11 March 2016 - Forum Rules
Started by pocket, January 10, 2020, 09:11:21 PM
QuoteRemember, I'm just a pixel artist really. It's embarrassing to frequently reveal how dyslexic I am about this kind of stuff on a board so full of people who are more knowledgeable about this kind of thing.
Quote from: CleitonBR on September 27, 2020, 10:01:25 AM looks very good,but and other backgrounds in smb1 game and lost levels too
Quote from: cartridge_rom on September 27, 2020, 08:42:46 PMThe 1st image looks better, much softer the colors and good changes with the floor tiles and the clouds, its fidelity to the original version of NES 8-Bits seems great when updating art to 16-Bits.the 2nd image is very saturated with purple and more dark tonality.
Quote from: courhue on September 27, 2020, 09:58:08 PMWhen I had a snes classic, I remember something about homebrew needed to be 512 KB or larger. So that could be why your standalone demos are failing.You could also ask here, which used to be popular until the Sluffy went away.http://www.romhacking.net/forum/index.php?topic=25789.0
Quote from: Hellfire on September 29, 2020, 09:09:24 AMHey there. This hack is pretty cool! Although, I'm in a mixed bag about SMB3 Mario and Luigi but they're good for the most part. I love their poses but the design of em is weird. I really don't like SMB2 Mario and Luigi. They just.. look weird aswell. I don't know how you can do the SMB2 ones better though, but I've made this SMB3 Mario. Me and my friend are gonna use him in a project (Although with color changes and some minor edits) but if you want I can make a sheet of him.
Quote from: Justamariofan on October 02, 2020, 05:54:10 PMThere should be plus(+) and minus(-) buttons. Just press whichever until you can see the player's graphic banks.
Page created in 0.164 seconds with 19 queries.