Super Mario All-Stars Redrawn ( Lost Levels Demo is now Available in the OP )

Started by pocket, January 10, 2020, 09:11:21 PM

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julayla

Yep, he looks less freaky humanoid and more like a Toad now.

Domino089

#281
Quote from: pocket on February 24, 2020, 10:58:38 PM
EDIT: Always weirded me out how Toad kinda looked like he had a ears, a nose, and a little bit of hair in the minigame houses so I changed him to look more like his art, and also made him more lively.



Since you mentions the minigames houses I would love to see Mario and Luigi according to the transformation they have at the moment, the original game only shows us Mario (Luigi), Super Mario (Luigi) and Mario (Luigi) Raccoon. Missing (Mario and Luigi) Fire, Hammer, Tanooki and Frog (For these the original game only employs Super Mario (Luigi)). I know that you do not have the ability to do this but it is possible that you include it in the requests list maybe someone is interested in doing so and can redirect the appropriate image of Mario and Luigi according to the suit they have at the time.

Something that if you can fix in the mini games house at the moment is the image of small Mario and Luigi they need white gloves and if possible fix their eyes and put the white part

pocket

#282
Quote from: Domino089 on February 25, 2020, 02:58:21 PM
Since you mentions the minigames houses I would love to see Mario and Luigi according to the transformation they have at the moment, the original game only shows us Mario (Luigi), Super Mario (Luigi) and Mario (Luigi) Raccoon. Missing (Mario and Luigi) Fire, Hammer, Tanooki and Frog (For these the original game only employs Super Mario (Luigi)). I know that you do not have the ability to do this but it is possible that you include it in the requests list maybe someone is interested in doing so and can redirect the appropriate image of Mario and Luigi according to the suit they have at the time.

Something that if you can fix in the mini games house at the moment is the image of small Mario and Luigi they need white gloves and if possible fix their eyes and put the white part

I think we can assume that if I make a change to one sprite, i'm going to try to make it universal across all sprites, but to answer your question, yes.



It's slightly based on my Big Mario sprites since that's basically what they did in the original game. I don't know if i'll change the "Big" Mario sprite for minigames beyond giving him blue eyes and the yellow soles on his shoes, we'll see.

I'll add your other suggestions to the OP. I don't know if I want to add too much more to the OP because at this point I feel like i'm asking people to do more work than I am.

Quote from: PresidentLeever on February 25, 2020, 05:46:02 AM
I like it!

New toad looks good too, though it seems you've simplified the shading of his head a bit so it's a tad flatter.


See above, better?

Haven't had much time to work on sprites recently, though aside from player sprites and things I need to wait for the build script for, all that's left is polishing, there's very few unedited sprites left in the game aside from a few blocks and items I don't intend to change... also SMB3 items but I think I need to find a more organized approach for that, I can't tell where any of the items are used when I'm editing the combined GFX.

EDIT: Wow. New Super Mario All-Stars for NES hack on the front page has Mario Bros. Classic.   Now I really wish I could squeeze an extra game in there. I can dream.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

PresidentLeever

It looks to me like the original head uses at least one more shade, adding more depth. But it's not a big deal.
Mini-reviews, retro sound chip tribute, romhacks and general listage at my site: Mini-Revver.

WebSlinger

Still need any help with the rom?  Text hacking or anything? Seems all my replied get ignored for some strange reason.

Razieldemon

maybe the thread was moving too fast... hes said a few times hes open to help. Id love to see a variant where luigi physics gets some love in smb1 smb2 smb3 and smw as an alternate hack of this. Id take an adjusted x axis and y axis mod if itd perform well.

pocket

Quote from: WebSlinger on March 03, 2020, 02:17:20 PM
Still need any help with the rom?  Text hacking or anything? Seems all my replied get ignored for some strange reason.

I did reply to you, check the bottom of reply #264, but in a word, yes I still need help, but I'm still waiting for darksamus933's build script before I do anything other than editing pixels.

