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Poll

How should Super Mario Bros 1 backgrounds look?

Darker like the NES game
Stay lighter like All-Stars

Author Topic: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )  (Read 190742 times)

RetroGameFan

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #540 on: December 23, 2020, 08:59:00 am »
As for the poll at the top, I voted for "Darker like the NES game". It seemed to me that that was the better choice, considering it would be truer to the original NES version of SMB.

For a little while, that choice appeared to have more of a commanding lead over the other option, until three users in a row (evidently) voted the option of "Stay lighter like All-Stars".

Could someone please explain to me why one would think a lighter color theme would work better?

Hellfire

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #541 on: December 27, 2020, 08:36:11 am »
Well, I'm back. On the topic of SMB1, there are some things I don't really like about the bros., like the hair being brown.. I suppose you based it on the newer artwork, but Classic Mario had black hair. You can keep the brown hair in SMB2 and SMB3, but brown hair in SMB1 feels weird.
I've edited the idle stances with my own edits, changing what I felt was weird. I also made Luigi slimmer and taller.
Also, if changing the palletes are possible, I'd like the darkest color to be more dark so that it doesn't mix in with the bg or other stuff much.

https://imgur.com/a/dcFBZhe
« Last Edit: December 27, 2020, 08:44:53 am by Hellfire »

Justamariofan

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #542 on: December 27, 2020, 09:35:29 pm »
Update time for me: I'm still working on Peach's and Toad's sprites for SMB3 (I still don't know if you've taken care of that), but I have updated the unused SMB2 sprites. Here's what I did:

-Changed Toad's throwing expression
-Changed the shading on Mario's and Luigi's gloves in the character select sprites
-Added one pixel to separate Luigi's shirt and glove
-Fixed Mario's foot on his small throwing sprite

I already inserted these into my copy of the rom if anyone is asking.
https://imgur.com/a/REnfiuR
« Last Edit: December 27, 2020, 09:41:14 pm by Justamariofan »

Metalwario64

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #543 on: December 27, 2020, 11:01:39 pm »
As for the poll at the top, I voted for "Darker like the NES game". It seemed to me that that was the better choice, considering it would be truer to the original NES version of SMB.

For a little while, that choice appeared to have more of a commanding lead over the other option, until three users in a row (evidently) voted the option of "Stay lighter like All-Stars".

Could someone please explain to me why one would think a lighter color theme would work better?
Because that's more natural. The NES colors were the way they were due to the NES having very few colors to choose from. The lighter background helps separate the BG and the FG details better. I've played hacks that have backgrounds with similar colors to the foreground and it tends to be a bit visually confusing, or obfuscates details.

If this was to follow the NES colors literally, then Mario should have his brown shirt, moustache and eyes like his sprites (and that looks like it's going to be an optional patch).

Justamariofan

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #544 on: December 28, 2020, 12:42:54 am »
As I was saying, here are Princess Toadstool/Peach's and Toad's SMB3 sprites. I didn't have the All-Stars rom open when I made these sprites but instead had the NES SMB3 rom open. Luckily, I remembered the color palettes from All-Stars.

However, Toad had a purplish vest color in the Japanese boxart of SMB3 so I don't know if you want to base it off that or keep it blue like All-Stars.

Oh, and if you're wondering where the unused Toadstool sprites are located, they should be with some of the castle sprites.
https://imgur.com/4qxSz04

RetroGameFan

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #545 on: December 29, 2020, 11:35:28 am »
Because that's more natural. The NES colors were the way they were due to the NES having very few colors to choose from. The lighter background helps separate the BG and the FG details better. I've played hacks that have backgrounds with similar colors to the foreground and it tends to be a bit visually confusing, or obfuscates details.

If this was to follow the NES colors literally, then Mario should have his brown shirt, moustache and eyes like his sprites (and that looks like it's going to be an optional patch).
Sorry for the late reply, but thanks for the explanation. :)

pocket

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #546 on: January 24, 2021, 02:02:00 am »
Just a little check in on this thread, seems i've missed quite a few replies. I've become a bit busy with art commissions and a few personal life issues I won't go into to work on anything, but since i'm still waiting on my helpers there  would not be anything big to report regardless of if I had worked on anything.

