Just guessing by the appearance in the editor, the game stores map data in these vertical strips, each consisting of several tiles (looks like eight). It's a kind of macro / compression scheme, so that data can be reused and therefore consume less memory. If you want to make your own maps, you may have to find where the data for each vertical strip lives. More than likely, the number shown in the editor is an offset into an array of these strips. Your new maps will be made through some combination of rearranging the sequence of strips, as well as what tiles are in each strip. It's going to be tricky because the strips get reused, so changing one will change the map in potentially several places. Not necessarily as fun as what you had in mind, but a fair shake better than having no utility at all. Sometimes even level hacking is like building a ship in a bottle. I wish it were easier myself, but you also have to marvel at the ingenuity and elegance sometimes, for what people were able to accomplish on this platform.
As for the paucity of Rygar hacks, it was a fun game in its time, but some of the people who played this game have grandkids now. There are some brilliant people on the forum to help you, but expect it to feel like a post-apocalyptic quest, where you have to talk to everyone in town until you find the one old innkeeper who knows what your next move should be.
Oh ok, I will read everything. I didn't see any read files.
I got to find them.
January 26, 2020, 08:33:17 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
The Editor feels really awkward and weird i cannot see everything i am trying to edit because it cuts the screen into 2 tiny parts and shifts everything over to another row.
It edits tiles in Vertical lines, it seems very limited for a level editor.
I think somebody could do better for this game.
I don't see anyone really hacking or taking advantage of the editor if it's so easy to understand here.