Super Mario All-Stars Redrawn ( SMB2 Demo now available in OP )

Started by pocket, January 10, 2020, 09:11:21 PM

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pocket

I was mostly going to change the sky color and the color of the hills on the ground level.  But you do raise a good point.  There's really no point in altering just one of the background tilesets to help differentiate it from Lost Levels if I don't do the same for all the other background tilesets... so maybe i'll just scrap the whole idea and leave the backgrounds the way they are, but I'd still like to make the skies more purple-ish like the NES game.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

JonXM91

Yo! I so happened to stumble upon this while searching for the other patches that are already on the site! Very well done!
Do you have a Twitter account so people can follow the project, and get an idea when a release will come? I will GLADLY play this!

CoolCatBomberMan

Quote from: pocket on October 28, 2020, 12:03:18 AM
I'd still like to make the skies more purple-ish like the NES game.

That could be a good idea. Darken the skies for SMB1 to make it feel like the original, and keep the skies brighter in Lost Levels, since the NES nostalgia isn't as strong for non-Japanese players. The sky alone would be enough for a substantial difference in backgrounds.

pocket

Quote from: JonXM91 on October 28, 2020, 02:30:27 PM
Yo! I so happened to stumble upon this while searching for the other patches that are already on the site! Very well done!
Do you have a Twitter account so people can follow the project, and get an idea when a release will come? I will GLADLY play this!

I almost never talk about the hack on Twitter so unless you're interested in my dumb opinions on video games and movies or pictures of collectible nerd crap there's really no incentive to follow my Twitter. All my progress updates are posted here almost exclusively.

I actually did post two short videos on Twitter though... using my phone camera...

https://twitter.com/thirsty_pocket/status/1305974546042777600?s=19

https://twitter.com/thirsty_pocket/status/1305978607739654144?s=19

But as I said anything about the hack almost never appears on my Twitter.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

SuFami

Hi pocket. Here is my input regarding colors. I have a calibrated Sony PVM 20L5 CRT. The RGB colors from the SNES are 100% accurate, which means my NES has accurate colors in composite as well. I made my own NES palette (for the system, not the game), which is more accurate than some of the gross palettes out there. I've spent many hours calibrating my own palette against my PVM. Below you will find a screenshot of my palette from an emulator (Nestopia). My sky may be slightly off, but I will continue finishing my palette in the next few days to assure accurate colors in the palette, but this screenshot is in the right ballpark (very close if not already 100% right).

(Mostly) Accurate sky and bricks from my palette:


There has been a lot of contention about the color of the sky with some saying it is more purple than blue, etc. As you can see from my palette, it is an interesting shade between purple and blue. An interview with Miyamoto backs this up as he said they went for a more purplish sky at the time. The bricks are also a lot darker than people realize. The palette BMF_final2 is pretty close to my own but not right for many games. I would upload my own palette, but I still want to fine-tune it to the smallest degree before uploading in case people send it around.

Here are some other comparisons that show how off emulator palettes can be because the NES doesn't output pure RGB:

Vanya

Will you make a thread here about your custom palette?
I'd like to try it out myself when it's done.

I would like to mention though, that these issues with emulator palettes also has to do with the fact the exact colors vary somewhat between different CRT manufacturers which just complicates things further.

SimpleTease

I've heard from a few people that a CRT calibrated to Black IRE 0 vs 7.5 can shift some of the hues, being more colorful at 7.5 base. Mario Maker though has a purple-like lavender sky from what I can remember.

Is vivid blue sky only a Sony CRT thing?

pocket

Sorry for the long silence, i'm still trying to avoid bumping this thread when I've got nothing to update. I'm still waiting on Darksamus99's build script and MetalWario's SMB1 sprites so I've still nothing to share. But I did want to talk about something. As you know, this project was originally conceived with the goal simply to make the game more accurate to the artwork.
Well, some brand new artwork for SMB1 was recently made for the new Super Mario Bros. Game & Watch, and rather than being the usual red overalls with a blue shirt, Mario and Luigi's color pallets were actually based on their sprites in the game.



Obviously this is a retcon or just a nod to the sprite's color scheme, but it did remind me of something I had been thinking about even before these new images came to light.