I really don't know if you're gonna do SMAS+SMW but I have started on a concept for Mario.
https://imgur.com/wQD6uQF

And I'm up for doing any SMB3 stuff, if you haven't done Princess Toadstool/Peach or Toad yet, I can take care of it for you.

It's really up in the air about weather or not i'm gonna do a "+ World" version.  The thing that will make or break it is the ability to change the Koopaling's color pallets to be accurate. Otherwise, I just don't feel like there's a point. That being said, Mario himself is what I dread the most about a +World version of the game. SMW Is my least favorite Mario sprite of all time ( if we ignore the various multiplat releases of Mario Bros and Donkey Kong anyhow ).  You've actually got a nice start there. I really don't know what direction i'm going to take Mario's look, in a theoretical +World version of this hack.

I've not done Peach yet, and I've dabbled in Toad but i'm not satisfied with what I've done.

Update time for me: I'm still working on Peach's and Toad's sprites for SMB3 (I still don't know if you've taken care of that), but I have updated the unused SMB2 sprites. Here's what I did:

-Changed Toad's throwing expression
-Changed the shading on Mario's and Luigi's gloves in the character select sprites
-Added one pixel to separate Luigi's shirt and glove
-Fixed Mario's foot on his small throwing sprite

I already inserted these into my copy of the rom if anyone is asking.
https://imgur.com/a/REnfiuR

I like most of these changes but I still think Toad's throwing face looks fine,  i'll take a look at these on my next edit of the SMB2 sprites.

Well, I'm back. On the topic of SMB1, there are some things I don't really like about the bros., like the hair being brown.. I suppose you based it on the newer artwork, but Classic Mario had black hair. You can keep the brown hair in SMB2 and SMB3, but brown hair in SMB1 feels weird.
I've edited the idle stances with my own edits, changing what I felt was weird. I also made Luigi slimmer and taller.
Also, if changing the palletes are possible, I'd like the darkest color to be more dark so that it doesn't mix in with the bg or other stuff much.

https://imgur.com/a/dcFBZhe

Most of the artwork I've seen for the original SMB1 shows him with brown hair, even the Japanese box art has brown hair, most of the art from the wiki shows brown hair too, the only exception seems to be the little doodles they used in the japanese manuals, perhaps you're confusing him with the Super Mario Bros. Super Show?

I do agree about the pallet for the most part, I wanted to darken a lot of the colors just a tad. I actually already have darkened the brown and blue part of Mario's pallet in SMB1, but I don't believe it's been shown off in screenshots much since I usually use the Lost Levels Pallet to show off any work yet.  MetalWario64 is working on the SMB1 sprites, so I'm just using my Lost Levels sprites as placeholders.

As for your tweaks to the idle stances, they're pretty slick, I think Luigi does look a fair bit better.  But as I said, it's MetalWario64 who's doing SMB1 sprites.  I do think i'll take a closer look at your changes when I do my next bit of work on Lost Levels though, I feel you really improved Luigi in particular. And I'd like to do the darker colors on their overalls.

As I was saying, here are Princess Toadstool/Peach's and Toad's SMB3 sprites. I didn't have the All-Stars rom open when I made these sprites but instead had the NES SMB3 rom open. Luckily, I remembered the color palettes from All-Stars.

However, Toad had a purplish vest color in the Japanese boxart of SMB3 so I don't know if you want to base it off that or keep it blue like All-Stars.

Oh, and if you're wondering where the unused Toadstool sprites are located, they should be with some of the castle sprites.
https://imgur.com/4qxSz04

I really dig those Peach and Toad sprites. May tweak Toad a bit but Peach seems great.  As I said already, color pallet work will be waiting until after I get that build script, but I will take a look at the artwork of all the characters again before I do any further color pallet work.

