11 March 2016 - Forum Rules
Started by pocket, January 10, 2020, 09:11:21 PM
QuoteJust found out that the demo patch won't let me play SMB1; selecting either mode on the game's title screen sends me back to the All-Stars title screen.
slide kick sfx$27/A67E A9 03 LDA #$03$27/A680 8D 00 12 STA $1200 [$21:1200]
Quote from: stratoform on June 13, 2020, 12:03:16 PMThat was stupid on my part, crossed wires. Thanks for fixing it up.I noticed that the code actually plays stomp sfx (02) first. Then for some reason switches to the kick sfx (03) instead. Don't know why_ but doesn't matter atm I guess.--- edit: Added with full credit to you.--- edit: Now I know why it does matter. That spot plays the raccoon tail kick sfx. Oh bugger.
Quote from: stratoform on June 13, 2020, 04:51:59 PMSure! I'll try finishing up your SMW work. I think it's a "preferred upgrade" that generally anyone would want.
Quote from: ShadowOne333 on June 13, 2020, 06:48:34 PMAgree :pHeck, by the end of it you could even replace the Redux hack with yours, no doubt.The amount of hacks going on your side are eve beyond what I could have imagined for a polished version of SMAS-SMW
$23/D655 B9 63 D6 LDA $D663,y[$23:D663]$23/D658 85 00 STA $00 [$00:0000]$23/D65A B9 64 D6 LDA $D664,y[$23:D664]$23/D65D 85 01 STA $01 [$00:0001]$23/D65F AB PLB$23/D660 6C 00 00 JMP ($0000)[$23:D67B]muncher block$23/D67B A0 01 LDY #$01$23/D67D 60 RTS
Quote-Being able to stomp/carry upside-down Spiny Shells without harm.
!SMB3_Player_Jump = $A6$27/99C5 A5 A6 LDA $A6 [$00:00A6]$27/99C7 D0 0F BNE $0F [$99D8]
Quote from: stratoform on June 14, 2020, 11:41:53 AMNeed some clarification. So I hit spiny with the tail and it flips. Run kick = no damage; carry = no damage; jump = damage. Anything cases I'm missing?_______________________________________Spiny Jump DamageCode Select Expand!SMB3_Player_Jump = $A6$27/99C5 A5 A6 LDA $A6 [$00:00A6]$27/99C7 D0 0F BNE $0F [$99D8]Change BNE $0F to $00. That skips jump ==> auto-damage. Unsure if there's other corner cases with jumping..edit: Found indirect one. Hold spiny until it reverts. Kills itself instead of walking again. Try to asm this one then.
buzzy beetle ($70) = $45 = no stomp hurtspiny shell ($71) = $65 = stomp hurt$27/9A1D BC 71 06 LDY $0671,x[$21:0674]$27/9A20 B9 AF B1 LDA $B1AF,y[$21:B21F]$27/9A23 29 20 AND #$20$27/9A25 F0 0B BEQ $0B [$9A32]
$27/9A18 AD 75 05 LDA $0575 [$21:0575]$27/9A1B D0 0A BNE $0A [$9A27]
QuoteAlso, what I meant with the SMB3 Sliding Kill SFX patch was that I wanted sliding kills to make the "kick" sound, when the base All-Stars games already do that (Your patch makes it so the "stomp" sound is used instead, as in the NES version.).
QuoteStratoform, I was wrong about the SMB3 Muncher Block fix patch - it makes power-up-holding Note and Wood Blocks completely inert once their contents are emptied (Note Blocks in general are also inert), and pink Note Blocks disappear.
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