Just a little check in on this thread, seems i've missed quite a few replies. I've become a bit busy with art commissions and a few personal life issues I won't go into to work on anything, but since i'm still waiting on my helpers there would not be anything big to report regardless of if I had worked on anything.
I really don't know if you're gonna do SMAS+SMW but I have started on a concept for Mario.
And I'm up for doing any SMB3 stuff, if you haven't done Princess Toadstool/Peach or Toad yet, I can take care of it for you.
It's really up in the air about weather or not i'm gonna do a "+ World" version. The thing that will make or break it is the ability to change the Koopaling's color pallets to be accurate. Otherwise, I just don't feel like there's a point. That being said, Mario himself is what I dread the most about a +World version of the game. SMW Is my least favorite Mario sprite of all time ( if we ignore the various multiplat releases of Mario Bros and Donkey Kong anyhow ). You've actually got a nice start there. I really don't know what direction i'm going to take Mario's look, in a theoretical +World version of this hack.
I've not done Peach yet, and I've dabbled in Toad but i'm not satisfied with what I've done.
Update time for me: I'm still working on Peach's and Toad's sprites for SMB3 (I still don't know if you've taken care of that), but I have updated the unused SMB2 sprites. Here's what I did:
-Changed Toad's throwing expression
-Changed the shading on Mario's and Luigi's gloves in the character select sprites
-Added one pixel to separate Luigi's shirt and glove
-Fixed Mario's foot on his small throwing sprite
I already inserted these into my copy of the rom if anyone is asking.
I like most of these changes but I still think Toad's throwing face looks fine, i'll take a look at these on my next edit of the SMB2 sprites.
Well, I'm back. On the topic of SMB1, there are some things I don't really like about the bros., like the hair being brown.. I suppose you based it on the newer artwork, but Classic Mario had black hair. You can keep the brown hair in SMB2 and SMB3, but brown hair in SMB1 feels weird.
I've edited the idle stances with my own edits, changing what I felt was weird. I also made Luigi slimmer and taller.
Also, if changing the palletes are possible, I'd like the darkest color to be more dark so that it doesn't mix in with the bg or other stuff much.
Most of the artwork I've seen for the original SMB1 shows him with brown hair, even the Japanese box art has brown hair, most of the art from the wiki shows brown hair too, the only exception seems to be the little doodles they used in the japanese manuals, perhaps you're confusing him with the Super Mario Bros. Super Show?
I do agree about the pallet for the most part, I wanted to darken a lot of the colors just a tad. I actually already have darkened the brown and blue part of Mario's pallet in SMB1, but I don't believe it's been shown off in screenshots much since I usually use the Lost Levels Pallet to show off any work yet. MetalWario64 is working on the SMB1 sprites, so I'm just using my Lost Levels sprites as placeholders.
As for your tweaks to the idle stances, they're pretty slick, I think Luigi does look a fair bit better. But as I said, it's MetalWario64 who's doing SMB1 sprites. I do think i'll take a closer look at your changes when I do my next bit of work on Lost Levels though, I feel you really improved Luigi in particular. And I'd like to do the darker colors on their overalls.
As I was saying, here are Princess Toadstool/Peach's and Toad's SMB3 sprites. I didn't have the All-Stars rom open when I made these sprites but instead had the NES SMB3 rom open. Luckily, I remembered the color palettes from All-Stars.
However, Toad had a purplish vest color in the Japanese boxart of SMB3 so I don't know if you want to base it off that or keep it blue like All-Stars.
Oh, and if you're wondering where the unused Toadstool sprites are located, they should be with some of the castle sprites.
I really dig those Peach and Toad sprites. May tweak Toad a bit but Peach seems great. As I said already, color pallet work will be waiting until after I get that build script, but I will take a look at the artwork of all the characters again before I do any further color pallet work.
Toad and his purple vest is a curious case to me and I'm not sure what to do because it seems to fluctuate between blue and purple in all the key art. I think it's even red in some of the SMB1 art. I'll cross that bridge when I get to it though.
About the issue of the sky color, It's still only a hypothetical. I don't even know how to change the sky's pallet, it's something I pitched to Dark Samus. It's not even that I want it to be darker, I just want the hue to be closer to the NES. Less teal like the All-Stars color, and more Periwinkle like the NES color. Lightness and darkness isn't that much of a factor.
I'm sorry this project started out so fast and is now suddenly proceeding at the pace of an iceburg stuck in molasses everybody. To think I once thought about calling this hack "Super Mario All-Stars 2020" ...Well I guess it's good that I didn't, because we missed that deadline, and 2020 ended up being one of the worst years many have ever lived through. Here's hoping it will be a better year, and it won't take another full year to complete, and if it does, so be-it.
This has been my periodic pop-in to let everyone know this project isn't dead.