11 March 2016 - Forum Rules
Started by Lugia2009, March 02, 2020, 02:59:29 AM
Quote from: Graphicus on March 02, 2020, 08:42:39 PM
Quote from: Lugia2009 on March 02, 2020, 04:39:06 PMResident_Evil_(Unl)_fixed is the one I have. The portrait looks great, but, it's a bit too large. The portrait size in game is 32x32 pixels
Quote from: 4lorn on March 04, 2020, 07:46:30 AMSorry. I figured it was small and went with an estimate. It's been a while since I tried doing very small portraits like that (usually I work in bigger sizes and more colors). Not a priority right now but figured I'd spend a few more minutes around it.
Quote from: 4lorn on March 04, 2020, 07:46:30 AMBy the way... Is it possible to instruct it to rotate tiles for the interface? If yes, you could try doing something like this:This way you could have one single tile for every straight line, plus a corner. The less colors the more seamless it will look, of course.
Quote from: Cody The Fox on March 03, 2020, 07:04:13 PMI Can't Wait To Play This Improvement...
Quote from: Shade Aurion on March 04, 2020, 04:41:30 AMI just wanted to say this looks great!~Have you tried the battle screen without the tiles around the bottom and side. I know you're working with what you got, just suggesting just incase you find something that works better. So far i'm impressed with what I see
Quote from: 4lorn on March 05, 2020, 08:05:36 AMGlad you liked'em! I'd forgotten about the cap's symbol, sorry, but your edit looks good If you need any edits for the enemies let me know, though I looked into the ROM and while not compressed, the tiles seem to be a mess.
Quote from: gadesx on March 05, 2020, 02:25:47 PMYou can use all my work fromResident Evil Demake,I made the game like an enhanced 8bit version of Sachen's Biohazard.I made/edit sprites,music (well I had all tracks in midi, so only have to sync all or the tracks sound weird as chiptune)Menus/puzzles/computers graphics,maps, etcAll unpackedhttps://drive.google.com/open?id=10smYmjxzI2GYLrFaXBLcSkBFcbln3KNv
Quote from: 4lorn on March 11, 2020, 06:48:16 AMOk, I'll see what I can do with the enemies. Might have something to show next week.
Quote from: Lugia2009 on March 11, 2020, 03:38:56 PMOk, I applied the english translation to this game, or most of it at least. The waixing logo and translations for the maps you find are still not copied over. But at least the game can be played in english as well.
Quote from: gadesx on March 12, 2020, 06:05:15 AMI used more colors so only"Looks" like an 8bit game.First using cheats to haveall items to dump many things from the sachen rom,They used Red color a lot.About the battle system,Sachen game it's similar to RE gaiden, I thought if madebattles like Sweet home, butfinally I moved to an Action system.No idea about if it's too much work via Romhacking.From the original game.I saw the "random" hp of theenemies.Weapons had X attack,but a zombie for example canhave 40-80 HP,changing of map, thehp change, so every timethe gameplay changes.I did set random range of attackpower only.
Quote from: Tsukiyomaru0 on March 17, 2020, 03:07:32 AMIf possible... I'd suggest to change how the battle works, have you be able to control the aim bar, but the little aim bar could be shakier to simulate sway from trying to aim with a heavy gun or something.
Quote from: KAGE-008 on March 23, 2020, 02:21:22 AMIs that translation based on the one Pacnsacdave did? Even though it was cool, it wasn't perfect to be honest, since the font might seem to be very small for some people.
Quote from: Cody The Fox on March 30, 2020, 10:02:01 PMI Would Love To See What Else You've Been Working On For Resident Evil On The NES...
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