News: 11 March 2016 - Forum Rules
SMB1Routine_Macros_SMB1.asmCODE_03BFA9: JSR.w CODE_03BFCE LDA.b #$01 --- note_2 STA.w $03EE,x LDA.w !RAM_SMB1_Global_SoundCh3 BNE.b CODE_03BFBB LDA.b #!Define_SMAS_Sound0063_BreakBlock STA.w !RAM_SMB1_Global_SoundCh3CODE_03BFBB: JSR.w CODE_03BFF5 LDA.b #$FE ; Glitch: This should be #$01, because this value results in Mario rising when breaking a brick. STA.b !RAM_SMB1_Player_YSpeed -- note_2 LDA.b #$05 STA.w $014A JSR.w CODE_03BD5D LDX.w $03F0 RTS;--------------------------------------------------------------------CODE_03BFF5: LDA.w $0226,x --- note_1 STA.w $03F3,x LDA.b #$F0 STA.b $6A,x STA.b $6C,x LDA.b #$FA STA.b $AD,x LDA.b #$FC STA.b $AF,x STZ.w $0449,x STZ.w $044B,x LDA.b $85,x STA.b $87,x LDA.w $0226,x --- dupe_1 STA.w $0228,x --- optimise_1 LDA.w $0244,x CLC ADC.b #$08 STA.w $0246,x LDA.b #$FA STA.b $AD,x RTS
CODE_03BFA9: JSR.w CODE_03BFCE LDA.b #$01 STA.w $03EE,x STA.b !RAM_SMB1_Player_YSpeed STA.w !RAM_SMB1_Global_SoundCh1 LDA.w !RAM_SMB1_Global_SoundCh3 BNE.b CODE_03BFBB LDA.b #!Define_SMAS_Sound0063_BreakBlock STA.w !RAM_SMB1_Global_SoundCh3CODE_03BFBB: JSR.w CODE_03BFF5 LDA.b #$05 STA.w $014A JSR.w CODE_03BD5D LDX.w $03F0 RTS;--------------------------------------------------------------------CODE_03BFF5: LDA.w $0226,x STA.w $03F3,x STA.w $0228,x LDA.b #$F0 STA.b $6A,x STA.b $6C,x LDA.b #$FA STA.b $AD,x LDA.b #$FC STA.b $AF,x STZ.w $0449,x STZ.w $044B,x LDA.b $85,x STA.b $87,x LDA.w $0244,x CLC ADC.b #$08 STA.w $0246,x LDA.b #$FA STA.b $AD,x RTS
RenaissanceRadiantTreasure - Jewel - Gem - Ruby - Onyx - SapphireRevisitedPolishedOne More Beer, Please!
Thanks @Domino089! Can't believe I didn't notice the Mario head with Luigi's colors. :rofl: Affects SMAS also.The Goombas = huh. Didn't test SMAS+W as much but I'll have to get on that one. Something got damaged when I added the Fake Bowser code. Will edit a post here when I sort it out later.Yeah, I think I could do standalone SMW Luigi selection because World was more forgiving about it than SMB1 or SMB3. And backport the new sprites to standalone..? I imagine someone must've done it already but I'll check also to be sure.
Jesus, I can't believe I missed the green Luigi head and Mario name change. lolAre you guys going to add the nes brick physics to the game? I really hate them here.
I didn't include the brickfix in my test versions, but surely @pocket will add that. Fixed both versions so it should be good now.unheadered patches = Luigi select (SMB1, SMB3, SMW) + physics (SMB1, SMB3)https://github.com/stratoform/archive/raw/Trash/smas_luigi.ipshttps://github.com/stratoform/archive/raw/Trash/smasw_luigi.ipsI think it's compatible with Redux since I do not expand rom, or have any ips patch collisions.