11 March 2016 - Forum Rules
Started by pocket, January 10, 2020, 09:11:21 PM
Quote from: NiO on January 29, 2020, 03:30:53 AMUnless my internet isnt showing the .gif at the correct speed, there is something strange with SMB3 walking cycle there.I see the problem on the legs, it doesnt look like he walks, maybe adding more shadow to the leg behind or editing the legs, I dont know yet.
Quote from: AdamDravian on January 29, 2020, 07:01:02 AMI think the latest Mario 3 sprites look incredible. Looking forward to seeing the powered-up variations.
Quote from: Zimgief on January 29, 2020, 10:25:48 AMAbout enemis' sprites in Lost Levels.You could take a cue from Super Mario World when we finish Special Stages: only iconic enemies change, i.e. goomba, koopa troopa, and piranha plant.. .. and change completely.. According to this, I would vote for "some" instead of "none".It would bring a new coat of paint without changing everything, and the changes would be radical enough to make it feel "special".
Quote from: Spooniest on January 29, 2020, 07:26:46 PMGosh. I dunno what to say. I spend my day working at a bowling alley and bussing to and from said bowling alley. Now I've gotta cook dinner, go shopping, etcI wish I was doing work on this with y'all :| I'll be happy to playtest when it's ready, though.
Quote from: pocket on January 30, 2020, 03:14:07 AMNothing too interesting to share today, just a few enemy updates.I'm actually pretty happy with how the spinies came out. I should go back and re-do my SMB1 spines similar to that. ( But not soo similar. ) If I can alter the palette without ruining some other part of the game, I'd like to change the bob-ombs to black ( by which I mean really dark grey ) Not sure what to do about the key-less Bob-ombs in Dark Land. Lakitu works really different than it does in SMB1 so I had to make it symmetrical. And I could not make the cloud round, but I tried to at least give sort of an illusion of it.Side note, Mario 3 has so many variants on it's power-ups and even some of it's enemies, it's hard to tell what something is used for when I look at it in YYCHR. Some of them even appear to be unused but I can't be sure since they're indistinguishable from the in-game version. There's no new artwork of the old power-ups for SMB3, so I was going to base the power-ups more on how the giant super detailed sprites look in the spade panel mini-games. But god, it's tough to track what's what. There's a sprite for what comes out of the power-up blocks, a sprite for the toad houses, a sprite for inventory, a sprite for hammer bros. boxes, a sprite for the end level roulette, a sprite for the card that you win from said roulette, and more presumably. I'm dreading them frankly but wish me luck. Hopefully they'll be easy once I get the regular Mario sprites out of the way. Raccoon Mario will hopefully be as simple as adding ears and tails onto what i've already done.Mario's DMB3 sprite is coming along nicely, I got a little to caught up fretting over the walk cycle today, but three frames, and one has to be the idle stance, I think I should stop overthinking it so I can move on. I will be happy to let others take a whack at a better walk cycle if they please.In fact, if someone really wants to see if they can improve on something i've done, I can send them a .bin file of my progress on a particular sprite. I think this has become a semi-collaborative effort at this point anyway.I actually wasn't a fan of how the enemies changed in SMW, the Mario Masked Koopas and pidgit bullet bills just looked too weird for me so I would avoid beating that final level in the special zone . I think i'll just try to be a little more subtle in my variations from the original sprites. Nothing too off-beat.Your support means a lot anyway!The finish line is a long ways away and it seems to keep slipping further away but I hope you'll enjoy it when it's ready.I totally should have anticipated this, but the player sprites are causing quite a bit of frustration, although I think what I have so far does look nice. Always room for improvement though. I might even take some of the feedback i've gotten on the Lost Levels and SMB3 sprites and try to touch up the Mario 3 sprites.EDIT: It's not a landslide but I think the current poll is sorted. I'll have to come up with the next one soon.
Quote from: cartridge_rom on January 30, 2020, 06:03:16 AMPocket you know this work of DarkSamus993 and IceGoom.I could give ideas for art designs. Super Mario World Redrawnhttps://www.romhacking.net/hacks/2919/https://www.youtube.com/watch?v=JeP46e15Mq8another suggestion Pocket, comments on the possible improvement of the sprite eyes of "Peach" changing to original blue in Mario 3.
Quote from: NiO on January 30, 2020, 11:36:35 PMOne minor "complain"With all the shell enemies there, you used a black outline in their bottom/shell that separates their body but it was not added on the Spinies, so probably you should add it too, for the sake of consistency.
Quote from: cartridge_rom on January 31, 2020, 07:23:34 AMI would opt for the original version of the "sprite" Phanto.from the original Super Mario Bros. 2 for Nintendo "NES".his "noseless" appearance and his profiled eyes next to his evil smile make him much more feared as an enemy in the phases of the keys.
Quote from: Nuclear3D on January 31, 2020, 02:59:10 AMI really hope you consider still making the world version even if you cant change the bosses around we all really like what your doing with all stars and it be a real shame to see it end there.
Quote from: cartridge_rom on January 31, 2020, 07:23:34 AMI would opt for the original version of the "sprite" Phanto.from the original Super Mario Bros. 2 for Nintendo "NES".his "noseless" appearance and his profiled eyes next to his evil smile make him much more feared as an enemy in the phases of the keys.another suggestion about the Pocket projectSuper Mario Bros. 2I never liked the exchange of the original hexagons for hearts on the life screen of the All-Stars version.Do you value restoring hexagons with a new sprite art ?thanks.
Quote from: JacobLeBeauREAL on February 01, 2020, 09:51:00 AMWhen do you think a demo/beta will release?
Quote from: pocket on February 01, 2020, 11:11:58 PM
Quote from: NiO on February 02, 2020, 03:52:54 AMSince you have proven you really listen to feedback I would make a suggestion there.Making his face 1 or 2 pixels lower may be more accurate, your sprite seems to have the face too high while in the art is more centered.
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