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Author Topic: Zelda: Looming Darkness PROJECT (Will Take Suggestions)  (Read 9969 times)

The3Dude

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #20 on: January 24, 2020, 07:50:57 pm »
Since I have some time to chime in, I'd thought I'd add my 2 cents.
While a darker world does sound good, with the style of overworld used by Zelda 1, it may not turn out well. Themed settings would be the better way to go. Ice setting, lava setting, etc are all good choices to go with. Some of your current palette choices are good too.

Here's a list of some other ideas for you I thought of based from your last hack.

Allow the Boomerang to do damage again and make it the Magical Boomerang.
Eliminate the Wooden Boomerang and come up with a new item.
Allow for the Red Candle to be purchased again somewhat early(Level 3ish)
If possible, allow for the Blue Candle to be used twice on the screen instead of once.
Replace the Lion Key with a new item.
Make sure your hints are meaningful and not hard to understand.
A final boss other than Dark Link(I have an idea for you I'll share later).

That's all I got for now. Back to work for me, but I'll share more later when I have more time.

Hey ultima! Long time no see!

I for sure will include more valuable hints this time. The Lv6 hint was weird in Trial of Courage. :laugh: :-\

Any Ideas for what lion key can be? I've already got something planned that I don't want to spoil if I leave the key alone. :o

I have extremely limted ASM knowledge (almost none) so I couldn't go about making a new item without help.

And actually for a final Boss, I have the perfect idea that would match the ganon fight perfectly! The final Boss could actually be darkness itself. I mean literally... ganon is invisble and shoots fireballs, If I made the final boss in an unlightable room where you couldn't even see his fireballs it would make the final boss literally unseen. You'd have to try to hit and shoot everywhere until you break through the dark. The only way you'd know to shoot the darkness is when you hear the stun sound after hitting him enough times.
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Trax

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #21 on: January 24, 2020, 10:24:52 pm »
Some of my ideas (that would certainly contradict other people's) :

- Make difficulty ramp up slowly but surely.
- Only normal boomerang, and stun is enough. Magic Rod could hurt and stun at the same time.
- If burning trees is key to finding secrets that are important, then only have Red Candle, found earlier.
- Make 2-3 dungeons accessible by normal means, and others more hidden, requiring items to reach, and with reasonable hints.
- My opinion on good hinting for dungeon location is: one general hint, easy to find, and one more precise hint that you find using an essential item.
- Don't hide the first sword far away from the beginning. Hacks that abuse this are awful.

I can help with ASM.

The3Dude

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #22 on: January 24, 2020, 11:13:49 pm »
I can help with ASM.

Thanks a million for offering ASM help, I for sure wanna see what you can do. I know you're good though because your name floats around the site a lot. ;)

Only normal boomerang, and stun is enough. Magic Rod could hurt and stun at the same time.

(I kinda also like the normal boomerang over the magic one, because sometimes the M. Boomerang just goes way too far and it takes too long to return. Also, bro you gave me an idea! What if magic rod was an ice rod, it would make way more sense for it to stun enemies because they would be frozen actually.)

- If burning trees is key to finding secrets that are important, then only have Red Candle, found earlier.
- Make 2-3 dungeons accessible by normal means, and others more hidden, requiring items to reach, and with reasonable hints.
- My opinion on good hinting for dungeon location is: one general hint, easy to find, and one more precise hint that you find using an essential item.
   (Agree on all points!)

- Don't hide the first sword far away from the beginning. Hacks that abuse this are awful.
That is already solved. I made the first area already ;D
~The3Dude~

NiO

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #23 on: January 25, 2020, 06:45:31 am »
Yes... Your sprite does look a lot better now, seriously... A lot.

My only complain are the eyes, maybe (and just maybe) changing the brown and the green color positions could make it look better, I mean, use brown up and green down.

Other than that, I dont think it needs any change, it looks great.
« Last Edit: January 26, 2020, 03:41:57 am by NiO »

Googie

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #24 on: January 25, 2020, 09:50:09 am »


and here's the shadowed/better Link sprite.




Looks better in my opinion ;D

It does look way better, you got this, bro! :D  :cookie:

lexluthermiester

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #25 on: January 26, 2020, 12:46:01 am »
Here's the best I could do with blue.
Also added grass texture, Iprobably will update it.
Here's what it used to look like with just grassy texture.
To me, it looks like the whole game is set to take place at night. Kinda cool, no one has done that yet.

The3Dude

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #26 on: January 26, 2020, 07:23:23 pm »
I moved the green to the bottom of his eyes and realized why nintendo had it at the top :laugh:.

When it's at the bottom it looks like his eyes are higher... It's hard to explain. But the green acts as a separator to his hair. Because the green makes it not look connected to his hair. Again... It is hard to explain.
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pocket

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #27 on: January 26, 2020, 07:51:29 pm »
Bruh that new Link sprite is really good, and I love that portrait of his face.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

The3Dude

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #28 on: January 26, 2020, 08:06:44 pm »
Thanks! Depending on what version he has a different expression/reaction.

