I've looked into this game before. Probably caught my eye mostly because it's early in alphabetical order.
This game's dialogue is in SJIS. Very easy to view. Getting it back in the game in a way that'll look nice is a different story.
The text system is very bare-bones. No line breaks, no page breaks, no formatting or control codes of any kind ,just autowrapped text. (If anyone is wondering how renaming the MC works in that case, it's more like find-and-replace.) It's also embedded into the event scripts, you'd have to figure out the script flow/pointers in order to rearrange the data for more lines of text.
If anyone wants to look at the data:
In the folder S00, there are a bunch of files, containing data for sets of locations. If you scan these files for TIM images, you can see all the backgrounds.
For example. S000.dat corresponds to the first town.