11 March 2016 - Forum Rules
Started by pocket, January 10, 2020, 09:11:21 PM
Quote from: Hellfire on October 02, 2020, 06:39:57 AMWell, I opened the rom using YY-CHR, loaded the pallete, but uh.. Mario and the others seem to be horribly transfigured in pieces and scattered around. The other sprites are fine though. There's also a copy of the original SMB2 players.
Quote from: pocket on October 03, 2020, 04:39:03 AMHuh... that's strange, but then I actually never looked at the sprites in the Demo since Yoshifanatic's hack just assembles the fully hacked rom right then and there. But that did make me realize I actually have a sprite sheet for everything in the Demo in a .bin format, they're still a bit disassembled but not to the degree that they are in my demo. I threw them into the MEGA so you can get them from there. Sorry about making you jump through the hoops.I have mostly complete sheets for SMB1 and Lost Levels as well actually. I was getting everything organized by copy pasting my sprites into the folders of Yoshi Fanatic's hack when DarkSamus99 contacted me so SMB3 is the only one that I've not got sheets for yet.
Quote from: Aquashark on October 08, 2020, 12:05:17 PMI can't seem to figure out how to delete this... perhaps I have to wait for moderator approval :/
Quote from: Hellfire on October 03, 2020, 05:16:24 AMWell, don't worry. All I had to do was press the + button a couple of times, a solution that Justamariofan suggested. Mario sprites are done. I tried to do Luigi but he just looks worse than your sprites, so I've kept them as is. https://drive.google.com/file/d/1nzxZq87nFyONUEXrw20O6p-9GF932EbW/view?usp=sharing
Quote from: Justamariofan on October 03, 2020, 05:23:57 AMSo I may have edited this off-hand, but I edited unused sprites for SMB2.-Mario, Luigi, and Toad (ALL Super) may look like the used versions with a slight bit of changes, but for small and Peach, I may have also referenced the NES.-The blue on Peach is somewhat different from what is planned... I think.-There are a few flaws, example: the shading in Mario's gloves for character select is red.-This isn't mandatory to use, but if you like to, and maybe fix a few flaws.WARNING: This image is 4x the actual height.https://imgur.com/Ta5XnC8And about the Mouser options... I edited the pink and bluish-green palettesPink Mouser: R:31 G:22 B:25 R:30 G:10 B:16 R:26 G:2 B:9Bluish-Green Mouser: R:22 G:31 B:28 R:10 G:30 B:24 R:2 G:22 B:16-This isn't mandatory to use, but if you like to, go aheadWARNING: This image is 4x the actual height.https://imgur.com/ULiQfdE
Quote from: Aquashark on October 08, 2020, 12:05:17 PMHi! I've been watching from the shadows for a long time, and as a fellow person who loves the manual/character art, I'm very excited for this project! You've done an excellent job and are a great artist.I have a question, though - I was wondering why for the Ninji enemy, you went with the buttony artwork that was used for later iterations of the character (starting with SMW) versus the original Doki Doki Panic / SMB2 manual art that gives them teeth/claws. (Looks like Supper Mario Broth has done an article on the Ninji evolution too: https://www.patreon.com/posts/supper-mario-10-28117296 )I tried searching the thread again to see if it's been brought up before, but I couldn't find anything.I'm just curious - I personally enjoy the original teeth interpretation more than the buttons, but that might just be because I grew up with the SMB2 manual :>EDIT: I just found your mention of the Ninji at the very end of the OP, but I can't seem to figure out how to delete this... perhaps I have to wait for moderator approval :/ I guess you can still comment on your reasoning if you wish!
Quote from: VioletFox on October 12, 2020, 06:49:48 AMI don't remember if this was brought up before, but I was wondering if you were planning to make the world 8 part of mario 3 closer to how it was originally. With it's mostly black and white backgrounds. I was always dissapointed they changed that in the snes version.
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