Much progress has been made for Quest 2!
Let me first say some things about the differences between the quests.
The first quest is very accessible compared to the second. In quest 1, if you can even "enter
" a dungeon, you are likely able to beat it. The Dungeons are NOT numbered, and the 4 starter dungeons are not hidden, they can be entered at any time. The other 4 dungeons all need special items to reach and/or beat them. And the dungeons have been adjusted in a way so that it feels balanced no matter what point in the game you are playing a certain dungeon. It's like Breath of the Wild's concept, but in Zelda 1.
The damage of items has been changed too (This is global, applies to quest 1 and 2). The sword is just slightly weaker making every enemy take 1 extra hit to die with it. Every enemy that was killed in 1 hit, now dies in 2 hits, minus the weaker enemies such as the keese bats. BUT, one HUGE exception! Your sword beams have the strength of the original sword. So, you will ALWAYS be stronger at full health.
If you've beaten Zelda 1, you should be able to beat the first quest of this hack, with a difficulty bar around that of Zelda Outlands.
Now for quest 2.
What was said about damage above, still applies to the 2nd quest.
Quest 2 is very strict compared to quest 1. In quest 2, the dungeons are numbered, and there is NO POSSIBLE WAY to beat the dungeons in a different order. At the start, instead of getting a sword at the beginning, you are greeted to a laughing old man that doesn't give you any hints.
It is up to the player to find Level-1 on their own. (I will include a quick-start guide for both quests, and hints for everything including heart pieces before release)
Every dungeon is locked needing a certain item to enter or beat it. The dungeons ALL have different locations from the first quest, if you go looking in the same places as a Quest 1 dungeon you may see someething like this.
Also, just for reference this is the progression I've come up with. Words in parenthesis are the dungeon items.
Lv1. Dark dungeon, NEED CANDLE TO ENTER (Bait)
Lv2. Water dungeon, NEED BAIT (RAFT, Boomerang)
Lv3. First LAVA dungeon, NEED RAFT( SWORD, BAIT, bomb upgrade)
Lv4. First Ice dungeon, NEED RAFT & BAIT (BRACELET, TRIDENT
Lv5. Second ice dungeon, NEEDS BRACELET ( LADDER, Blue MAIL, RED CANDLE)
Lv6. Second dark dungeon, NEEDS LADDER ( BOW, M.BOOM)
Lv7. Second LAVA dungeon, NEEDS BOW (ring of fire, OCARINA)
Lv8. Second WATER dungeon, NEEDS OCARINA (WHITE SWORD,RED MAIL)
Lv9. Sky Dungeon Needs Raft & All Pendants (ICE ARROW, Magic Sword, Magic Key) (Ultimate Test,/KEYS)
(might adjust that list)
Pretty much, if you want to beat the 2nd quest of this new hack, you must have atleast had the ability to beat Zelda Challenge: Outlands 2nd quest.
I am doing my best to make the 2nd quest an amazing challenge that can be beaten without feeling the need for savestates. The 2nd quest of my Link's Shadow hack for instance, IS POSSIBLE to get 0 deaths without savestates I've done it, but you need sooo many potions.
and you must know all the tricks, even using select to pause buffer. It was very frustrating without savestates. SO, I am being a little more generous this time.
Alright, now that I've gotten all that out of the way, here's the changelog.
1.Dying sounds like how it does in Ocarina of time.
2.The Song of healing is now the death theme, "The reason why is part of the story." Link plays this song on the brink of death, so he never truly dies.
3.The flute theme is now ALLTP's flute theme.
4.Removed some enemies in some rooms to reduce lag.
5.Adjusted the 2nd quest overworld caves, secrets, flute stairs, stepladder areas, and screens (2nd quest screen colors fix, PENDING).
6.Boomerangs no longer does small increments of damage due to the challenge that is the 2nd quest
7.Created some 2nd quest dungeons, The first 4 2nd quest dungeons are finished and touched up. 5 more to create before all I must do is touch up and optimize this hack.
Please let me know any thoughts or feedback. Or let me know if you'd like to test out quest 1 it is finished.