Toad and his purple vest is a curious case to me and I'm not sure what to do because it seems to fluctuate between blue and purple in all the key art. I think it's even red in some of the SMB1 art.  I'll cross that bridge when I get to it though.

About the issue of the sky color, It's still only a hypothetical. I don't even know how to change the sky's pallet, it's something I pitched to Dark Samus.  It's not even that I want it to be darker, I just want the hue to be closer to the NES. Less teal like the All-Stars color, and more Periwinkle like the NES color. Lightness and darkness isn't that much of a factor.

I'm sorry this project started out so fast and is now suddenly proceeding at the pace of an iceburg stuck in molasses everybody.  To think I once thought about calling this hack "Super Mario All-Stars 2020" ...Well I guess it's good that I didn't, because we missed that deadline, and 2020 ended up being one of the worst years many have ever lived through. Here's hoping it will be a better year, and it won't take another full year to complete, and if it does, so be-it.

This has been my periodic pop-in to let everyone know this project isn't dead.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

cartridge_rom

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #547 on: January 24, 2021, 08:37:40 am »
@pocket thank you for reporting and updating the status of your project, the art work is amazing.
great to continue the project. :beer:

BlazeHeatnix

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #548 on: January 24, 2021, 12:48:56 pm »
So background editing is on the table now?

Does that mean Lost Levels World 9 can be restored to the FDS version?

Miles

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #549 on: January 30, 2021, 07:58:19 pm »
Love what I see so far. Definitely one of the more interesting edits/hacks.

Quote
Change title screen to add subtitle of this hack's name ( once I come up with a better one)

I would suggest going with the "DELUXE" name the updated games use (New Super Mario U DELUXE, Mario Kart 8 DELUXE).

Additionally, I suggest following addition to the game:

* Adding an option to switch between the JAP/US/EU-versions of the games for either the game select artworks (US/EU have different Nintendo seals, for example). Only problem I see here is that there is no Japanese cover for Super Mario World, it needs to be done by scratch.
* When we stay at the covers: Adding/Replacing the original Super Mario Bros. artwork instead of the pixel-artwork the US had. Needs to be done from scratch as well.
* Adding the Super Famicom button palette to the button layout when you select a save file

February 01, 2021, 03:36:46 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Justamariofan & pocket:

May I suggest you're going through these alpha/beta Mario World graphic styles? Perhaps you guys could use these and edit them.
« Last Edit: February 01, 2021, 03:36:46 pm by Miles »

Razieldemon

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #550 on: February 04, 2021, 12:16:10 am »
It's really up in the air about weather or not i'm gonna do a "+ World" version.  The thing that will make or break it is the ability to change the Koopaling's color pallets to be accurate. Otherwise, I just don't feel like there's a point. That being said, Mario himself is what I dread the most about a +World version of the game. SMW Is my least favorite Mario sprite of all time ( if we ignore the various multiplat releases of Mario Bros and Donkey Kong anyhow ).  You've actually got a nice start there. I really don't know what direction i'm going to take Mario's look, in a theoretical +World version of this hack.

Would expanding the cart size from 3MB to 4MB help solve the pallette problem?

J^P

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #551 on: February 04, 2021, 11:00:28 am »
how does extra 1mb has anything to do with palettes? Besides, changing palettes with lunar magic is trivial thing to do, in fact with it you can have complete freedom with it, like giving each level and sub-level/room its unique palette if you want, and you can expand palette too since stock SMW doesn't use it fully.

pocket

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #552 on: February 09, 2021, 10:48:56 pm »
So this is... not entirely an update, but I wanted to share it anyway.  A friend of mine sent me some late christmas gifts, and one of the things included were some sheets of stickers, including some of the sprites I've made for this very hack.



Actually, I don't know if this veresion of Iggy and Wendy was shown off yet? That being said, it's unclear on weather or not I can get any green into Iggy's pallet without sacrificing the blue, so this might or might not be his final version.
NOTE: A lot of the original sprites are also mixed in, and none of the stickers from the smaller sheet are from this hack.
I gotta say, it's pretty sweet having physical gifts of my own work like this.