On easy he's asleep.

On normal he's cheesy as seen above.

On hard he's suspicious.

On insane he's yelling for his life lol, all Portraits are finished too.

Might as well show them I guess.

~The3Dude~

pocket

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #29 on: January 26, 2020, 09:21:10 pm »
I couldn't resist.

Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

The3Dude

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NiO

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #31 on: January 27, 2020, 05:54:18 am »
I moved the green to the bottom of his eyes and realized why nintendo had it at the top :laugh:.

When it's at the bottom it looks like his eyes are higher... It's hard to explain. But the green acts as a separator to his hair. Because the green makes it not look connected to his hair. Again... It is hard to explain.

Yeah, probably I have to see it and try it myself to have an idea of it.

Because I think Link looking to the sides looks good, but I feel it looks strange looking to our side.

Do you have those sprites outside the game too?

I sprited them myself with your pictures as a base, will see if I can make something with them today, I did the thing of the eyes and they dont look bad if you use other colors  :P
« Last Edit: January 27, 2020, 08:35:15 am by NiO »

the_E_y_Es

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #32 on: January 27, 2020, 10:08:01 am »
Thanks! Depending on what version he has a different expression/reaction.

On easy he's asleep.

On normal he's cheesy as seen above.

On hard he's suspicious.

On insane he's yelling for his life lol, all Portraits are finished too.

Might as well show them I guess.



How about swapping normal with hard?

The3Dude

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #33 on: January 27, 2020, 09:01:36 pm »
Ladies and Gentlemen...
We have a title! :D






Also the expressions are in order, like a slideshow. He shouldn't be fine and happy after being suspicous. :laugh:

(EDIT) Would curse of darkness, or curse of chaos sound better than curse of ruin? :-\
~The3Dude~

NiO

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #34 on: January 27, 2020, 10:37:23 pm »
Darkness sound better imo

lexluthermiester

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #35 on: January 28, 2020, 03:53:12 am »
Ladies and Gentlemen...
We have a title! :D






Also the expressions are in order, like a slideshow. He shouldn't be fine and happy after being suspicous. :laugh:

(EDIT) Would curse of darkness, or curse of chaos sound better than curse of ruin? :-\
Curse of Darkness sounds good! Chaos or Ruin don't really hint at the problem. That of course presumes that you are going with the dark theme.

The3Dude

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Re: Trying to make a Zelda 1 Hack everyone will enjoy (SUGGESTIONS NEEDED)
« Reply #36 on: January 28, 2020, 01:08:21 pm »
Curse of Darkness sounds good! Chaos or Ruin don't really hint at the problem. That of course presumes that you are going with the dark theme.

I agree, so I changed the name. Also did some touch-ups to the title screen in general. The stars... what's the word... they twinkle I guess I should say?

~The3Dude~

Vanya

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Re: Zelda: Curse of Darkness PROJECT (Will Take Suggestions)
« Reply #37 on: January 28, 2020, 07:29:32 pm »
Curse of Darkness sounds good, yes. That's why Castlevania already used it. ;P

But in all seriousness, I wouldn't use a title that is already used by another franchise.
It just feels tacky to me.

The use of the word Darkness in this hack fits perfectly.

Might I suggest "Shroud of Darkness"?
Maybe even make it part of the story? Or an item?

And for a bit more ambitious of an idea than just setting the game at night...
... how about setting it in the Twilight Realm?

You could have a new protagonist that is a member of the Twili and his mission could be to recover the parts of the fused shadow for the Princess.

Just my two cents.
« Last Edit: January 28, 2020, 07:45:19 pm by Vanya »

Trax

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Re: Zelda: Curse of Darkness PROJECT (Will Take Suggestions)
« Reply #38 on: January 28, 2020, 07:42:28 pm »
This intro screen is very good. Is it real or a mockup?

The3Dude

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Re: Zelda: Curse of Darkness PROJECT (Will Take Suggestions)
« Reply #39 on: January 28, 2020, 08:53:12 pm »
Curse of Darkness sounds good, yes. That's why Castlevania already used it. ;P

But in all seriousness, I wouldn't use a title that is already used by another franchise.
It just feels tacky to me.

LOL I did not know that name was taken...
I was thinking of having Vaati being the villain because he rarely ever is. So would Vaati's Curse, Oath of Darkness, or Fading Light sound best? Shroud of Darkness maybe would be too long under the Title Logo. That's the reason why I might not use it it is a good name though. :thumbsup:



This intro screen is very good. Is it real or a mockup?

It is very real I just finished editing the transition colors. It must look better than I thought if you thought it was a mockup, :laugh: Thanks!
~The3Dude~