[PS2] Dragon Ball Z: Budokai Tenkaichi 3 - menu textures

Started by retro_hun, March 06, 2020, 02:44:42 PM

Previous topic - Next topic

retro_hun

Hi!
I'd like to translate this game. Is there some kind of information about the menu textures itselves? I know very well that there's a huge community behind modding DBZBT3, but all they care about is character swapping and changing the player textures. Some of their public tools can be used to view some of the files I need, but anything other than viewing usually crashes the tool or corrupts the file. So I didn't find anything about my interest, sadly, I don't even know what format/extension these files could be (not TIM2 files, that for sure). My most advanced hardware to translate for was PS1 so I'm relatively new to PS2, but I know that some of these textures might be "swizzled".

This game uses the Criware method of compressing stuff in *.AFS files, so AFSExplorer/DKZStudio can give me multiple *.unk files, nothing too specific.

4lorn

Probably a silly question but have you tried some of the tutorials here? Some are in english and address sound files in *.unk (unknown) files and changing some types of fonts.

Also, this video's title seems pretty self-explanatory.

retro_hun

I already know of these things. That forum is all about the roster itself and modding the characters' textures, but that's not what I'd like to do. (The described method only applicable to character textures.) The youtube video also kinda misleading. I have that software; it is good for extracting/importing stuff, but not for editing or explaining anything. The extracted files are simple binary files that can be anything, so I still don't know what format these textures should be. It's strange for me that modding is so strong for this game, yet there's not a single info about the textures other than the roster's/model's.  :huh:

4lorn

Sorry, don't think I can help much further than that. Hopefully someone else here can. Good luck with the project :)