Super Mario All-Stars Redrawn ( Lost Levels Demo is now Available in the OP )

Started by pocket, January 10, 2020, 09:11:21 PM

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CoolCatBomberMan

I realize that Lost Levels: Special Edition (or whatever it was called) was cancelled, but I'm confused. Will the completed patch still have unique graphics for Lost Levels?

stratoform

pocket's Redrawn (I'm guessing) will have some unique graphics for LL.

pocket

Quote from: CoolCatBomberMan on June 16, 2020, 12:33:36 AM
I realize that Lost Levels: Special Edition (or whatever it was called) was cancelled, but I'm confused. Will the completed patch still have unique graphics for Lost Levels?

It's still going to have unique tile sets like the original version of the game had, that much is 100% certain. There may also be subtle differences to the enemies and power ups, but it may not be noticable and some may be unchanged. We will see. Mario and Luigi will likely have different sprites and animations than SMB1 as well. Peach, Bowser, and Toad, I am mostly leaving the same. The only thing that's for sure not happening anymore is that I'm no longer going to make a 2nd version where the enemies are replaced with the strange off beat alternate versions of themselves.

When I do finally get back to this project there's going to be a lot I'm going to need to be caught up on, there were a few ideas proposed earlier in the thread that i'm not sure if i'm 100% on board with with like underwater stomping reworking the health system. I still want the games to retain their original level of challenge afterall.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

Alex O.

Stratoform, don't want to be a bother, but your SMB3 Replayable Levels patch won't let me enter the World castles/airship levels.

I'd also like for the Fire Flower in SMB1 and SMB3 and Super Leaf in SMB3 to work exactly as they do in SMA4; I think Insectduel figured it out for the Fire Flower in SMB3 before giving up with the Super Leaf.

stratoform

Quote
When I do finally get back to this project there's going to be a lot I'm going to need to be caught up on, there were a few ideas proposed earlier in the thread that i'm not sure if i'm 100% on board with with like underwater stomping reworking the health system. I still want the games to retain their original level of challenge afterall.

For Redrawn, I think it'd be cleaner to leave gameplay specials like those out. They should be optional upgrades that the user will have to add themselves.


I'm focusing more on collecting every semi-useful patch and finding ways to combine them without having those collisions. Then trying to make Redrawn easier to work with (or fail).

It's focus is a tangent and independent from Redrawn so if it'd make sense, I could branch off to a new PP thread. De-clutter this one.


Found how to fix the coin sparkle in Bowser's castle map, and indirectly it also effects the castle (and walls) animations. So digging down that path.

_________________________________________


Quote
Stratoform, don't want to be a bother, but your SMB3 Replayable Levels patch won't let me enter the World castles/airship levels.

Really? I thought it worked. Have to re-check.

niuus

Quote from: stratoform on June 04, 2020, 09:02:20 AM
Hmm. Tempting.
Are you still interested in the Status Bar from SMA2 for SMW? It's okey if you don't, just curious if that's gonna be a thing, in which case i would replay the whole game... again.  :laugh:

stratoform

Yes, I want to add that SMA2 patch and full credit. :)

But I'm trying to find my way out of the SMB3 swamp first, given how broken my plugin engine is become.


And the Replay Levels is broken. Funny, wonder how.
=== edit: Careless mistake. No pha-pla.

____________________________________________


I'll be moving off-topic discussion to a new area.
https://www.romhacking.net/forum/index.php?topic=30891.0

Elyos03

Quote from: pocket on June 17, 2020, 10:57:37 AM
It's still going to have unique tile sets like the original version of the game had, that much is 100% certain. There may also be subtle differences to the enemies and power ups, but it may not be noticable and some may be unchanged. We will see. Mario and Luigi will likely have different sprites and animations than SMB1 as well. Peach, Bowser, and Toad, I am mostly leaving the same. The only thing that's for sure not happening anymore is that I'm no longer going to make a 2nd version where the enemies are replaced with the strange off beat alternate versions of themselves.

When I do finally get back to this project there's going to be a lot I'm going to need to be caught up on, there were a few ideas proposed earlier in the thread that i'm not sure if i'm 100% on board with with like underwater stomping reworking the health system. I still want the games to retain their original level of challenge afterall.
Am I glad the NES color scheme for Peach's dress is gonna stay, tho.

