottom of the screen on the overworld map, aren't completely displayed. These requiere to be shortened, or some scroll over hack would be necessary.
  • The same thing described above, occurs when choosing an item during a battle.
  • I was able to remap the item indexes so that the alphabetical sorting worked correctly. Still so, I couldn't remove those ghost entries where the last kana rows were originally. Fixing this isn't necessary, but it's worth to be mentioned.
  • Probably something else, but I can't remember at the moment.

Will take these coming weeks to play the game myself and address any issues that may appear. If no critical problem arises, will release the next REV as an open beta (xdelta patch). If you can't or don't want to wait, clone my repo on gitlab and build the game yourself. Happy holidays and a wonderful 2022 for everyone. See ya'! 🎅

Edit: Check OP for some new screenshots.

mikeprado30

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Re: [NDS] Nora and the Time Studio - Translation Project (v0.3a) December 2021
« Reply #14 on: December 06, 2021, 05:30:05 pm »
The hype for this one is increasing in a huge level!

Thanks for your efforts, guys!

Oz

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Re: [NDS] Nora and the Time Studio - Translation Project (v0.3a) December 2021
« Reply #15 on: December 22, 2021, 11:44:20 pm »
I only registered to show my appreciation for this. I haven't even played the game yet, but I really like how it looked, and one day wanted to play it (and actually understand what's going on).

This is great, thank you.

helcius111

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Re: [NDS] Nora and the Time Studio - Translation Project (v0.3a) December 2021
« Reply #16 on: January 13, 2022, 12:16:35 pm »
Just wanted to thank you for all the work so far! How is it going? Coincidentally as I was building my NDS library for my retro portable console I came across this game and found this translation project was pretty advanced. Keep it up! Can't wait for the next update so I can possibly(?) play it!