11 March 2016 - Forum Rules
Started by pocket, January 10, 2020, 09:11:21 PM
Quote from: ShadowOne333 on January 14, 2020, 07:25:50 PMAbout SMAS+SMW...I encourage you to make a faithful artwork edition for it, please The Koopalings are awful in SMW, and your touch on them would be fantastic!Also, don't worry about compatibility with SMAS+SMW Redux.If all you do is sprite/palette work, then your changes should be compatible with Redux without any problem at all.
Quote from: ShadowOne333 on January 15, 2020, 10:22:47 AM@pocket for Super Mario World on the SMAS+W package, I believe the graphics are compressed (or at least I seem to remember they were when I did Redux). It should be easy to uncompress the graphics, edit them and compress them back into the game.For this you will need exhal (decompress) and inhal (compress).It's rather simple, though I don't have the documentation at hand for getting the graphics out of the SMW portion from the SMAS+W ROM.Let me see if I can find and I'll post it here.EDIT:Okay I did a small trip down memory lane, and indeed the graphics are compressed.However, the process to decompress and inject the graphics back into the game is way simpler.All you need is Lunar Magic.Simply open up the SMAS+SMW ROM with Lunar Magic, then search for one of the red mushroom icons, this one extracts ALL of the GFX from Super Mario World into a single .bin file with the name "AllGFX.bin".This .bin file that Lunar Magic extracts can be opened up with YY-CHR for editing, as with any normal game graphics.Once you are done editing the graphics with YY-CHR, there's an option to insert the graphics back into the game with Lunar Magic as well.Do so and then that should be it!If you have any doubts, please let me know and I'll gladly help NOTE: I suggest you keep two SMAS+SMW ROMs if you are going to hack SMAS and SMW.Keep one SMAS+SMW ROM ONLY for all your SMAS changes, and another SMAS+SMW ROM ONLY for all the SMW stuff.This way we can be sure we keep both separate, and avoid any intrusion from one into the other.Once you are done with both, you can simply make IPS patches of each separate ROM, then patch both of them (combine them) into a single ROM.
Quote from: pocket on January 16, 2020, 03:05:15 AMIn the mean time, I'd like some opinions... everyone knows the original NES SMB game just uses the cloud graphic colored green for bushes right? I couldn't help but notice there's an animated cloud graphic on the preview screen for levels that doesn't actually show up in the levels themselves, I thought I'd see how it looked if I replaced the grass with it to emulate the bushes from the NES game....How does it look? I kinda like it, a little more faithful to the original game I think, but the blowing in the wind animation makes it feel at home on the SNES. My only apprehension is that the original game's story did say something about Bowser turning the Toad's into horsetail grass. One more thing.I wasn't planning to alter any of Mario's sprites beyond color but I thought I't give it a little test...Hmmmm... Let me know if I should proceed. This likely wouldn't be the final version.
Quote from: FireWallBarrier on January 17, 2020, 09:57:23 AMWell, its good I guess.
Quote from: MandatoryPixel on January 17, 2020, 12:49:34 PMI'm loving that new Mario sprite! Are you planning to re-do Luigi's as well?
Quote from: Shade Aurion on January 17, 2020, 01:38:07 PMWow, this looks amazing! Keep up the great work. Your sprites are phenominalShadowOne333 is a pretty great and well-known hacker. Maybe you two could collab. I know he was looking for a sprite artist to remaster a handful of sprite sheets for Mother/Earthbound too <3
Quote from: Metalwario64 on January 17, 2020, 05:18:16 PMThose SMB2 sprites are excellent, and you should reuse them for Super Mario Bros. 1 as well since the SMB2 USA box art was based on the Famicom box for SMB1. I'm not much of a fan of the redone stances you made for those sprites anyway, since he's looking off to to the side instead of directly in front of him.Also, are you going to be able to make the ground tiles different for "The Lost Levels"? In the FDS version it had a different, rocky look instead of the cracked blocky look of the first game. I don't know how the altered engines on All-Stars works and if it's possible to easily separate the graphics from both of those games.I also made some slight tweaks to your Birdo sprite:Mostly the eyes, which the pupils seemed a bit too small in the original, and looking too straight, and maybe above the player's eye level in their big forms, and I made other, minor tweaks to things like the bow and the cheek.
Quote from: pocket on January 17, 2020, 08:24:30 PM"End of the line plumb-scum"( don't worry, im not keeping this, just did it for a quick laugh. I love how the portrait of the real Bowser is looking hatefully at 'ol "King Koopa" there... but now I'm considering doing a Super Mario Bros. Super Show themed hack someday . )
Quote from: pocket on January 17, 2020, 08:24:30 PMAs far as I know, there is no way to give Super Mario Bros. The Lost levels it's own sprites, since the game shares all of it's graphics with Super Mario Bros., otherwise I absolutely would. Best I could do is make two different patches for TLL style graphics or SMB style graphics. Actually if you use Yoshifanatic's disassembly you could have all the All-Stars games as seperate roms, and theoretically I could make Lost Levels with it's own graphics, but unless someone can get the brick fix patch working for the games in seperated form, I'm not going to bother with that.
Quote from: julayla on January 17, 2020, 11:51:01 PMLol, that is pretty good. Next there's gonna be a Super Show accurate Toad & Princess Toadstool in these hacks.
Quote from: Ar8temis008 on January 18, 2020, 12:39:00 AMSomething to note, is that (at least as far as I could see in my own experimenting) patching Yoshifanatics split patches to All Stars roms that only have graphical changes doesn't break them, they work entirely fine.So, if you simply included no brick fix versions and a version with Lost Levels style sprites, people could simply patch it together themselves using YF's hack.
Quote from: Metalwario64 on January 18, 2020, 12:43:09 AMI'm still waiting for Genesis Sonic hacks with AoSTH Robotnik that's titled "Pingas Edition".
Page created in 0.072 seconds with 19 queries.