(or is it?)
buy mega man zero/zx legacy collection with money

pocket

Quote from: SpringSonic9187 on June 17, 2020, 02:08:55 PM
Am I glad the NES color scheme for Peach's dress is gonna stay, tho.

(or is it?)

We shall see, it was the poll winner, but I made that poll a long, long time ago, before the work stratoform started. If I can swap Peach for Daisy only when Luigi is playable, I think i'll leave Peach's design alone.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

RetroGameFan

Quote from: pocket on June 17, 2020, 04:08:38 PM
We shall see, it was the poll winner, but I made that poll a long, long time ago, before the work stratoform started. If I can swap Peach for Daisy only when Luigi is playable, I think i'll leave Peach's design alone.
You mean leave the All-Stars version alone, right? I actually voted for the first choice, which was to keep her dress the same as in SMB.

niuus

Quote from: pocket on June 17, 2020, 04:08:38 PM
We shall see, it was the poll winner, but I made that poll a long, long time ago, before the work stratoform started. If I can swap Peach for Daisy only when Luigi is playable, I think i'll leave Peach's design alone.
That sounds pretty awesome for a Luigi run.  8)

Starry_The_Hero_of_Link

Hello there! I saw your work and really love the attention to detail this is getting. Though I have some issues with some of the patches I found. I personally want to make a more Graphically accurate version of each game (Except for Mario 2 which is already good, but I might use some of the sprites in here for all games due to preferences). As such, I wanted both SMB 1 and Lost Levels to have different palettes for each level for coins, question mark blocks, and restore the original palette animation cycle. Restoring the original Walk cycle as even the Mushrooms look more like their FDS counterparts, while the Poison Mushrooms use the Goomba Palette. But the patches don't really work for my prefered Rom, All-Stars + SMW. I would like help and submit some of my work in return.

Here's a tip for SMB3 Sprite edits. In YY-CHR, Where it says "Normal", turn it to "FC/NES 16" (or something close to that name) That should make some Sprites more manageable
Under the starlight! They guide me tonight! To the one ending I know! Let's go! Let's go!

RetroGameFan

@pocket - Did you notice my last post? I don't mean to be rude but I asked you whether or not you were going to ignore the poll to leave the pink dress the same. Have you been busy lately?

Uberdubie

^ Last I heard Pocket has been going through a lot of life stuff... just be patient.

pocket

Quote from: RetroGameFan on June 28, 2020, 02:51:58 PM
@pocket - Did you notice my last post? I don't mean to be rude but I asked you whether or not you were going to ignore the poll to leave the pink dress the same. Have you been busy lately?
I thought I made it pretty clear but yes, I will very likely leave the dress pink. It feels bad to ignore poll results but the poll was made before a lot of the work done in this thread opened up new possibilities.

I'm not being very active in this thread for the time being, there's a lot going on right now, and I have other obligations I need to work on, plus some personal issues i've been struggling with. Hopefully I'll be in a position where I can participate more in the thread asap, and get back to working on the project.
Somebody alert me when a user friendly BS Zelda hacking tool is made. I will give my soul to work on a faithful SNES remake of Zelda 1.

nosynose

@pocket
Exciting project! Sincerely hope for your issues to be quickly resolved.

RetroGameFan

Quote from: pocket on July 03, 2020, 12:56:20 AM
I thought I made it pretty clear but yes, I will very likely leave the dress pink. It feels bad to ignore poll results but the poll was made before a lot of the work done in this thread opened up new possibilities.
I figured that was the answer, but I actually wasn't 100% sure that's what you were saying until now. Thanks for your reply. :)

Neon Streetlight

Quote from: pocket on July 03, 2020, 12:56:20 AM
I thought I made it pretty clear but yes, I will very likely leave the dress pink. It feels bad to ignore poll results but the poll was made before a lot of the work done in this thread opened up new possibilities.

I'm not being very active in this thread for the time being, there's a lot going on right now, and I have other obligations I need to work on, plus some personal issues i've been struggling with. Hopefully I'll be in a position where I can participate more in the thread asap, and get back to working on the project.

Take care of yourself. Hope you're well and excited to see this come together someday. But for now, you come first.

Grimlock

I just wanted to chime in and congratulate you on the progress you've made.  The images in post #1 are impressive.  I'll be putting this on my flash cart for sure once you're all wrapped up.  Awesome work so far, looks fantastic.  :thumbsup:

RetroGameFan

Forgive me for getting off-topic, but can we please take down that poll? It's been quite irrelevant for a while now.