Zelda: Perils of Darkness is RELEASED! ( Go Download! :D )

Started by The3Dude, January 22, 2020, 01:19:01 PM

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The3Dude

Quote from: Special on November 09, 2020, 07:40:30 PM
Sorry, I do love your work! But hate stuff like this...

Thank you :D

I wasn't saying gosh to you, I was just saying gosh in general. Didn't think this would happen today. Haha. ;D
~The3Dude~

ifightdragons

I just wanted to reiterate that I enjoy your sense of humor  :beer:

The3Dude

Quote from: ifightdragons on November 10, 2020, 02:29:03 AM
I just wanted to reiterate that I enjoy your sense of humor  :beer:
Thank you  :laugh:.

V1.5 Update! - Political Reference Removed!:

1. A multi-reaction political reference was causing commotion! It has been removed.
2. Changed the prices of the milk in the shield shops for all modes.
3. Added the whirlwind/wave sound to a screen that was missing it in hard mode.

(Note: I waited to post this update because I wanted to find another bug to go along with this. :laugh:)

Patience as it is in the queue.
~The3Dude~

lexluthermiester

Quote from: The3Dude on November 11, 2020, 02:55:46 PM
Thank you  :laugh:.

V1.5 Update! - Political Reference Removed!:

1. A multi-reaction political reference was causing commotion! It has been removed.
2. Changed the prices of the milk in the shield shops for all modes.
3. Added the whirlwind/wave sound to a screen that was missing it in hard mode.

(Note: I waited to post this update because I wanted to find another bug to go along with this. :laugh:)

Patience as it is in the queue.
Yeah, it's a good idea to avoid things like that in future. They tend to cause uproar with the wildlife. LOL!  :beer:

werewolfslayr925

As the harbor is welcome to the sailor, so is the last line to the scribe.

The3Dude

#205
V1.6 Update! - Polishing:

https://www.romhacking.net/hacks/5455/

Entirely removed door repair trolls from normal mode, they are only in easy and hard mode. In their place, there are now just "false secrets". For example, a crack that won't bomb.
Touched up the overworld ever so slightly in all modes.
Touched up a lot of in-game text, hints, etc.
Minor changes to dungeons, fixed a sequence break in a water dungeon.
Updated the manual, and other such included documents.
Minor sprite/item changes.
Updated this manual, and other such included documents.
Quality of life bug fixes, like screen scroll garbage removal.
Patched out the buggy magic rod hitbox and realigned the sword and magic rod hitbox.
*Thanks to Displaced Gamers, on Youtube!*
~The3Dude~

ultimaweapon

Goodness gracious! Were you just trying to give me a reason to go replay it? LOL!

It's good that you've made some improvements.
Trust in the Heart of the Cards

The3Dude

#207
Quote from: ultimaweapon on February 16, 2022, 07:38:26 PM
Goodness gracious! Were you just trying to give me a reason to go replay it? LOL!

It's good that you've made some improvements.

:laugh: :laugh: :laugh:

You should try hard mode this time around. >:D

But yeah, I was watching some twitch streams and saw some things that needed fixing.
I also realized I needed to make an extra document file that explained a lot of specific minor things about the original game.
For example. The power bracelet only being able to move pushable boulders vertically.
People would get stuck at things like that. Even the Red Bubble cursing the sword was new to some people, they thought the game was bugged! :o :laugh:
So now I made a document that basically teaches you about all those minor things, even about how Darknuts and bombs work lol.

To be honest, I was tired of watching people waste all their bombs on a single Darknut that was running straight towards them, just for them to think that the darknut is all of a sudden invincible to the bombs. It was really sad to watch  :'( :olol. Now they can choose to avoid those problems by reading the new doc.  :happy:
~The3Dude~

ifightdragons

I tried patching the latest Easy version. It corrupts the rom. I'm using the correct rom, which worked with the previous version.

Have you tested the latest easy patch?

The3Dude

Quote from: ifightdragons on February 17, 2022, 04:14:07 AM
I tried patching the latest Easy version. It corrupts the rom. I'm using the correct rom, which worked with the previous version.

Have you tested the latest easy patch?

