OK, So I understand that the Sega Genesis Name table is like this:
p = Priority flag
c = Palette select
v = Vertical flip
h = Horizontal flip
n = Pattern name
And that the pattern name is the upper 11 bits of the physical address of pattern
in video RAM.
But then the question is: Where are the final 5 bits for the pattern name? Where do I find it
Also, when it says upper 11 bits, does it mean the biggest 11 bits of the Pattern name?