So background editing is on the table now?

Does that mean Lost Levels World 9 can be restored to the FDS version?
That remains to be seen, i'm waiting for DarkSamus to get back to me on backgrounds. There's a good chance version 1.0 of this hack won't have background changes at all but perhaps can be added in a future update.

Love what I see so far. Definitely one of the more interesting edits/hacks.

I would suggest going with the "DELUXE" name the updated games use (New Super Mario U DELUXE, Mario Kart 8 DELUXE).

Additionally, I suggest following addition to the game:

* Adding an option to switch between the JAP/US/EU-versions of the games for either the game select artworks (US/EU have different Nintendo seals, for example). Only problem I see here is that there is no Japanese cover for Super Mario World, it needs to be done by scratch.
* When we stay at the covers: Adding/Replacing the original Super Mario Bros. artwork instead of the pixel-artwork the US had. Needs to be done from scratch as well.
* Adding the Super Famicom button palette to the button layout when you select a save file

February 01, 2021, 03:36:46 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Justamariofan & pocket:

May I suggest you're going through these alpha/beta Mario World graphic styles? Perhaps you guys could use these and edit them.

I actually made a poll for the name, and Deluxe was in the running, but Redrawn ended up winning... I still am a little mixed on that tbh. I feel like i'm stepping on the toes of Super Mario World redrawn.

Those ideas all sound like things I may need a little help with, and would once again be best saved for a post 1.0 release.    I'll definitely take a look at the beta stuff if I do get around to Super Mario World.

Would expanding the cart size from 3MB to 4MB help solve the pallette problem?


I'm not really sure how it would.

how does extra 1mb has anything to do with palettes? Besides, changing palettes with lunar magic is trivial thing to do, in fact with it you can have complete freedom with it, like giving each level and sub-level/room its unique palette if you want, and you can expand palette too since stock SMW doesn't use it fully.

Actually you can't edit any of the pallets for boss rooms in Super Mario World. It only works for Lemmy and Iggy's rooms because they don't use Mode 7.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

Eyzmaster

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #553 on: February 10, 2021, 09:11:29 am »
Really fun and beautiful project! Amazing work put into this project so far!
I had been following all this from afar, but since I finally (re)opened an account over here, I just wanted to give a little shoutout to all this work! Keep it upt!

Also "Darker like the NES game" Yes, please.

UltraEpicLeader100

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #554 on: February 15, 2021, 07:08:58 pm »
It's cool that you got stickers based on the sprites from this project. I say Darker like the NES Game for the poll.







Also SMBX graphics pack of this hack when

Light of Hikari

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #555 on: February 16, 2021, 09:11:24 pm »
Please, can you drop the SMB2 & SMB3 enemy sprite sheet?
I want to edit some enemies like Panser or Angry Sun for example, if anyone isn't doing it right now.
Great idea of yours and good work for everyone involved!

I prefer darker like the original SMB.

Also, do you'll use the unused content from the SMAS? Like the 16-bit renditions of the SMB tiles, the tomato from SMB2 or the early file select screen.
https://tcrf.net/Super_Mario_All-Stars





https://tcrf.net/Prerelease:Super_Mario_All-Stars#File_Select_2

« Last Edit: February 18, 2021, 11:00:11 am by Light of Hikari »

Justamariofan

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #556 on: February 17, 2021, 05:56:51 pm »
If there's anything else, spritewise, that you need me to do, just let me know.

Also I haven't been active since I was moving houses.

MarkTancho2002

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #557 on: April 21, 2021, 08:28:39 pm »
Very nice. However, since it's a demo, there are some missing sprites that need to be edited.

Flaviogames

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Re: Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )
« Reply #558 on: May 01, 2021, 09:26:17 pm »
what a spectacular job, will it be more or less as much as% so far?