Quote from: Razieldemon on March 03, 2020, 03:25:53 PM
maybe the thread was moving too fast... hes said a few times hes open to help. Id love to see a variant where luigi physics gets some love in smb1 smb2 smb3 and smw as an alternate hack of this. Id take an adjusted x axis and y axis mod if itd perform well.

I would love that, maybe even add Luigi's bouncier fireballs from Super Mario Advance.  I think this could only be done by disabling two player though. I don't know that for sure, being that i'm only a pixel artist and all. But if that be the case, I would love to make that an alternate version, as I think the classic "Take turns" multiplayer is lame and could do without it.  The only down side is my Mario Bros. Arcade sprites would go unused.

In any case, sorry for the long silence, haven't been working on the project lately, been taking a bit of a break to indulge in other distractions, attend to other obligations, ect.  And there's not a ton left to do anyway. Mostly just player sprite stuff and a few other bits and pieces here and there.  Everything else is not within my ability to do so, or it's stuff that has to wait until after I get that build script. 
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

Razieldemon

im honestly blown away by what you did in a short amount of time. I work exactly the same way. Unfortunately when I burn out im fully burnt out uulsually.

this has so much promise im fine with relaxing until your batteries are recharged.

darksamus is super reliable so its just a matter of time i think.

WebSlinger

Quote from: pocket on March 03, 2020, 11:48:52 PM
I did reply to you, check the bottom of reply #264, but in a word, yes I still need help, but I'm still waiting for darksamus933's build script before I do anything other than editing pixels
My bad, didn't see that since that was a large reply :P
Yeah I can most definitely change Clawglip to Clawgrip. 8)

pocket

Nothing new to update, I just wanted to say Happy Mar10 everyone.  This series means a lot to me, Mario was the first thing I ever became super invested in back when I was a little one and I never grew out of it so it's also my longest lasting obsession, and even with all of the amazing new games released in the near 40 year run, the games collected within Super Mario All-Stars remain my absolute favorites in the series.  The All-Stars versions of SMB2 and 3 were my favorite versions of the game, so here's to making the SMAS versions of SMB1 and TLL my favorite versions too, and making SMB2 and 3 even better.

And thanks for all the feedback and the help to everyone who's been following this thread.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

Razieldemon

Always. I look forward to your future projects

cartridge_rom


This project has a fantastic art quality, will it be continued ...?

or is waiting ... :'(

pocket

#292
I haven't worked on it in a while i'm sorry to say, the people helping me with this project are taking extended breaks and I guess I just stalled out as well feeling like there was little I could do. ( Not that I fault them for it, I want them to take all the time they need, especially in these trying times. )

I fully intend to return to this project eventually, even if it means moving on without help ( hoping it won't come to that though ), and if I don't return to it, idk maybe i'll release what I have already done and permit others to pick up where I left off, but hopefully it won't come to that.

Sorry for the silence and taking so long to reply. I haven't thought to check until the Mario Maker Update reminded me to come back here and peek at my topic... it's funny that even though they gave the SMW Koopalings a facelift, they still look all kinds of gnarly and retain their incorrect colors.  Maybe the world just isn't ready for correctly colored Koopalings in SMW style.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

jim35

don't say that i love this project

Uberdubie

Quote from: pocket on April 22, 2020, 06:04:13 AM
I haven't thought to check until the Mario Maker Update reminded me to come back here and peek at my topic... it's funny that even though they gave the SMW Koopalings a facelift, they still look all kinds of gnarly and retain their incorrect colors.  Maybe the world just isn't ready for correctly colored Koopalings in SMW style.
LMAO.  I thought the exact same thing after seeing the new Koopalings in Mario Maker.  If they couldn't take the time to remake them in an improved style superior to Super Mario World, at least they could re-hash the old SMW sprites with a few new frames of animation, or use the same old sprites from All Stars (same for the sun enemy) with the correct colors.  The sprites in this hack (along with countless other works from the talented romhacking community) put Mario Maker to shame yet again.

