11 March 2016 - Forum Rules
Started by pocket, January 10, 2020, 09:11:21 PM
Quote from: pocket on January 20, 2020, 07:05:39 PMRegarding the Mario Bros. style battle mode sprites, i'll keep em if a few more people speak up on that.
Quote from: DarkSamus993 on January 21, 2020, 01:24:58 AMI managed to get the dog in by replacing some (unused as best as I can tell) graphics that get loaded with the throne room sprites. When the new graphics are done for the dog, I'll insert them and modify the sprite assembly further if needed. Then I can post the patch/source code for it.
Quote from: Zimgief on January 21, 2020, 04:57:16 AMI'd say the seal is too small. I do not think small when I think about seals.Transformations for the kings however should be a space of free creativity for you as there are no artworks, so it's a good idea that you replace them. I suggest you make use of the small sprite to make something that look really weak and goofy.In fact, I like there original idea of making references to the extended Mario universe! And maybe Geno is already good. Or a babyfied enemy.Why did you put mushrooms instead of fences? If you keep them, maybe you should tweak them so they seem planted in the soil, not laying on the ground.
Quote from: pocket on January 21, 2020, 02:05:01 AMEDIT: So, Geno's out. The World 6 King has been turned back into a seal. How does he look? A bit small, but the area I had to work with was the size of the Monty mole, and I had to account for where the crown would be placed.
Quote from: Zimgief on January 21, 2020, 06:10:12 AMFor the mushrooms, we can see that it is planted in the ground in the original screenshot (no outline at the bottom). That was what I meant. EDIT : in the Snes version, light comes from the front, as it seems with the trees and pipes, so the shades should be on the left and right sides of the mushroom? In fact I'm not sure about how source of light are handled. Maybe it's not coherent for all elements. Or it comes from the front but slightly on the left. Which means shades on the left, but more on the right. Sorry if I'm not clear.
Quote from: AdamDravian on January 21, 2020, 07:59:42 AMMy issue with the seal is that because of how small and fast it is, I wouldn't have any idea what I was looking at if I didn't already know it was a seal.
Quote from: AdamDravian on January 21, 2020, 07:59:42 AMEdit: I have a few critiques on various sprites you've showcased in the original post.Princess Peach: The solid black line at the bottom of her crown looks odd to me. Perhaps make it less dark?Ostro: Perhaps make the beak just a tad smaller.Porcupo: I suggest making the spines a little more apparent to make it more obvious that the player will be harmed by jumping on this enemy.Thwomp: I'd make him slightly more grey-blue for more of a granite look.
Quote from: DarkSamus993 on January 21, 2020, 08:40:14 AMThe seal can be made bigger, there's still room in vram. I can easily make it stand in place too, and not move around.Just give me the new graphics and I'll handle the rest.
Quote from: pocket on January 21, 2020, 07:50:39 PMAs for thwomp, I had the same thought, but i'm going to save pallet work for later. Every time I need to change to a new rom (which so far has been twice, and i'll likely end up doing it a few more times once I patch in the Kings and the eventual Super Mario All-Stars+World Version) I have to do all the pallet changes over again. So i'm going to leave notes on what pallets I hope to change on the OP so I can do those once i'm done.
Quote from: DarkSamus993 on January 21, 2020, 08:30:25 PMIf you send me a patch of what you have done so far (you can private message me if you don't want to post it publicly in the thread), I can make a build script that inserts all your changes to a clean rom each time you run it so you don't have to keep redoing work manually. It makes life so much easier, and I can't recommend it enough. As an example, you can see the setup I use in the source code folder for the SMBLL unique graphics patch I posted earlier.
Quote from: pocket on January 21, 2020, 10:47:43 PMOne more question I forgot to mention earlier. When I altered Triclydes pallet, he changed in world 2, but not world 6 ( which i'm fine with since a red and a green tiyclyde seems better than two red ones ), then when I applied changes to Larry Koopa's pallet, those same changes applied to Ludwig as well ( which works out fine since I was planning on that anyway ) What's up with that though? Is there a way to tell what objects share a pallet or not? I would have thought for sure both triclydes would have turned red.
Quote from: pocket on January 21, 2020, 10:47:43 PMI have a question though, would this also work on SMAS+World? I'm not going to start on SMW until all the work on base SMAS is done but it would be nice to know ahead of time.
; insert graphics to different address depending on gameif !game == 0 ; SMAS org $108000elseif !game == 1 ; SMAS+W org $10A000incbin some_graphics.bin
Quote from: pocket on January 22, 2020, 02:42:52 AM
Quote from: mdtauk on January 22, 2020, 03:09:48 AMIs it possible for you to change the palette for Toad, so instead of a warm white for his hat, its cool white, to match the artwork. I think the same applies to the Gloves
Quote from: pocket on January 21, 2020, 07:50:39 PMBetter?
Quote from: pocket on January 22, 2020, 02:42:52 AMSuper Mario Bros. 2 player characters are fully changed. They were a lot of work so I hope you like them.Toad has a little smirk when he's holding an item, it's a nod to how his super speed is activated when he's holding a baddie or a veggie. ( Not a key though for some reason. How lame. Sure would make outrunning Phanto easier for the little guy. ) I tried to make other little subtle things that hint at a character's stats and abilities but I wasn't sure they would read very well. I kinda think I'd like Luigi's pallet to be a little darker to match the shade in his art, and Peach's dress could maybe be lighter ( though I think that might mess with Birdo. )Mario and Luigi will look pretty similar to this in SMB1, but I would like to avoid them being TOO similar, to avoid things being too uniform between all four games.Mario 3 will be a nightmare thanks to all the powerups and the chaotic arrangement of sprites. But I'm committed now, and i'm probably keeping those Mario Bros. Arcade style battle mode sprites.
Quote from: Ar8temis008 on January 22, 2020, 12:08:15 PMIs there a way to give the Princess her blue jewel thingy or is that too much detail? It feels a bit weird having the sprite so much closer to the art work while still lacking it.https://mfgg.net/index.php?act=resdb¶m=02&c=1&id=35032Something like this sheet here
Page created in 0.079 seconds with 20 queries.