The secondary goal of this hack was also to make things a bit closer to the NES game, at least in ways that I don't personally find to be a downgrade like the flat color backgrounds of SMB3 just for the sake of adding the shadows. So, while I want to avoid making too many "alternate" versions of this hack, I did consider an alt using the colors based on the art. This is just a mockup, but Mario and Luigi in SMB1 would look something like this:

I suppose NES color pallet for Luigi is basically this game's "Fire Luigi", so the solution there would be to just make both Fire Mario and Fire Luigi both red and white... or if we're going with NES color scheme, that super pale orange color.   
If I do this, I don't think i'd be satisfied just stopping at Mario and Luigi, I'd make Peach a Brunette again, give the Bros. their Black overalls in SMB3, make Bowser bald again in SMB1+TLL, and revert Koopaling colors back to the default.  This is, of course, just a theoretical alternate version of the hack that I wouldn't even think of working on until the regular version is finished.

On a side note, this post gives away just what's left to do on my Lost Levels sprites for the Bros. Super Mario and Super Luigi are finished. But there's still some small sprites that I need to work on, and i'm really not sure if i'm satisfied with the direction i've taken them. They look so much like Super Mario World sprites and I've always hated SMW's sprites.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

Vanya

I think that would make a great alternate patch.
Though, I personally think I wouldn't use one as extensive as you describe.
But having it makes it easier to customize it to my liking after the fact.

ifightdragons

Last thing I heard, DarkSamus hasn't been active for a long while.

DarkSamus993

No, I'm still active. My time is just very limited now due to worsening, long-term health issues. Romhacking is one of my few pleasures in life, so I just have to take things slower these days.

nj180grados

Quote from: pocket on November 15, 2020, 11:36:49 PM
Sorry for the long silence, i'm still trying to avoid bumping this thread when I've got nothing to update. I'm still waiting on Darksamus99's build script and MetalWario's SMB1 sprites so I've still nothing to share. But I did want to talk about something. As you know, this project was originally conceived with the goal simply to make the game more accurate to the artwork.
Well, some brand new artwork for SMB1 was recently made for the new Super Mario Bros. Game & Watch, and rather than being the usual red overalls with a blue shirt, Mario and Luigi's color pallets were actually based on their sprites in the game.



Obviously this is a retcon or just a nod to the sprite's color scheme, but it did remind me of something I had been thinking about even before these new images came to light.

The secondary goal of this hack was also to make things a bit closer to the NES game, at least in ways that I don't personally find to be a downgrade like the flat color backgrounds of SMB3 just for the sake of adding the shadows. So, while I want to avoid making too many "alternate" versions of this hack, I did consider an alt using the colors based on the art. This is just a mockup, but Mario and Luigi in SMB1 would look something like this:

I suppose NES color pallet for Luigi is basically this game's "Fire Luigi", so the solution there would be to just make both Fire Mario and Fire Luigi both red and white... or if we're going with NES color scheme, that super pale orange color.   
If I do this, I don't think i'd be satisfied just stopping at Mario and Luigi, I'd make Peach a Brunette again, give the Bros. their Black overalls in SMB3, make Bowser bald again in SMB1+TLL, and revert Koopaling colors back to the default.  This is, of course, just a theoretical alternate version of the hack that I wouldn't even think of working on until the regular version is finished.

On a side note, this post gives away just what's left to do on my Lost Levels sprites for the Bros. Super Mario and Super Luigi are finished. But there's still some small sprites that I need to work on, and i'm really not sure if i'm satisfied with the direction i've taken them. They look so much like Super Mario World sprites and I've always hated SMW's sprites.

Have you condisered the posibility of use the Luigi's sprite of Super Mario Bros DX version of Game Boy Color? I think that the original color of Luigi in the Nes version was a mistake of design or programming; so then Nintendo fixed this in the original planning of colors in the Game Boy Color version.

Here one pic of Luigi color:



PD: Excuse mi english

Elyos03

Quote from: DarkSamus993 on November 16, 2020, 04:39:40 AM
No, I'm still active. My time is just very limited now due to worsening, long-term health issues. Romhacking is one of my few pleasures in life, so I just have to take things slower these days.
Man... :(
buy mega man zero/zx legacy collection with money

Justamariofan

#533
Sorry for not being as active here as I was. As of right now, I'm working on unused SMB1 sprites. I love the sprites that were done so far. Can't wait for the final release.

