11 March 2016 - Forum Rules
Started by The3Dude, January 22, 2020, 01:19:01 PM
Quote from: Vanya on January 28, 2020, 07:29:32 PMCurse of Darkness sounds good, yes. That's why Castlevania already used it. ;PBut in all seriousness, I wouldn't use a title that is already used by another franchise.It just feels tacky to me.The use of the word Darkness in this hack fits perfectly.
Quote from: Vanya on January 29, 2020, 09:22:04 PMThat works pretty well, actually.And let me echo everyone else's sentiments on that second title screen.
Quote from: The3Dude on January 29, 2020, 12:31:42 PMTo everyone's comments above, I got a perfect name.The Legend of Zelda: Looming Darkness
Quote from: lexluthermiester on January 31, 2020, 05:37:54 AM"Looming" tends to imply that it is impending and yet to happen.Maybe "Curse of Shadow"?
Quote from: ultimaweapon on February 02, 2020, 08:17:20 PMI like Link's look and the new colors. They are a new welcomed addition. I like the title Looming Darkness as well.
Quote from: The3Dude on February 03, 2020, 08:09:31 PM Thanks Ultima!Also what does everyone think of this?So... I'm going to have 4 of the dungeons able to be beaten in random orders. I split the overworld into 4 sections, leaving the spawn area in the middle of the map. So you can choose to explore the beach first, the Magma Marsh, the Ice Peaks, or the dark woods first. That will all be up to the player, everyone will have a different experience. But since there are 4 areas of the map there will be 2 dungeons in each section and Lv9 will be in an unknown place for now.I was also thinking of having Lv9 be able to be accessed at all times, but you can explore it more and more as you gain items from other dungeons. Kind of like the Temple of the Ocean King from Phantom Hourglass. Would that be a good idea? The Final Boss obviously would have the Triforce guard/old man not allowing you to pass if you don't have all Triforce pieces. I really would appreciate feedback and opinions on these ideas.
Quote from: The3Dude on February 06, 2020, 03:38:28 PMSo as of now Theres Lava, Ice, Woods, and Beach section. Should the fourth area still be beach or should I make it underwater?
Quote from: The3Dude on January 24, 2020, 07:50:57 PMAnd actually for a final Boss, I have the perfect idea that would match the ganon fight perfectly! The final Boss could actually be darkness itself. I mean literally... ganon is invisble and shoots fireballs, If I made the final boss in an unlightable room where you couldn't even see his fireballs it would make the final boss literally unseen. You'd have to try to hit and shoot everywhere until you break through the dark. The only way you'd know to shoot the darkness is when you hear the stun sound after hitting him enough times.
Quote from: ifightdragons on February 24, 2020, 11:15:28 AMI'm following this hack with anticipation. Your previous hacks has shown some promise, and this looks like it could be a good one.But about the planned final boss fight. That idea sounds very unique in theory, but could very fast turn into a unfair and not very fun boss fight. Fighting something you can't see would frustrate about 99 % of all players."The only way you'd know to shoot the darkness is when you hear the stun sound after hitting him enough times" <--- That should tell you straight away that the fight is already going to piss most people off. It basically guarantees there will be stumbling in the dark for quite some time before luck and persistence hands you a shot. Again, a novel idea and gimmick, but would it really be fun for anyone besides the creator and a few select crazy hardcore players?Remember the key to any good game is it needs a very fine balance between fun and challenging.Other than that: Be smart when designing puzzles. Always keep in mind that the players will not have your knowledge when trying to solve them, so make them as intuitive as possible, without being too easy nor too hard.And avoid crowding the screens with too many enemies, as to not make the fps drop.Good luck! Looking forward to your updates.
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