I've made a .zip file of all the SMAS+SMW patches I have so far (including the ones I posted earlier):
https://www.dropbox.com/s/h64vsu847zyoiw1/SMAS%2BSMW%20Patches.zip?dl=0It contains these patches and more:
SMB1/TLL:
-Lava Bubbles have their original jump heights.
-The SMB1 Bowser fights are the same as in the NES version.
-The TLL Bowser fights should be as close to the FDS version as possible.
-Fire Flowers turn Small Mario into Fire Mario.
-Fire Mario reverts to Super Mario if hit, not Small Mario.
SMB2:
-Reverted the ladders in World 7-1 to their original lengths.
-Pidgits, their carpets, and Autobombs all have their GBA color schemes.
SMB3:
-All midair-spawning enemies were moved down one tile so that they spawn on the ground/platforms instead.
-Super Leaves now make the "item sprout" sound when they appear from blocks.
-The wooden tiles Mario enters the World 8 (Air-)Ships' boss rooms from are now Warp Pipes.
-The "power-up"/"transform" sound effects when using an item on the world map are more accurate/consistent; the Frog Suit, Hammer Suit, and P-Wing now use the "transform" sound instead of the "power-up" sound.
-Based on Super Mario Advance 4:
*Small Mario grabbing a Fire Flower or Super Leaf now turns into the respective form instead of Super Mario.
*The missing coins in World 2-1 are present.
*Recreated the exit part of World 2-Pyramid from SMA4 so that the structure actually looks like the other side of the pyramid. (No P-Switch or coins)
*Recreated the end pipe arrangement in World 7-Piranha Plant 1 in SMA4 so it makes more sense.
*The Arrow Lift in World 7-Piranha Plant 2 is changed to a Wood Block, as in SMA4.
*Placed a castle wall tile 1 tile above the statues in Bowser's Castle to fill in the gaps.
These are changes I would like to be made:
SMB1/TLL:
N/A
SMB2:
-Have thrown shells hurt the heroes if touched on the sides.
SMB3:
-Obtaining a Starman in a level plays the "power-up" sound.
-Sliding down a hill plays the "skidding" sound.
-Being able to stomp enemies while underwater.
-Munchers don't become Empty Blocks when hit.
-Being able to stomp/carry upside-down Spiny Shells without harm.
-Add the "raccoon tail" sound and the tail's wagging animation while ducking and flying/gliding at the same time.
Credit goes to Insectduel (his patches:
https://sites.google.com/site/insectduel/insectduel-s-remodeling-projects), the people at gamehacking.org (their codes:
https://gamehacking.org/?game=44854&hacker=all&format=raw), and AgentTer (his SMB3 hack:
http://acmlm.kafuka.org/board/thread.php?id=8419).