Anyway, don't worry about slowing things down due to various circumstances.  I'm sure most of us are happy to wait as long as it takes for this incredible project to reach its potential.  ;)

Rulue

I just registered just to tell you how much I love your project! Great work so far, and I'm really looking forward to this!
Don't worry about taking too long or something like that. Take how much time you need, there is no need to rush things. Your work is great and you shouldn't feel pressured to update. There is no need to apologize.

punkyroo

I as well registered to this forum because I was inspired by this project!!  I LOVE SMB2 and honestly wish there were more games like it.  I was looking into getting into romhacking purely to create a new SMB2 similar to "Return to Subcon."  I was particularly interested in hacking the SNES version.

I am new to rom hacking (so would like some advice on where to start for SMAS - SMB2) but I have a lot of experience in graphic design and writing code.

DarthMJS

I know i am late to the game here but I just wanted to say that the work that was put into this project is absolutly amazing and I am really looking forward to checking out the final version. Take as much time as you need with the final product. My apologies if this was mentioned and i missed it, but are you changing any of the level backgrounds or is that staying the same? like example, the "bonus" mario pic when you enter the first pipe in smb1. wouldn't mind the music being restored if possible too.

Loving the nostalgia.... keep up the great work!  :thumbsup:

pocket

Quote from: punkyroo on April 28, 2020, 05:59:05 PM
I as well registered to this forum because I was inspired by this project!!  I LOVE SMB2 and honestly wish there were more games like it.  I was looking into getting into romhacking purely to create a new SMB2 similar to "Return to Subcon."  I was particularly interested in hacking the SNES version.

I am new to rom hacking (so would like some advice on where to start for SMAS - SMB2) but I have a lot of experience in graphic design and writing code.

I'm not sure if this is much help to you, but if you look for Yoshifanatic's disassembly, you could make the All Stars version of SMB2 a stand alone game without losing the ability to save the game, so if you want to hack SMB2 but you specifically want to hack the SNES version, that might be something to consider.  Same thing goes for any of the SMAS games really, but I wouldn't recommend it for SMB1 or TLL until someone can get the brick physics patch working for the disassembled games without them crashing.

Quote from: DarthMJS on April 29, 2020, 01:00:48 AM
I know i am late to the game here but I just wanted to say that the work that was put into this project is absolutly amazing and I am really looking forward to checking out the final version. Take as much time as you need with the final product. My apologies if this was mentioned and i missed it, but are you changing any of the level backgrounds or is that staying the same? like example, the "bonus" mario pic when you enter the first pipe in smb1. wouldn't mind the music being restored if possible too.

Loving the nostalgia.... keep up the great work!  :thumbsup:

The most I can do on my own is remove the Mario and Luigi bonus room faces in the background, I currently have no plans for a version without those faces but I can drop a little tutorial on how to remove them yourself with the program I use, YYCHR. But unfortunately, I can't alter the music or add new background graphics without removing existing graphics. ( Real shame, I wouldn't mind doing it to further differentiate TLL and make a few levels in SMB3 more thematically appropriate, but unfortunately, All Star Hacking is a long way from being where Super Mario World is )
 
All I can do is the pixel art, i've been relying on outside help for everything else which is actually a big part of why the project is on hold ( Though it's also because I wanted to take a break as well ).
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

punkyroo

Quote from: pocket on May 02, 2020, 02:50:41 AM
I'm not sure if this is much help to you, but if you look for Yoshifanatic's disassembly, you could make the All Stars version of SMB2 a stand alone game without losing the ability to save the game, so if you want to hack SMB2 but you specifically want to hack the SNES version, that might be something to consider.  Same thing goes for any of the SMAS games really, but I wouldn't recommend it for SMB1 or TLL until someone can get the brick physics patch working for the disassembled games without them crashing.



PERFECT.  Thanks for the heads up about disassembly.  I will definitely check that out.  I'll see what I can do about hacking the a standalone SNES SMB2