11 March 2016 - Forum Rules
Started by pocket, January 10, 2020, 09:11:21 PM
Quote from: RetroGameFan on December 23, 2020, 08:59:00 AMAs for the poll at the top, I voted for "Darker like the NES game". It seemed to me that that was the better choice, considering it would be truer to the original NES version of SMB.For a little while, that choice appeared to have more of a commanding lead over the other option, until three users in a row (evidently) voted the option of "Stay lighter like All-Stars".Could someone please explain to me why one would think a lighter color theme would work better?
Quote from: Metalwario64 on December 27, 2020, 11:01:39 PMBecause that's more natural. The NES colors were the way they were due to the NES having very few colors to choose from. The lighter background helps separate the BG and the FG details better. I've played hacks that have backgrounds with similar colors to the foreground and it tends to be a bit visually confusing, or obfuscates details.If this was to follow the NES colors literally, then Mario should have his brown shirt, moustache and eyes like his sprites (and that looks like it's going to be an optional patch).
Quote from: Justamariofan on December 17, 2020, 08:32:37 AMI really don't know if you're gonna do SMAS+SMW but I have started on a concept for Mario.https://imgur.com/wQD6uQFAnd I'm up for doing any SMB3 stuff, if you haven't done Princess Toadstool/Peach or Toad yet, I can take care of it for you.
Quote from: Justamariofan on December 27, 2020, 09:35:29 PMUpdate time for me: I'm still working on Peach's and Toad's sprites for SMB3 (I still don't know if you've taken care of that), but I have updated the unused SMB2 sprites. Here's what I did:-Changed Toad's throwing expression-Changed the shading on Mario's and Luigi's gloves in the character select sprites-Added one pixel to separate Luigi's shirt and glove-Fixed Mario's foot on his small throwing spriteI already inserted these into my copy of the rom if anyone is asking.https://imgur.com/a/REnfiuR
Quote from: Hellfire on December 27, 2020, 08:36:11 AMWell, I'm back. On the topic of SMB1, there are some things I don't really like about the bros., like the hair being brown.. I suppose you based it on the newer artwork, but Classic Mario had black hair. You can keep the brown hair in SMB2 and SMB3, but brown hair in SMB1 feels weird.I've edited the idle stances with my own edits, changing what I felt was weird. I also made Luigi slimmer and taller.Also, if changing the palletes are possible, I'd like the darkest color to be more dark so that it doesn't mix in with the bg or other stuff much.https://imgur.com/a/dcFBZhe
Quote from: Justamariofan on December 28, 2020, 12:42:54 AMAs I was saying, here are Princess Toadstool/Peach's and Toad's SMB3 sprites. I didn't have the All-Stars rom open when I made these sprites but instead had the NES SMB3 rom open. Luckily, I remembered the color palettes from All-Stars.However, Toad had a purplish vest color in the Japanese boxart of SMB3 so I don't know if you want to base it off that or keep it blue like All-Stars.Oh, and if you're wondering where the unused Toadstool sprites are located, they should be with some of the castle sprites.https://imgur.com/4qxSz04
QuoteChange title screen to add subtitle of this hack's name ( once I come up with a better one)
Quote from: pocket on January 24, 2021, 02:02:00 AMIt's really up in the air about weather or not i'm gonna do a "+ World" version. The thing that will make or break it is the ability to change the Koopaling's color pallets to be accurate. Otherwise, I just don't feel like there's a point. That being said, Mario himself is what I dread the most about a +World version of the game. SMW Is my least favorite Mario sprite of all time ( if we ignore the various multiplat releases of Mario Bros and Donkey Kong anyhow ). You've actually got a nice start there. I really don't know what direction i'm going to take Mario's look, in a theoretical +World version of this hack.
Quote from: BlazeHeatnix on January 24, 2021, 12:48:56 PMSo background editing is on the table now?Does that mean Lost Levels World 9 can be restored to the FDS version?
Quote from: Miles on January 30, 2021, 07:58:19 PMLove what I see so far. Definitely one of the more interesting edits/hacks.I would suggest going with the "DELUXE" name the updated games use (New Super Mario U DELUXE, Mario Kart 8 DELUXE).Additionally, I suggest following addition to the game:* Adding an option to switch between the JAP/US/EU-versions of the games for either the game select artworks (US/EU have different Nintendo seals, for example). Only problem I see here is that there is no Japanese cover for Super Mario World, it needs to be done by scratch.* When we stay at the covers: Adding/Replacing the original Super Mario Bros. artwork instead of the pixel-artwork the US had. Needs to be done from scratch as well.* Adding the Super Famicom button palette to the button layout when you select a save fileFebruary 01, 2021, 03:36:46 PM - (Auto Merged - Double Posts are not allowed before 7 days.)Justamariofan & pocket:May I suggest you're going through these alpha/beta Mario World graphic styles? Perhaps you guys could use these and edit them.
Quote from: Razieldemon on February 04, 2021, 12:16:10 AMWould expanding the cart size from 3MB to 4MB help solve the pallette problem?
Quote from: J^P on February 04, 2021, 11:00:28 AMhow does extra 1mb has anything to do with palettes? Besides, changing palettes with lunar magic is trivial thing to do, in fact with it you can have complete freedom with it, like giving each level and sub-level/room its unique palette if you want, and you can expand palette too since stock SMW doesn't use it fully.
Quote from: Light of Hikari on February 16, 2021, 09:11:24 PMPlease, can you drop the SMB2 & SMB3 enemy sprite sheet? I want to edit some enemies like Panser or Angry Sun for example, if anyone isn't doing it right now.Great idea of yours and good work for everyone involved!I prefer darker like the original SMB.Also, do you'll use the unused content from the SMAS? Like the 16-bit renditions of the SMB tiles, the tomato from SMB2 or the early file select screen.https://tcrf.net/Super_Mario_All-Starshttps://tcrf.net/Prerelease:Super_Mario_All-Stars#File_Select_2
Quote from: Justamariofan on February 17, 2021, 05:56:51 PMIf there's anything else, spritewise, that you need me to do, just let me know.Also I haven't been active since I was moving houses.
Quote from: MarkTancho2002 on April 21, 2021, 08:28:39 PMVery nice. However, since it's a demo, there are some missing sprites that need to be edited.
Quote from: Flaviogames on May 01, 2021, 09:26:17 PMwhat a spectacular job, will it be more or less as much as% so far?
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