Actually I want to leave the cracked walls in for both quests. That way it makes the player remember any suspicious cracks that couldn't be opened in one quest can be in the other quest.
I'll have an old man hint at remembering cracked walls that only can be opened in quest 2.
March 26, 2020, 06:39:15 pm - (Auto Merged - I needed to say this .)
Here's a big list of changes and what I've come up with.
1. Dungeon items, and what's needed to explore/discover a dungeon.
Lv1. First land dungeon, enter any time (Boomerang)
Lv2. First Fire dungeon, enter any time (Bow, Bomb upgrade)
Lv3. First water dungeon, enter any time (Bracelet)
Lv4. First Ice dungeon, enter any time (Blue candle)
Lv5. Second ice dungeon, Needs Ocarina ( Raft, Bomb upgrade)
Lv6. Second Land dungeon, Needs candle (Ocarina, Book)
Lv7. Second Water dungeon, Needs Raft ( Blue Tunic, Bomb upgrade, Silver arrow )
Lv8. Second fire dungeon, Needs Bracelet ( Ladder, Red Candle)
Lv9. (Red Tunic, Magic Key)
As you can see the 1st type of dungeon from each area can be entered from the start of the game, but the 2nd type needs a specific item to enter. So if you really wanted to you could go to Lv4 as your first dungeon then Lv6 after, or even Lv3 to Lv8. The dungeons won't be labeled Level 1 through 8 instead there will be symbols for what dungeon you are in. Like The first water dungeon won't be called Level-3 it would be called Level- (insert symbol here).
2. Overworld cave items.
Wood sword cave= Sword
White sword cave= Rod
Magic sword cave= Magic sword
Letter cave= Bait
shop 1 Bomb, heart, Key
Shop2 Heart, Blue potion, Red Potion
Shop3 Sword license, bomb, key
shop 4 Arrow, M Shield, M boom
Letter shop= White sword, Bait, Cheaper Red Potion
3. I'm utilizing unused enemies in the overworld such as the whirlwind enemies. Yes WHIRLWIND ENEMIES! There is a lost woods type section in the ice part of the world with strong winds. If the wind catches you you'll be blown back to the start. So you must dodge.
4. Dungeons graphics complete, and Boss Health.
shadows under doorways, made separate graphics for it.
Boss health has been changed aquamentus now takes 16 hits to defeat instead of 6, now it feels like a boss fight.
I would love opinions on these.