11 March 2016 - Forum Rules
Started by pocket, January 10, 2020, 09:11:21 PM
Quote from: Metalwario64 on February 18, 2020, 01:12:36 AMHere's my finalized LL walking animation:Here's the sheet of the corrections to your sheet:I basically reverted the victory pose to the All-Stars one to make it more in line with the Lost Levels/SMB2 FDS cover artwork's pose.[EDIT- fixed a slight oversight with his hat.]
Quote from: pocket on February 17, 2020, 07:48:18 PMI am collabing, with DarkSamus993. So far they've made it possible for me to use separate graphics for SMB: The Lost Levels, they're still working on a few other things you can see for yourself elsewhere in the thread. I'm open to other people volunteering to help with things I can't do as well, but I don't like to pester so those people would have to come to me if they wanted to help. What exactly do you have in mind that would make this the definitive experience besides the graphical changes and the brick fix for SMB1/TLL? It might not something I can do personally, but I could add it to the list of things I wouldn't mind outside help with in the OP.EDIT: Also, I know I sound like a broken record, but I've taken a break from Lost Levels and gone back to look at Super Mario World and I cannot overstate how much the color palette for that game sucks. It's somehow worse than Super Mario Bros. 1 on All-Stars because it has so many sprites that use less than 16 colors. I tried changing the extra pitch black slots to expand some palettes in Lunar Magic but they keep saying those colors are hardcoded by ASM. On a more positive note, i've finally organized all the SMW enemies into their own sheets to make them easier to work with ( at least as much as I could. Some of the poses are really scattered across several different files. )
Quote from: pocket on February 18, 2020, 03:48:52 AMThanks, they look great in motion. I'm actually a little more excited to work on the rest of the poses now, I hope I can make them look as good as these.Actually, after testing them, I actually made some edits to what you did to finally get the ball rolling on Luigi.Keep in mind this is the first attempt, I gotta figure out his idle pose a little more, it looks fine to me on the sheet but something about it in game feels off.Since Lost Levels was the first game to implement some the mechanical difference between Mario and Luigi, i'm going to try to inject a little bit of extra personality into Luigi's poses instead of just copying Mario completely. His jumping stance is more like that of Mario 2, I wanted his skidding animation to really look like he's having trouble stopping, he's a little more nervous about shooting fire, and he takes more cover when ducking. Was thinking he'd throw up two peace signs or maybe a thumbs up instead, not quite sure yet. I'll likely have Mario and Luigi use the same poses in SMB1 though.
Quote from: JacobLeBeauREAL on February 18, 2020, 07:12:30 AMHonestly, the only real change would probably be the option to play as Mario OR Luigi in single player
Quote from: WebSlinger on February 18, 2020, 05:47:34 PMHaven't replied in a while, this WHOLE thing is turning out perfectly! WOW!!!!! Do you still need someone to change the names in the credits etc? Editing text in the game is easy as pie!
Quote from: pocket on January 10, 2020, 09:11:21 PMEnable the player to choose between Mario or Luigi in SMB1 and SMB3, if this cannot be achieved without disabling multiplayer, then I would prefer it to be an optional patch, and if possible, I'd like Luigi's Lost Levels Physics to carry over
Quote from: Domino089 on February 21, 2020, 11:40:04 AMFor this option please also include SMW for SMAS + SMW
Quote from: pocket on February 22, 2020, 01:58:30 AMSlipped my mind, I updated the OP. I'm not counting on that to be a made into a reality, but it would be nice if it happened.
Quote from: TCgamerboy2002 on February 22, 2020, 12:07:14 PMBesides, people redraw SMW on a daily basis, so there's no real need to do so at the moment.
Quote from: pocket on February 22, 2020, 03:17:58 PM
Quote from: PresidentLeever on February 24, 2020, 03:35:42 PMI like it overall. The idle pose seemed like it could be better so I had a go at it based partially on the artwork below (no I didn't try to make him squat), but I'm not sure it's really better. At least it looks like he's still rather than about to take a step. I also tweaked the shoes to be more like the artwork, and did some minor tweaks to the shading of the other frames. Below those is the same pose you had with just tweaked shading if you don't like this new one. 1x: https://i.imgur.com/phXuyXr.png
Quote from: Domino089 on February 24, 2020, 07:06:14 PMI think that the inactive pose should have the head in perspective, that the two eyes of Mario look, since the body is also in perspective showing the two legs
Quote from: NiO on February 24, 2020, 10:34:19 PMJust put the legs/foots closer instead and it may work.Looks good enough so far.
Quote from: pocket on February 24, 2020, 10:58:38 PMI just tried it out
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