I still have a huge heap of art commissions I need to be working on, but after a little browsing the thread, and FINALLY firing up the ol' SNES9X to try out the Luigi 1player patch myself, i'm getting excited to work on this again.
However, I think i'll be scrapping the "special version" of Lost Levels. I'd like there to not be too many alternate versions of the final game. I might even reconsider having the enemy sprites in Lost Levels being different than SMB1, or at least drop the ones where the changes are too subtle to notice.
There is one big hitch if I'm to use a new build of the game, and that's the pallet work. Firstly, what I've already done. DarkSamus' build script was going to allow me to keep all my progress. If I have to start over, it's not a huge issue, but it will be a set back for sure. Secondly, if I'm to change the colors of each individual air-ship, I may need a little help figuring out the values I should be editing to what colors. Same could be said for fake Bowsers if I actually design a different fake Bowser in each world ( the fake Bowser thing might be a game changer for my plans in general, vis-a-vis how Bowser looks in SMB vs how he looks in Lost Levels )
I've said it before but i'm really not a hacker, I just do the pixel art, pallet stuff is as technical as I get and it still confuses me from time to time. ( I'm gonna need a refresher course when I get back in the saddle, thankfully everything I need is on page 1 of this thread. )