Hmm, that is strange. I just patched it again with zero problems. Care to send some screenshots? :-\
If it opens with a Black or Gray screen that could mean you are using the Prg1 ROM.
~The3Dude~

Cyneprepou4uk

Perhaps you need to rename patched ROM, or delete save files.

ifightdragons

Solved it. Thanks for the help guys.  :thumbsup:

It did indeed turn grey on startup.
Always had the idea that Rev A and PRG0 was the same. Turns out I was mistaken.

Could anyone explain how Rev and PRG lines up?
I used to think it went like this:

Rev A = PRG0
Rev B = PRG1
Rev C = PRG2
...and so on


The3Dude

Quote from: ifightdragons on February 17, 2022, 02:31:23 PM
Solved it. Thanks for the help guys.  :thumbsup:

It did indeed turn grey on startup.
Always had the idea that Rev A and PRG0 was the same. Turns out I was mistaken.

Could anyone explain how Rev and PRG lines up?
I used to think it went like this:

Rev A = PRG0
Rev B = PRG1
Rev C = PRG2
...and so on

(Quoted)Actually, "Rev" stands for revision. So whatever ROM is listed without a revision would be the original version.
Initial ROM versions have no specifier. However, versions 2 of a game ROM and above were marked first with an "A" for the first revision, then a "B" for the second revision, and so on. (Quoted)

So let's just say for an Ocarina of Time cartridge if you looked on the back of the cartridge you may see 2 numbers. If there were no numbers, it is an intial release.

So no numbers= First release.
XXA = first revision
XXB = second revision

But in other cases PRGX will be used, wherein PRG0 would be the initial release, PRG1 would be the same as RevA and in very rare cases PRG2 would mean RevB.

Kinda confusing I know lol.  :laugh:



~The3Dude~

Googie


ultimaweapon

Quote from: The3Dude on February 17, 2022, 12:23:54 AM
:laugh: :laugh: :laugh:

You should try hard mode this time around. >:D

But yeah, I was watching some twitch streams and saw some things that needed fixing.
I also realized I needed to make an extra document file that explained a lot of specific minor things about the original game.
For example. The power bracelet only being able to move pushable boulders vertically.
People would get stuck at things like that. Even the Red Bubble cursing the sword was new to some people, they thought the game was bugged! :o :laugh:
So now I made a document that basically teaches you about all those minor things, even about how Darknuts and bombs work lol.

To be honest, I was tired of watching people waste all their bombs on a single Darknut that was running straight towards them, just for them to think that the darknut is all of a sudden invincible to the bombs. It was really sad to watch  :'( :olol. Now they can choose to avoid those problems by reading the new doc.  :happy:

That was definitely good to do. I just may play it on hard this time.
Trust in the Heart of the Cards

nek10

hola, en everdrive para nes original no funciona, cuando entras en la primera casa se congela el juego. solucionado era la rom, ahora si funciona en everdrive n8 oficial

The3Dude

#216
Quote from: nek10 on February 19, 2022, 12:35:20 PM
hola, en everdrive para nes original no funciona, cuando entras en la primera casa se congela el juego. solucionado era la rom, ahora si funciona en everdrive n8 oficial

Debes haber parcheado los .ips a PRG1 por accidente. ¡Me alegro de que esté funcionando ahora!

Translation: You must've patched the .ips to the PRG1 ROM by accident. Glad it's working now!

February 20, 2022, 09:37:15 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

After a long few days, I've arrived with what I hope to be the final update! :woot!: :o :D

V1.7 - (HOPEFULLY) FINAL UPDATE:
-The sword hitbox was a huge inaccurate annoyance in the last update. It is now fixed.
-Final text revisions. Hints are perfect and just right. None should feel useless.
-Major dungeon palette revisions for the lava and ice type dungeons. Ice dungeons aren't pure eyestrain anymore.
-Minor dungeon problems fixed. Such as dark rooms causing palette glitches, and Gleeok not breathing fire.
-Made Lava more realistic. If a room is unlit and contains lava, lava continues to act as a low light source.
-Minor overworld corrections, switched a few entrances.
-Optional patch "PoD Brighter Blue Hud.ips" added.
-Dungeon music now mirrors the dungeons' difficulty. Death Mountain theme is used for the more treacherous dungeons.

here's a glimpse at how lava continues to light the dark rooms.

It's live! :woot!: :D
https://www.romhacking.net/hacks/5455/

~The3Dude~