November 19, 2020, 08:10:29 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

And... here they are. After hearing you were done with the Super Mario and Luigi sprites, I ended up editing them to make them unused (for Small Mario, I ended up redrawing from scratch)
https://imgur.com/a/W6YTkdU

pocket

Quote from: Justamariofan on November 19, 2020, 07:28:27 PM
Sorry for not being as active here as I was. As of right now, I'm working on unused SMB1 sprites. I love the sprites that were done so far. Can't wait for the final release.

November 19, 2020, 08:10:29 PM - (Auto Merged - Double Posts are not allowed before 7 days.)

And... here they are. After hearing you were done with the Super Mario and Luigi sprites, I ended up editing them to make them unused (for Small Mario, I ended up redrawing from scratch)
https://imgur.com/a/W6YTkdU
I don't recall saying I was done, just that I nearly am. You can see what's left to be done on my mockups with the NES colors ( but in case you don't feel like scrolling back up, it's Mario's death sprite, his small swimming sprites, Luigi's death sprite, and all of small Luigi except for idle. And I'm not sure I like how the small sprites look. ) In any case those are still just my Lost Levels sprites, Metal Wario 64 is doing the SMB1 sprites, I believe he was trying to capture the walk cycle from the NES more accurately.

As for the unused sprites, that's a nice effort but if they're unused, what can I do with them exactly? I'm not sure how they would have been used in the original game, and I'm not really sure how to do anything other than edit existing sprites and the occasional color pallet.

Quote from: nj180grados on November 16, 2020, 05:27:44 AM
Have you condisered the posibility of use the Luigi's sprite of Super Mario Bros DX version of Game Boy Color? I think that the original color of Luigi in the Nes version was a mistake of design or programming; so then Nintendo fixed this in the original planning of colors in the Game Boy Color version.

Here one pic of Luigi color:



PD: Excuse mi english

I don't think there is much nostalgia for Green and Brown Luigi, even if it is a mistake, and Nintendo seem to be sticking with their guns on Green and White Luigi as the default for SMB1 if the Game & Watch and merchandise depictions are anything to go by. Also the Wii Shop Channel download screen ( if anyone remembers that ), I am interested in hearing if there's a source to the original Luigi colors being a mistake though. I always thought something was fishy. But even if true, I'll be sticking with NES colors for that optional patch.

Quote from: DarkSamus993 on November 16, 2020, 04:39:40 AM
No, I'm still active. My time is just very limited now due to worsening, long-term health issues. Romhacking is one of my few pleasures in life, so I just have to take things slower these days.

Take all the time you need, no pressure, and I hope things start looking better. I greatly appreciate everything you've contributed already, I probably would have given up on this if you didn't teach me how to edit color pallets so I owe it to you that i've even made it this far.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

Justamariofan

I don't know if you have started on any SMB3 sheets, but I have done a World Map Mario and Luigi concept. Feel free to use, that is, if you'd like to
https://imgur.com/CckodTS

pocket

Quote from: Justamariofan on November 25, 2020, 02:43:50 PM
I don't know if you have started on any SMB3 sheets, but I have done a World Map Mario and Luigi concept. Feel free to use, that is, if you'd like to
https://imgur.com/CckodTS
Those actually are really nice. And coincidentally I haven't done the overworld map stuff yet. I may just use these, Thanks. I will still be using the default colors for the game though, most I'd be changing for default SMB3 is maybe making the blue in the overalls more vibrant.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

GameyFireBro


JacobDaMan19

Quote from: GameyFireBro on December 11, 2020, 09:26:26 AM
Can you supply a sprite sheet of the SMB2 Enemies plz?

He's already stated to me that he won't mind people using his assets, but will only release them publicly when he's done. Wait patiently.

Justamariofan

I really don't know if you're gonna do SMAS+SMW but I have started on a concept for Mario.
https://imgur.com/wQD6uQF

And I'm up for doing any SMB3 stuff, if you haven't done Princess Toadstool/Peach or Toad yet, I can take care of it for you.